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[REL] Shaders, Scripts, Gamemode [SHOWROOM]


Sam@ke

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Hi there,

my name is Maik and im active in MTA scene since one year. In this forum i was only reading until now and my activities was separated to german MTA board. I´ve registered today to let you have a look into my resources. Mostly of them unfinished cause i do a lot of experiments and try out new things.

All of those resources are for free and you can do what you want with it. You didnt have to ask me about permissions. You can grab out parts and use them for your own scripts or you can take any resource and finish them if you want. I didnt give any kind of support! If you need help have a look into files and start learning by your self.

Those scripts arent perfect, im not a beginner but im not a pro too. :) Descriptions for even script are on community download page!

Have fun with all that stuff and sorry for my english skills.

Greetz,

Sam@ke

Shaders:

Cartoon Shader (its not a copy of existing shader)

qy8.png

Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=7350

Blur Shader

6mx.png

Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=7349

Pencil Shader

swn.png

Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=7368

Old Movie Shader

mwy.png

Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=6954

Scripts:

Vehicle Interaction System

e6y.png

Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=6392

Digital Speedometer

1cr.png

Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=6951

Gamemodes:

Fun with Flags (FWF)

g5nr.png

Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=7351

Additional:

I have an finished complete selfmade race script ready too, which isnt really compareable with existing ones, but i wont release them at the moment until im sure it werent needed by myself.

q6l.png

Edited by Guest
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  • 1 month later...

Thanks for your post and youtube correction. :D

Actual size is about 1,84 MB. But not all textures needed so i think it will be about 1MB if its finished.

Here is another video with improved water shader and a first public test for godrays:

External Link:

Please watch in higher resolution for all details.

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  • 3 weeks later...

Here is another one short video to show a short test of dynamic light.

Hope it´s fine:

EDIT:

Today i add another video which show current state of complete progress. I stuck at the moment at shadow mapping a bit and all technics i tried failed. There is be a lot stuff to learn in next weeks. But enough of words, please enjoy the next stage:

Look in higher resolution for all details.

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Progress is fulfilling were slowly but i did step by step. All shaders can deactivated by admins separately in admin panel for server. Additional each client can handle active shaders on his own machine. Im still stuck on shadows at the moment, but im in hope to finish them in a first version in next few days. I´ve started to make cloud/sky texture changing more dynamic, but this is in a very early process.

137875974956918500_resized.png

137863650353829200_resized.png

137854947809277300_resized.png

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  • 3 months later...

Is not dead, but working on it is very slowly cause missed time in last weeks. :D

I´m starting experiments with dynamic light sources and material shader last days. Additional i started to rewrite complete code in OOP, cause its needed for dynamic light source shader.

Complete project is switched to open source on github. I´ll post link to it after newest code were uploaded in next weeks in a new official thread.

Have a good new year and we will see soon new things.

Greetz,

Sam@ke

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