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Ayuda con handling.lua


Poloman

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Hola soy nuevo en el foro y tengo un problema, el problema es el siguiente:

Cuando empiezo el mapa el script handling.lua funciona perfectamente pero cuando presiono enter o muero (respawn) el script deja de funcionar, espero que ustedes me ayuden quizas tenga facil solución pero yo no soy tan bueno como ustedes, espero que me resuelvan el problema gracias y un saludo.

(Estamos hablando del gamemode race)

function handlingChange() 
setModelHandling(423, "mass", 10000.0) 
setModelHandling(423, "turnMass", 50000.0) 
setModelHandling(423, "dragCoeff", 2.0) 
setModelHandling(423, "centerOfMass", { 0.0, 0.0, -0.6 } ) 
setModelHandling(423, "percentSubmerged", 80) 
setModelHandling(423, "tractionMultiplier", 0.70) 
setModelHandling(423, "tractionLoss", 0.9) 
setModelHandling(423, "tractionBias", 0.5) 
setModelHandling(423, "numberOfGears", 5) 
setModelHandling(423, "maxVelocity", 154.0) 
setModelHandling(423, "engineAcceleration", 35.0) 
setModelHandling(423, "engineInertia", 10.0) 
setModelHandling(423, "driveType", "awd") 
setModelHandling(423, "engineType", "petrol") 
setModelHandling(423, "brakeDeceleration", 11.0) 
setModelHandling(423, "brakeBias", 0.45) 
setModelHandling(423, "ABS", false) 
setModelHandling(423, "steeringLock", 30.0) 
setModelHandling(423, "suspensionForceLevel", 1.4) 
setModelHandling(423, "suspensionDamping", 0.10) 
setModelHandling(423, "suspensionHighSpeedDamping", 0.0) 
setModelHandling(423, "suspensionUpperLimit", 0.40) 
setModelHandling(423, "suspensionLowerLimit", -0.40) 
setModelHandling(423, "suspensionFrontRearBias", 0.5) 
setModelHandling(423, "suspensionAntiDiveMultiplier", 0.3) 
setModelHandling(423, "seatOffsetDistance", 0.20) 
setModelHandling(423, "collisionDamageMultiplier", 0.20) 
setModelHandling(423, "monetary", 35000) 
setModelHandling(423, "modelFlags", 0x40006800) 
setModelHandling(423, "handlingFlags", 0x1300005) 
setModelHandling(423, "headLight", 9) 
setModelHandling(423, "tailLight", 1) 
setModelHandling(423, "animGroup", 0) 
end 
addEventHandler("onResourceStart", resourceRoot, handlingChange) 

Link to comment
    function handlingChange() 
    setModelHandling(423, "mass", 10000.0) 
    setModelHandling(423, "turnMass", 50000.0) 
    setModelHandling(423, "dragCoeff", 2.0) 
    setModelHandling(423, "centerOfMass", { 0.0, 0.0, -0.6 } ) 
    setModelHandling(423, "percentSubmerged", 80) 
    setModelHandling(423, "tractionMultiplier", 0.70) 
    setModelHandling(423, "tractionLoss", 0.9) 
    setModelHandling(423, "tractionBias", 0.5) 
    setModelHandling(423, "numberOfGears", 5) 
    setModelHandling(423, "maxVelocity", 154.0) 
    setModelHandling(423, "engineAcceleration", 35.0) 
    setModelHandling(423, "engineInertia", 10.0) 
    setModelHandling(423, "driveType", "awd") 
    setModelHandling(423, "engineType", "petrol") 
    setModelHandling(423, "brakeDeceleration", 11.0) 
    setModelHandling(423, "brakeBias", 0.45) 
    setModelHandling(423, "ABS", false) 
    setModelHandling(423, "steeringLock", 30.0) 
    setModelHandling(423, "suspensionForceLevel", 1.4) 
    setModelHandling(423, "suspensionDamping", 0.10) 
    setModelHandling(423, "suspensionHighSpeedDamping", 0.0) 
    setModelHandling(423, "suspensionUpperLimit", 0.40) 
    setModelHandling(423, "suspensionLowerLimit", -0.40) 
    setModelHandling(423, "suspensionFrontRearBias", 0.5) 
    setModelHandling(423, "suspensionAntiDiveMultiplier", 0.3) 
    setModelHandling(423, "seatOffsetDistance", 0.20) 
    setModelHandling(423, "collisionDamageMultiplier", 0.20) 
    setModelHandling(423, "monetary", 35000) 
    setModelHandling(423, "modelFlags", 0x40006800) 
    setModelHandling(423, "handlingFlags", 0x1300005) 
    setModelHandling(423, "headLight", 9) 
    setModelHandling(423, "tailLight", 1) 
    setModelHandling(423, "animGroup", 0) 
    end 
    addEventHandler("onResourceStart", resourceRoot, handlingChange) 
    addEventHandler("onVehicleRespawn", resourceRoot, handlingChange) 

