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Como es?


Javier

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Lo intenté así pero me dice bad argument en la linea 19.

Area = createColRectangle ( -2535.9562988281, 1498.9573974609, 300, 800 ) 
  
Radar = createRadarArea ( -2535.9562988281, 1498.9573974609, 300, 800, 255, 0, 0, 150 ) 
  
posX = 0 
posY = 0 
posZ = 0 
  
function Boat ( thePlayer, matchingDimension ) 
if (getElementType(thePlayer) == "player") then 
     outputChatBox( getPlayerName(thePlayer) .. "Estás en la Zona.Presiona F7 si queres entrar.", thePlayer, 0, 200, 0 ) 
      setElementPosition( thePlayer, posX, posY, posZ)   
    end 
end 
  
function StartKey() 
      addEventHandler ( "onColShapeHit", Area, Boat ) 
end 
bindKey(thePlayer,"F7","down", StartKey) 
  
function outBoat ( thePlayer, matchingDimension ) 
     if (getElementType(thePlayer) == "player") then 
          unbindKey(thePlayer,"F7","down", outBoat) 
    end 
end 
addEventHandler ( "onColShapeLeave", Area, outBoat ) 

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'thePlayer' no esta definido, ademas de que no tiene sentido.

Porqué no tiene sentido? Me guié por el ejemplo de la wiki de dxDrawText...

Ademas esto no es definir thePlayer??

if (getElementType(thePlayer) == "player") then 

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Perdona me guie por el Comentario de Castillo. Sabes todo esta en client-side no necesita definir thePlayer en el bindkey, Intenta esto:

Area = createColRectangle ( -2535.9562988281, 1498.9573974609, 300, 800 ) 
  
Radar = createRadarArea ( -2535.9562988281, 1498.9573974609, 300, 800, 255, 0, 0, 150 ) 
  
posX = 0 
posY = 0 
posZ = 0 
  
function Boat ( thePlayer, matchingDimension ) 
if (getElementType(thePlayer) == "player") then 
     outputChatBox( getPlayerName(thePlayer) .. "Estás en la Zona.Presiona F7 si queres entrar.", 0, 200, 0, false ) 
      setElementPosition( thePlayer, posX, posY, posZ)  
    end 
end 
  
function StartKey() 
      addEventHandler ( "onColShapeHit", Area, Boat ) 
end 
bindKey("F7","down", StartKey) 
  
function outBoat ( thePlayer, matchingDimension ) 
     if (getElementType(thePlayer) == "player") then 
          unbindKey("F7","down", startKey) 
    end 
end 
addEventHandler ( "onColShapeLeave", Area, outBoat ) 

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Hm si, Tienes razón nunca me fijo de los eventos:

Area = createColRectangle ( -2535.9562988281, 1498.9573974609, 300, 800 ) 
  
Radar = createRadarArea ( -2535.9562988281, 1498.9573974609, 300, 800, 255, 0, 0, 150 ) 
  
posX = 0 
posY = 0 
posZ = 0 
  
function Boat ( thePlayer, matchingDimension ) 
if (getElementType(thePlayer) == "player") then 
     outputChatBox( getPlayerName(thePlayer) .. "Estás en la Zona.Presiona F7 si queres entrar.", thePlayer, 0, 200, 0, false ) 
      setElementPosition( thePlayer, posX, posY, posZ) 
    end 
end 
  
function StartKey() 
      addEventHandler ( "onColShapeHit", Area, Boat ) 
end 
bindKey(source, "F7","down", StartKey) 
  
function outBoat ( ) 
     if (getElementType(source) == "player") then 
          unbindKey(source, "F7","down", startKey) 
    end 
end 
addEventHandler ( "onColShapeLeave", Area, outBoat ) 

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Hm si, Tienes razón nunca me fijo de los eventos:
Area = createColRectangle ( -2535.9562988281, 1498.9573974609, 300, 800 ) 
  
Radar = createRadarArea ( -2535.9562988281, 1498.9573974609, 300, 800, 255, 0, 0, 150 ) 
  
posX = 0 
posY = 0 
posZ = 0 
  
function Boat ( thePlayer, matchingDimension ) 
if (getElementType(thePlayer) == "player") then 
     outputChatBox( getPlayerName(thePlayer) .. "Estás en la Zona.Presiona F7 si queres entrar.", thePlayer, 0, 200, 0, false ) 
      setElementPosition( thePlayer, posX, posY, posZ) 
    end 
end 
  
function StartKey() 
      addEventHandler ( "onColShapeHit", Area, Boat ) 
end 
bindKey(source, "F7","down", StartKey) 
  
function outBoat ( ) 
     if (getElementType(source) == "player") then 
          unbindKey(source, "F7","down", startKey) 
    end 
end 
addEventHandler ( "onColShapeLeave", Area, outBoat ) 

No defines 'source'.

