ice_brasil Posted June 20, 2013 Share Posted June 20, 2013 I made a panel gui, I let him in the same position in all resolutions What do I need for this? Link to comment
PaiN^ Posted June 20, 2013 Share Posted June 20, 2013 use relative coordinates or use guiGetScreenSize and do some math on it to make it in the position you want . P.S. : If you want it at the center of the screen, You can use this useful function : centerWindow . Link to comment
xXMADEXx Posted June 21, 2013 Share Posted June 21, 2013 https://wiki.multitheftauto.com/wiki/CenterWindow Link to comment
denny199 Posted June 21, 2013 Share Posted June 21, 2013 He doesn't want to center the window, he wants to make it for everyone screen. Quote: https://wiki.multitheftauto.com/wiki/GuiGetScreenSize There are some calculations there 2. Divide each of the DX text's position values by the screen size manually (remembering the resolution is 1024x768): Left position value is 684, 684/1024 = 0.668 Top position value is 731, 731/768 = 0.952 Right position values is 732, 732/1024 = 0.715 Bottom position value is 766, 766/768 = 0.997 You may want to use a calculator to help you count. 3. Now with the answer above remove all of the position values and replace it with the width or height variable multiplied by the answer. Which would be: local sWidth,sHeight = guiGetScreenSize() -- The variables dxDrawText("Hello World!",sWidth*0.668, sHeight*0.952, sWidth*0.715, sHeight*0.997,tocolor(0,255,255,175),1.0,"bankgothic","left","top",false,false,false) ---------------------------------------------------------------------------- So if you look at "2." then you need to calculate it like this: calc1 = Left position value / my local screenx = answer for all screen for next calculation screenX calc2 = Top position value / my local screeny = answer for all screen for next calculation screenY calc3 = Right position value/ my local screenx = answer for all screen for next calculation width calc4 = Bottom position value/ my local screeny = answer for all screen for next calculation height So after that you can use it like this: local sX,sY = guiGetScreenSize() sX*calc1, sY*calc2, sX*calc3, sY*calc4 This will be on all the resolutions the same. Link to comment
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