Link to comment
    function handlingChange() 
    setModelHandling(423, "mass", 10000.0) 
    setModelHandling(423, "turnMass", 50000.0) 
    setModelHandling(423, "dragCoeff", 2.0) 
    setModelHandling(423, "centerOfMass", { 0.0, 0.0, -0.6 } ) 
    setModelHandling(423, "percentSubmerged", 80) 
    setModelHandling(423, "tractionMultiplier", 0.70) 
    setModelHandling(423, "tractionLoss", 0.9) 
    setModelHandling(423, "tractionBias", 0.5) 
    setModelHandling(423, "numberOfGears", 5) 
    setModelHandling(423, "maxVelocity", 154.0) 
    setModelHandling(423, "engineAcceleration", 35.0) 
    setModelHandling(423, "engineInertia", 10.0) 
    setModelHandling(423, "driveType", "awd") 
    setModelHandling(423, "engineType", "petrol") 
    setModelHandling(423, "brakeDeceleration", 11.0) 
    setModelHandling(423, "brakeBias", 0.45) 
    setModelHandling(423, "ABS", false) 
    setModelHandling(423, "steeringLock", 30.0) 
    setModelHandling(423, "suspensionForceLevel", 1.4) 
    setModelHandling(423, "suspensionDamping", 0.10) 
    setModelHandling(423, "suspensionHighSpeedDamping", 0.0) 
    setModelHandling(423, "suspensionUpperLimit", 0.40) 
    setModelHandling(423, "suspensionLowerLimit", -0.40) 
    setModelHandling(423, "suspensionFrontRearBias", 0.5) 
    setModelHandling(423, "suspensionAntiDiveMultiplier", 0.3) 
    setModelHandling(423, "seatOffsetDistance", 0.20) 
    setModelHandling(423, "collisionDamageMultiplier", 0.20) 
    setModelHandling(423, "monetary", 35000) 
    setModelHandling(423, "modelFlags", 0x40006800) 
    setModelHandling(423, "handlingFlags", 0x1300005) 
    setModelHandling(423, "headLight", 9) 
    setModelHandling(423, "tailLight", 1) 
    setModelHandling(423, "animGroup", 0) 
    end 
    addEventHandler("onResourceStart", resourceRoot, handlingChange) 
    addEventHandler("onVehicleRespawn", resourceRoot, handlingChange) 

No funciona :(

Link to comment
function handlingChange() 
    setModelHandling(423, "mass", 10000.0) 
    setModelHandling(423, "turnMass", 50000.0) 
    setModelHandling(423, "dragCoeff", 2.0) 
    setModelHandling(423, "centerOfMass", { 0.0, 0.0, -0.6 } ) 
    setModelHandling(423, "percentSubmerged", 80) 
    setModelHandling(423, "tractionMultiplier", 0.70) 
    setModelHandling(423, "tractionLoss", 0.9) 
    setModelHandling(423, "tractionBias", 0.5) 
    setModelHandling(423, "numberOfGears", 5) 
    setModelHandling(423, "maxVelocity", 154.0) 
    setModelHandling(423, "engineAcceleration", 35.0) 
    setModelHandling(423, "engineInertia", 10.0) 
    setModelHandling(423, "driveType", "awd") 
    setModelHandling(423, "engineType", "petrol") 
    setModelHandling(423, "brakeDeceleration", 11.0) 
    setModelHandling(423, "brakeBias", 0.45) 
    setModelHandling(423, "ABS", false) 
    setModelHandling(423, "steeringLock", 30.0) 
    setModelHandling(423, "suspensionForceLevel", 1.4) 
    setModelHandling(423, "suspensionDamping", 0.10) 
    setModelHandling(423, "suspensionHighSpeedDamping", 0.0) 
    setModelHandling(423, "suspensionUpperLimit", 0.40) 
    setModelHandling(423, "suspensionLowerLimit", -0.40) 
    setModelHandling(423, "suspensionFrontRearBias", 0.5) 
    setModelHandling(423, "suspensionAntiDiveMultiplier", 0.3) 
    setModelHandling(423, "seatOffsetDistance", 0.20) 
    setModelHandling(423, "collisionDamageMultiplier", 0.20) 
    setModelHandling(423, "monetary", 35000) 
    setModelHandling(423, "modelFlags", 0x40006800) 
    setModelHandling(423, "handlingFlags", 0x1300005) 
    setModelHandling(423, "headLight", 9) 
    setModelHandling(423, "tailLight", 1) 
    setModelHandling(423, "animGroup", 0) 
    end 
    setTimer ( handlingChange, 50, 0) 