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Area = createColRectangle ( -2535.9562988281, 1498.9573974609, 300, 800 ) 
  
Radar = createRadarArea ( -2535.9562988281, 1498.9573974609, 300, 800, 255, 0, 0, 150 ) 
  
posX = 0 
posY = 0 
posZ = 0 
  
function Boat ( thePlayer, matchingDimension ) 
if (getElementType(thePlayer) == "player") then 
     outputChatBox( getPlayerName(thePlayer) .. "Estás en la Zona.Presiona F7 si queres entrar.", thePlayer, 0, 200, 0, false ) 
      setElementPosition( thePlayer, posX, posY, posZ) 
    end 
end 
  
function StartKey(source) 
      addEventHandler ( "onColShapeHit", Area, Boat ) 
end 
bindKey(source, "F7","down", StartKey) 
  
function outBoat ( source ) 
     if (getElementType(source) == "player") then 
          unbindKey(source, "F7","down", startKey) 
    end 
end 
addEventHandler ( "onColShapeLeave", Area, outBoat ) 

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Area = createColRectangle ( -2535.9562988281, 1498.9573974609, 300, 800 ) 
  
Radar = createRadarArea ( -2535.9562988281, 1498.9573974609, 300, 800, 255, 0, 0, 150 ) 
  
posX = 0 
posY = 0 
posZ = 0 
  
function Boat ( thePlayer, matchingDimension ) 
if (getElementType(thePlayer) == "player") then 
     outputChatBox( getPlayerName(thePlayer) .. "Estás en la Zona.Presiona F7 si queres entrar.", thePlayer, 0, 200, 0, false ) 
      setElementPosition( thePlayer, posX, posY, posZ) 
    end 
end 
  
function StartKey(source) 
      addEventHandler ( "onColShapeHit", Area, Boat ) 
end 
bindKey(source, "F7","down", StartKey) 
  
function outBoat ( source ) 
     if (getElementType(source) == "player") then 
          unbindKey(source, "F7","down", startKey) 
    end 
end 
addEventHandler ( "onColShapeLeave", Area, outBoat ) 

Sigue sin estar definido, 'bindKey' esta fuera de esa función.

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Area = createColRectangle ( -2535.9562988281, 1498.9573974609, 300, 800 ) 
  
Radar = createRadarArea ( -2535.9562988281, 1498.9573974609, 300, 800, 255, 0, 0, 150 ) 
  
posX = 0 
posY = 0 
posZ = 0 
  
function Boat ( source ) 
bindKey(source, "F7","down", 
function(source, matchingDimension) 
if (getElementType(source) == "player") then 
     outputChatBox( getPlayerName(source) .. "Estás en la Zona.Presiona F7 si queres entrar.", source, 0, 200, 0, false ) 
      setElementPosition(source, posX, posY, posZ) 
end 
end) 
end 
addEventHandler ( "onColShapeHit", Area, Boat ) 
  
function outBoat ( source ) 
     if (getElementType(source) == "player") then 
          unbindKey(source, "F7","down", startKey) 
    end 
end 
addEventHandler ( "onColShapeLeave", Area, outBoat ) 

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Area = createColRectangle ( -2535.9562988281, 1498.9573974609, 300, 800 ) 
  
Radar = createRadarArea ( -2535.9562988281, 1498.9573974609, 300, 800, 255, 0, 0, 150 ) 
  
posX = 0 
posY = 0 
posZ = 0 
  
function Boat ( source ) 
bindKey(source, "F7","down", 
function(source, matchingDimension) 
if (getElementType(source) == "player") then 
     outputChatBox( getPlayerName(source) .. "Estás en la Zona.Presiona F7 si queres entrar.", source, 0, 200, 0, false ) 
      setElementPosition(source, posX, posY, posZ) 
end 
end) 
end 
addEventHandler ( "onColShapeHit", Area, Boat ) 
  
function outBoat ( source ) 
     if (getElementType(source) == "player") then 
          unbindKey(source, "F7","down", startKey) 
    end 
end 
addEventHandler ( "onColShapeLeave", Area, outBoat ) 

No estoy seguro de que sea buena idea llamar al jugador igual que al colShape y eso hace que al salir la tecla no se desbindee ya que eliminaste la función 'startKey'.

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A mi me funciona perfectamente, Solo que estaba mal el output, Bueno en difinitivo es:

Area = createColRectangle ( -2535.9562988281, 1498.9573974609, 300, 800 ) 
  
Radar = createRadarArea ( -2535.9562988281, 1498.9573974609, 300, 800, 255, 0, 0, 150 ) 
  
posX = 0 
posY = 0 
posZ = 0 
  
function Boat ( source ) 
bindKey(source, "F7","down", 
function(source, matchingDimension) 
if (getElementType(source) == "player") then 
      setElementPosition(source, posX, posY, posZ) 
end 
end) 
outputChatBox( getPlayerName(source) .. "Estás en la Zona.Presiona F7 si queres entrar.", source, 0, 200, 0, false ) 
end 
addEventHandler ( "onColShapeHit", Area, Boat ) 
  
function outBoat ( source ) 
     if (getElementType(source) == "player") then 
          unbindKey(source, "F7","down", startKey) 
    end 
end 
addEventHandler ( "onColShapeLeave", Area, outBoat ) 

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Area = createColRectangle ( -2535.9562988281, 1498.9573974609, 300, 800 ) 
  
Radar = createRadarArea ( -2535.9562988281, 1498.9573974609, 300, 800, 255, 0, 0, 150 ) 
  
posX = 0 
posY = 0 
posZ = 0 
  
function startKey (thePlayer) 
      setElementPosition(thePlayer, posX, posY, posZ) 
end 
  
function Boat ( thePlayer ) 
   if (getElementType(thePlayer) == "player") then 
    bindKey(thePlayer, "F7","down", starKey ) 
    outputChatBox( getPlayerName(thePlayer) .. "Estás en la Zona.Presiona F7 si queres entrar.", thePlayer, 0, 200, 0, false ) 
  end 
end 
addEventHandler ( "onColShapeHit", Area, Boat ) 
  
function outBoat ( thePlayer ) 
     if (getElementType(thePlayer) == "player") then 
          unbindKey(thePlayer, "F7","down", startKey) 
    end 
end 
addEventHandler ( "onColShapeLeave", Area, outBoat ) 

Edited by Guest
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