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alternative chat channels


rain_gloom

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Oh, sorrfy for the misunderstanding.

Then I think it could be made this way: disable original bind of t with toggleControl, bind it to an another function wich writes your own text and the inputted text to the screen with dxDrawText in conjunction with getChatBoxLayout for the perfect positiononig. Then bind a function to enter that sends the message to the server wich sends it to the choosen players.

Might also needed: isChatBoxInputActive, onClientCharacter

I hope i haven't left out anything.

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Oh, sorrfy for the misunderstanding.

Then I think it could be made this way: disable original bind of t with toggleControl, bind it to an another function wich writes your own text and the inputted text to the screen with dxDrawText in conjunction with getChatBoxLayout for the perfect positiononig. Then bind a function to enter that sends the message to the server wich sends it to the choosen players.

Might also needed: isChatBoxInputActive, onClientCharacter

I hope i haven't left out anything.

That sounds complex as hell, for a (semi) beginner like me. I'll check that :arrowup: resource when I have time. (2-4 days)

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