Link to comment
function handlingChange() 
    setModelHandling(423, "mass", 10000.0) 
    setModelHandling(423, "turnMass", 50000.0) 
    setModelHandling(423, "dragCoeff", 2.0) 
    setModelHandling(423, "centerOfMass", { 0.0, 0.0, -0.6 } ) 
    setModelHandling(423, "percentSubmerged", 80) 
    setModelHandling(423, "tractionMultiplier", 0.70) 
    setModelHandling(423, "tractionLoss", 0.9) 
    setModelHandling(423, "tractionBias", 0.5) 
    setModelHandling(423, "numberOfGears", 5) 
    setModelHandling(423, "maxVelocity", 154.0) 
    setModelHandling(423, "engineAcceleration", 35.0) 
    setModelHandling(423, "engineInertia", 10.0) 
    setModelHandling(423, "driveType", "awd") 
    setModelHandling(423, "engineType", "petrol") 
    setModelHandling(423, "brakeDeceleration", 11.0) 
    setModelHandling(423, "brakeBias", 0.45) 
    setModelHandling(423, "ABS", false) 
    setModelHandling(423, "steeringLock", 30.0) 
    setModelHandling(423, "suspensionForceLevel", 1.4) 
    setModelHandling(423, "suspensionDamping", 0.10) 
    setModelHandling(423, "suspensionHighSpeedDamping", 0.0) 
    setModelHandling(423, "suspensionUpperLimit", 0.40) 
    setModelHandling(423, "suspensionLowerLimit", -0.40) 
    setModelHandling(423, "suspensionFrontRearBias", 0.5) 
    setModelHandling(423, "suspensionAntiDiveMultiplier", 0.3) 
    setModelHandling(423, "seatOffsetDistance", 0.20) 
    setModelHandling(423, "collisionDamageMultiplier", 0.20) 
    setModelHandling(423, "monetary", 35000) 
    setModelHandling(423, "modelFlags", 0x40006800) 
    setModelHandling(423, "handlingFlags", 0x1300005) 
    setModelHandling(423, "headLight", 9) 
    setModelHandling(423, "tailLight", 1) 
    setModelHandling(423, "animGroup", 0) 
    end 
    setTimer ( handlingChange, 50, 0) 

Esto es frustrante, gracias a los dos por intentarlo pero cada vez que muero y hago el respawn, se vuelve al handling original del coche y no al del script...

Link to comment
function handlingChange() 
    setModelHandling(423, "mass", 10000.0) 
    setModelHandling(423, "turnMass", 50000.0) 
    setModelHandling(423, "dragCoeff", 2.0) 
    setModelHandling(423, "centerOfMass", { 0.0, 0.0, -0.6 } ) 
    setModelHandling(423, "percentSubmerged", 80) 
    setModelHandling(423, "tractionMultiplier", 0.70) 
    setModelHandling(423, "tractionLoss", 0.9) 
    setModelHandling(423, "tractionBias", 0.5) 
    setModelHandling(423, "numberOfGears", 5) 
    setModelHandling(423, "maxVelocity", 154.0) 
    setModelHandling(423, "engineAcceleration", 35.0) 
    setModelHandling(423, "engineInertia", 10.0) 
    setModelHandling(423, "driveType", "awd") 
    setModelHandling(423, "engineType", "petrol") 
    setModelHandling(423, "brakeDeceleration", 11.0) 
    setModelHandling(423, "brakeBias", 0.45) 
    setModelHandling(423, "ABS", false) 
    setModelHandling(423, "steeringLock", 30.0) 
    setModelHandling(423, "suspensionForceLevel", 1.4) 
    setModelHandling(423, "suspensionDamping", 0.10) 
    setModelHandling(423, "suspensionHighSpeedDamping", 0.0) 
    setModelHandling(423, "suspensionUpperLimit", 0.40) 
    setModelHandling(423, "suspensionLowerLimit", -0.40) 
    setModelHandling(423, "suspensionFrontRearBias", 0.5) 
    setModelHandling(423, "suspensionAntiDiveMultiplier", 0.3) 
    setModelHandling(423, "seatOffsetDistance", 0.20) 
    setModelHandling(423, "collisionDamageMultiplier", 0.20) 
    setModelHandling(423, "monetary", 35000) 
    setModelHandling(423, "modelFlags", 0x40006800) 
    setModelHandling(423, "handlingFlags", 0x1300005) 
    setModelHandling(423, "headLight", 9) 
    setModelHandling(423, "tailLight", 1) 
    setModelHandling(423, "animGroup", 0) 
    end 
    setTimer ( handlingChange, 50, 0) 

