CaptainZ. Posted June 17, 2013 Share Posted June 17, 2013 Hey, does anyone know some calculation so everyone will have same but in different resolution as I do? Link to comment
xXMADEXx Posted June 17, 2013 Share Posted June 17, 2013 To get it into the center, this is the equation: local rx, ry = guiGetScreenSize ( ) window = guiCreateWindow ( ( rx / 2 - 500 / 2 ), ( ry / 2 - 250 / 2 ), 500, 250, "My Window", false ) -- Basicly this: divid rx by two, then subtract the width divided by two -- divid ry by two, then subtract the height by two Link to comment
denny199 Posted June 17, 2013 Share Posted June 17, 2013 Use some calculations, like the wiki said(copy of a post a mine): https://wiki.multitheftauto.com/wiki/GuiGetScreenSize There are some calculations there2. Divide each of the DX text's position values by the screen size manually (remembering the resolution is 1024x768): Left position value is 684, 684/1024 = 0.668 Top position value is 731, 731/768 = 0.952 Right position values is 732, 732/1024 = 0.715 Bottom position value is 766, 766/768 = 0.997 You may want to use a calculator to help you count. 3. Now with the answer above remove all of the position values and replace it with the width or height variable multiplied by the answer. Which would be: local sWidth,sHeight = guiGetScreenSize() -- The variables dxDrawText("Hello World!",sWidth*0.668, sHeight*0.952, sWidth*0.715, sHeight*0.997,tocolor(0,255,255,175),1.0,"bankgothic","left","top",false,false,false) ---------------------------------------------------------------------------- ----------------------------MY EXAMPLE---------------------------------- ---------------------------------------------------------------------------- So if you look at "2." then you need to calculate it like this: calc1 = Left position value / my local screenx = answer for all screen for next calculation screenX calc2 = Top position value / my local screeny = answer for all screen for next calculation screenY calc3 = Right position value/ my local screenx = answer for all screen for next calculation width calc4 = Bottom position value/ my local screeny = answer for all screen for next calculation height So after that you can use it like this: local sX,sY = guiGetScreenSize() sX*calc1, sY*calc2, sX*calc3, sY*calc4 This will be on all the resolutions the same. I hope that I helped you. Kindly regards, Danny Link to comment
CaptainZ. Posted June 17, 2013 Author Share Posted June 17, 2013 Thank you very much! Link to comment
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