Esto es frustrante, gracias a los dos por intentarlo pero cada vez que muero y hago el respawn, se vuelve al handling original del coche y no al del script...

AHHh cada ves que respawneas vos yo pense que cada ves que respawneaba el vehiculo

function handlingChange() 
    setModelHandling(423, "mass", 10000.0) 
    setModelHandling(423, "turnMass", 50000.0) 
    setModelHandling(423, "dragCoeff", 2.0) 
    setModelHandling(423, "centerOfMass", { 0.0, 0.0, -0.6 } ) 
    setModelHandling(423, "percentSubmerged", 80) 
    setModelHandling(423, "tractionMultiplier", 0.70) 
    setModelHandling(423, "tractionLoss", 0.9) 
    setModelHandling(423, "tractionBias", 0.5) 
    setModelHandling(423, "numberOfGears", 5) 
    setModelHandling(423, "maxVelocity", 154.0) 
    setModelHandling(423, "engineAcceleration", 35.0) 
    setModelHandling(423, "engineInertia", 10.0) 
    setModelHandling(423, "driveType", "awd") 
    setModelHandling(423, "engineType", "petrol") 
    setModelHandling(423, "brakeDeceleration", 11.0) 
    setModelHandling(423, "brakeBias", 0.45) 
    setModelHandling(423, "ABS", false) 
    setModelHandling(423, "steeringLock", 30.0) 
    setModelHandling(423, "suspensionForceLevel", 1.4) 
    setModelHandling(423, "suspensionDamping", 0.10) 
    setModelHandling(423, "suspensionHighSpeedDamping", 0.0) 
    setModelHandling(423, "suspensionUpperLimit", 0.40) 
    setModelHandling(423, "suspensionLowerLimit", -0.40) 
    setModelHandling(423, "suspensionFrontRearBias", 0.5) 
    setModelHandling(423, "suspensionAntiDiveMultiplier", 0.3) 
    setModelHandling(423, "seatOffsetDistance", 0.20) 
    setModelHandling(423, "collisionDamageMultiplier", 0.20) 
    setModelHandling(423, "monetary", 35000) 
    setModelHandling(423, "modelFlags", 0x40006800) 
    setModelHandling(423, "handlingFlags", 0x1300005) 
    setModelHandling(423, "headLight", 9) 
    setModelHandling(423, "tailLight", 1) 
    setModelHandling(423, "animGroup", 0) 
    end 
    addEventHandler("onResourceStart", root, handlingChange) 
     addEventHandler("onPlayerSpawn", root, handlingChange) 

Fijate si funciona

Link to comment
function handlingChange() 
    setModelHandling(423, "mass", 10000.0) 
    setModelHandling(423, "turnMass", 50000.0) 
    setModelHandling(423, "dragCoeff", 2.0) 
    setModelHandling(423, "centerOfMass", { 0.0, 0.0, -0.6 } ) 
    setModelHandling(423, "percentSubmerged", 80) 
    setModelHandling(423, "tractionMultiplier", 0.70) 
    setModelHandling(423, "tractionLoss", 0.9) 
    setModelHandling(423, "tractionBias", 0.5) 
    setModelHandling(423, "numberOfGears", 5) 
    setModelHandling(423, "maxVelocity", 154.0) 
    setModelHandling(423, "engineAcceleration", 35.0) 
    setModelHandling(423, "engineInertia", 10.0) 
    setModelHandling(423, "driveType", "awd") 
    setModelHandling(423, "engineType", "petrol") 
    setModelHandling(423, "brakeDeceleration", 11.0) 
    setModelHandling(423, "brakeBias", 0.45) 
    setModelHandling(423, "ABS", false) 
    setModelHandling(423, "steeringLock", 30.0) 
    setModelHandling(423, "suspensionForceLevel", 1.4) 
    setModelHandling(423, "suspensionDamping", 0.10) 
    setModelHandling(423, "suspensionHighSpeedDamping", 0.0) 
    setModelHandling(423, "suspensionUpperLimit", 0.40) 
    setModelHandling(423, "suspensionLowerLimit", -0.40) 
    setModelHandling(423, "suspensionFrontRearBias", 0.5) 
    setModelHandling(423, "suspensionAntiDiveMultiplier", 0.3) 
    setModelHandling(423, "seatOffsetDistance", 0.20) 
    setModelHandling(423, "collisionDamageMultiplier", 0.20) 
    setModelHandling(423, "monetary", 35000) 
    setModelHandling(423, "modelFlags", 0x40006800) 
    setModelHandling(423, "handlingFlags", 0x1300005) 
    setModelHandling(423, "headLight", 9) 
    setModelHandling(423, "tailLight", 1) 
    setModelHandling(423, "animGroup", 0) 
    end 
    setTimer ( handlingChange, 50, 0) 

Esto es frustrante, gracias a los dos por intentarlo pero cada vez que muero y hago el respawn, se vuelve al handling original del coche y no al del script...

AHHh cada ves que respawneas vos yo pense que cada ves que respawneaba el vehiculo

function handlingChange() 
    setModelHandling(423, "mass", 10000.0) 
    setModelHandling(423, "turnMass", 50000.0) 
    setModelHandling(423, "dragCoeff", 2.0) 
    setModelHandling(423, "centerOfMass", { 0.0, 0.0, -0.6 } ) 
    setModelHandling(423, "percentSubmerged", 80) 
    setModelHandling(423, "tractionMultiplier", 0.70) 
    setModelHandling(423, "tractionLoss", 0.9) 
    setModelHandling(423, "tractionBias", 0.5) 
    setModelHandling(423, "numberOfGears", 5) 
    setModelHandling(423, "maxVelocity", 154.0) 
    setModelHandling(423, "engineAcceleration", 35.0) 
    setModelHandling(423, "engineInertia", 10.0) 
    setModelHandling(423, "driveType", "awd") 
    setModelHandling(423, "engineType", "petrol") 
    setModelHandling(423, "brakeDeceleration", 11.0) 
    setModelHandling(423, "brakeBias", 0.45) 
    setModelHandling(423, "ABS", false) 
    setModelHandling(423, "steeringLock", 30.0) 
    setModelHandling(423, "suspensionForceLevel", 1.4) 
    setModelHandling(423, "suspensionDamping", 0.10) 
    setModelHandling(423, "suspensionHighSpeedDamping", 0.0) 
    setModelHandling(423, "suspensionUpperLimit", 0.40) 
    setModelHandling(423, "suspensionLowerLimit", -0.40) 
    setModelHandling(423, "suspensionFrontRearBias", 0.5) 
    setModelHandling(423, "suspensionAntiDiveMultiplier", 0.3) 
    setModelHandling(423, "seatOffsetDistance", 0.20) 
    setModelHandling(423, "collisionDamageMultiplier", 0.20) 
    setModelHandling(423, "monetary", 35000) 
    setModelHandling(423, "modelFlags", 0x40006800) 
    setModelHandling(423, "handlingFlags", 0x1300005) 
    setModelHandling(423, "headLight", 9) 
    setModelHandling(423, "tailLight", 1) 
    setModelHandling(423, "animGroup", 0) 
    end 
    addEventHandler("onResourceStart", root, handlingChange) 
     addEventHandler("onPlayerSpawn", root, handlingChange) 

Fijate si funciona

No, no, jeje fijate arriba estoy hablando del gamemode race, osea que es cuando el coche hace el respawn no funciona el script.

Link to comment

Ni idea

function handlingChange() 
    setModelHandling(423, "mass", 10000.0) 
    setModelHandling(423, "turnMass", 50000.0) 
    setModelHandling(423, "dragCoeff", 2.0) 
    setModelHandling(423, "centerOfMass", { 0.0, 0.0, -0.6 } ) 
    setModelHandling(423, "percentSubmerged", 80) 
    setModelHandling(423, "tractionMultiplier", 0.70) 
    setModelHandling(423, "tractionLoss", 0.9) 
    setModelHandling(423, "tractionBias", 0.5) 
    setModelHandling(423, "numberOfGears", 5) 
    setModelHandling(423, "maxVelocity", 154.0) 
    setModelHandling(423, "engineAcceleration", 35.0) 
    setModelHandling(423, "engineInertia", 10.0) 
    setModelHandling(423, "driveType", "awd") 
    setModelHandling(423, "engineType", "petrol") 
    setModelHandling(423, "brakeDeceleration", 11.0) 
    setModelHandling(423, "brakeBias", 0.45) 
    setModelHandling(423, "ABS", false) 
    setModelHandling(423, "steeringLock", 30.0) 
    setModelHandling(423, "suspensionForceLevel", 1.4) 
    setModelHandling(423, "suspensionDamping", 0.10) 
    setModelHandling(423, "suspensionHighSpeedDamping", 0.0) 
    setModelHandling(423, "suspensionUpperLimit", 0.40) 
    setModelHandling(423, "suspensionLowerLimit", -0.40) 
    setModelHandling(423, "suspensionFrontRearBias", 0.5) 
    setModelHandling(423, "suspensionAntiDiveMultiplier", 0.3) 
    setModelHandling(423, "seatOffsetDistance", 0.20) 
    setModelHandling(423, "collisionDamageMultiplier", 0.20) 
    setModelHandling(423, "monetary", 35000) 
    setModelHandling(423, "modelFlags", 0x40006800) 
    setModelHandling(423, "handlingFlags", 0x1300005) 
    setModelHandling(423, "headLight", 9) 
    setModelHandling(423, "tailLight", 1) 
    setModelHandling(423, "animGroup", 0) 
    end 
    addEventHandler("onResourceStart", root, handlingChange) 
    bindKey ( source, "TeclaDelRespawn", "down", handlingChange ) -- En tecla del Respawn poner la tecla con la que respawnea el vehiculo por ejemplo "space" o "F1" 

Link to comment
function handlingChange() 
    setModelHandling(423, "mass", 10000.0) 
    setModelHandling(423, "turnMass", 50000.0) 
    setModelHandling(423, "dragCoeff", 2.0) 
    setModelHandling(423, "centerOfMass", { 0.0, 0.0, -0.6 } ) 
    setModelHandling(423, "percentSubmerged", 80) 
    setModelHandling(423, "tractionMultiplier", 0.70) 
    setModelHandling(423, "tractionLoss", 0.9) 
    setModelHandling(423, "tractionBias", 0.5) 
    setModelHandling(423, "numberOfGears", 5) 
    setModelHandling(423, "maxVelocity", 154.0) 
    setModelHandling(423, "engineAcceleration", 35.0) 
    setModelHandling(423, "engineInertia", 10.0) 
    setModelHandling(423, "driveType", "awd") 
    setModelHandling(423, "engineType", "petrol") 
    setModelHandling(423, "brakeDeceleration", 11.0) 
    setModelHandling(423, "brakeBias", 0.45) 
    setModelHandling(423, "ABS", false) 
    setModelHandling(423, "steeringLock", 30.0) 
    setModelHandling(423, "suspensionForceLevel", 1.4) 
    setModelHandling(423, "suspensionDamping", 0.10) 
    setModelHandling(423, "suspensionHighSpeedDamping", 0.0) 
    setModelHandling(423, "suspensionUpperLimit", 0.40) 
    setModelHandling(423, "suspensionLowerLimit", -0.40) 
    setModelHandling(423, "suspensionFrontRearBias", 0.5) 
    setModelHandling(423, "suspensionAntiDiveMultiplier", 0.3) 
    setModelHandling(423, "seatOffsetDistance", 0.20) 
    setModelHandling(423, "collisionDamageMultiplier", 0.20) 
    setModelHandling(423, "monetary", 35000) 
    setModelHandling(423, "modelFlags", 0x40006800) 
    setModelHandling(423, "handlingFlags", 0x1300005) 
    setModelHandling(423, "headLight", 9) 
    setModelHandling(423, "tailLight", 1) 
    setModelHandling(423, "animGroup", 0) 
end 
addEventHandler("onResourceStart", root, handlingChange) 
function () 
    setTimer( 
    function() 
        if isPedInVehicle ( source ) 
            handlingChange() 
        end 
    end,5000,1, source)  
end 
addEvent ( "onPlayerRaceWasted", true ) 
addEventHandler("onPlayerRaceWasted", root, ) 

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