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fromJSON (SQL)


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How to get arguments from the toJSON in fromJSON from the table the query sql?

local guns = toJSON ( { gun0=getPedWeapon(source,0),ammo0=getPedTotalAmmo(source,0), gun1=getPedWeapon(source,1),ammo1=getPedTotalAmmo(source,1) } ) 
local save = dbQuery( hconnect, "UPDATE `users` SET `Guns`=? WHERE `Name`=?", guns, getPlayerName(source) ) 
dbFree( save ) 
  

Now, how to retrieve data and to give the player weapons?

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How to get arguments from the toJSON in fromJSON from the table the query sql?
local guns = toJSON ( { gun0=getPedWeapon(source,0),ammo0=getPedTotalAmmo(source,0), gun1=getPedWeapon(source,1),ammo1=getPedTotalAmmo(source,1) } ) 
local save = dbQuery( hconnect, "UPDATE `users` SET `Guns`=? WHERE `Name`=?", guns, getPlayerName(source) ) 
dbFree( save ) 
  

Now, how to retrieve data and to give the player weapons?

  
local save = dbQuery( hconnect, "select Guns from users WHERE `Name`=?", getPlayerName(source) ) 
local poll = dbPoll( save, -1 ) 
local gunz = fromJSON( poll[1].Guns ) 
  

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Guns are not issued, I use this:

local ld = dbQuery(hconnect, "SELECT `Guns` FROM `users` WHERE `Name`=?", username)  
local result = dbPoll(ld, -1 ) 
local gunz = fromJSON( result[1].Guns ) 
  
giveWeapon(source, gunz.gun0, gunz.ammo0) 

Edited by Guest
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local guns = { } 
for slot = 0, 12 do 
    guns [ slot ] = 
        { 
            gun = getPedWeapon ( source, slot ), 
            ammo = getPedTotalAmmo ( source, slot ) 
        } 
end 
  
local save = dbExec ( hconnect, "UPDATE `users` SET `Guns`=? WHERE `Name`=?", toJSON ( guns ), getPlayerName ( source ) ) 

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local guns = { } 
for slot = 0, 12 do 
    guns [ slot ] = 
        { 
            gun = getPedWeapon ( source, slot ), 
            ammo = getPedTotalAmmo ( source, slot ) 
        } 
end 
  
local save = dbExec ( hconnect, "UPDATE `users` SET `Guns`=? WHERE `Name`=?", toJSON ( guns ), getPlayerName ( source ) ) 

This is a insert and how to extract?

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local ld = dbQuery ( hconnect, "SELECT `Guns` FROM `users` WHERE `Name`=?", username ) 
local result = dbPoll ( ld, -1 ) 
local guns = fromJSON ( result [ 1 ].Guns ) 
if ( type ( guns ) == "table" ) then 
    for _, weapon in pairs ( guns ) do 
        if ( weapon.gun and weapon.ammo ) then 
            giveWeapon ( source, weapon.gun, weapon.ammo ) 
        end 
    end 
end 

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local ld = dbQuery ( hconnect, "SELECT `Guns` FROM `users` WHERE `Name`=?", username ) 
local result = dbPoll ( ld, -1 ) 
local guns = fromJSON ( result [ 1 ].Guns ) 
if ( type ( guns ) == "table" ) then 
    for _, weapon in pairs ( guns ) do 
        if ( weapon.gun and weapon.ammo ) then 
            giveWeapon ( source, weapon.gun, weapon.ammo ) 
        end 
    end 
end 

attempt to index local 'weapon' (a number value)

on:

if ( weapon.gun and weapon.ammo ) then 

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Are you sure that it saved the way I gave you?

Yeah

Save:

local guns = { } 
        for slot = 0, 5 do 
            guns [ slot ] = 
            { 
                gun = getPedWeapon ( source, slot ), 
                ammo = getPedTotalAmmo ( source, slot ) 
            } 
        end  
        local save = dbExec ( hconnect, "UPDATE `users` SET `Guns`=? WHERE `Name`=?", toJSON ( guns ), getPlayerName ( source ) ) 
        dbFree( save ) 

Load:

local ld = dbQuery ( hconnect, "SELECT `Guns` FROM `users` WHERE `Name`=?", username ) 
            local result = dbPoll ( ld, -1 ) 
            local guns = fromJSON ( result [ 1 ].Guns ) 
            if ( type ( guns ) == "table" ) then 
                for _, weapon in pairs ( guns ) do 
                    if ( weapon.gun and weapon.ammo ) then 
                        giveWeapon ( source, weapon.gun, weapon.ammo ) 
                    end 
                end 
            end 

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Why you ignore castillo's post ? Yes we can help you?! I don't know what happens to people these days .

I'm sorry, I didn't see the 2nd page :)

SQL DB:

Guns:

[ { "ammo0": 1, "gun4": 32, "gun2": 22, "gun5": 30, "ammo3": 0, "gun3": 0, "gun0": 0, "gun1": 0, "ammo1": 0, "ammo5": 120, "ammo4": 64, "ammo2": 90 } ] 

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That's not generated by the code I gave you.

[ { "1": { "ammo": 0, "gun": 0 }, "2": { "ammo": 90, "gun": 24 }, "3": { "ammo": 0, "gun": 0 }, "4": { "ammo": 0, "gun": 0 }, "5": { "ammo": 90, "gun": 30 }, "0": { "ammo": 1, "gun": 0 } } ] 

Now there is no error, but the weapon isn't issued

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local ld = dbQuery ( hconnect, "SELECT `Guns` FROM `users` WHERE `Name`=?", username ) 
local result = dbPoll ( ld, -1 ) 
local guns = fromJSON ( result [ 1 ].Guns ) 
if ( type ( guns ) == "table" ) then 
    for _, weapon in pairs ( guns ) do 
        if ( weapon.gun and weapon.ammo ) then 
            outputChatBox ( tostring ( weapon.gun ) ..", ".. tostring ( weapon.ammo ) ) 
            giveWeapon ( source, weapon.gun, weapon.ammo ) 
        else 
            outputChatBox ( "No weapon data" ) 
        end 
    end 
end 

See what it returns.

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local ld = dbQuery ( hconnect, "SELECT `Guns` FROM `users` WHERE `Name`=?", username ) 
local result = dbPoll ( ld, -1 ) 
local guns = fromJSON ( result [ 1 ].Guns ) 
if ( type ( guns ) == "table" ) then 
    for _, weapon in pairs ( guns ) do 
        if ( weapon.gun and weapon.ammo ) then 
            outputChatBox ( tostring ( weapon.gun ) ..", ".. tostring ( weapon.ammo ) ) 
            giveWeapon ( source, weapon.gun, weapon.ammo ) 
        else 
            outputChatBox ( "No weapon data" ) 
        end 
    end 
end 

See what it returns.

[ { "1": { "ammo": 0, "gun": 0 }, "2": { "ammo": 90, "gun": 24 }, "3": { "ammo": 0, "gun": 0 }, "4": { "ammo": 0, "gun": 0 }, "5": { "ammo": 90, "gun": 30 }, "0": { "ammo": 1, "gun": 0 } } ] 

Output:

0, 0 
0, 1 
24, 90 
30, 90 
0, 0 

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Well then, it has to work, these are the correct weapon ID's and ammo.

Are you sure that 'source' is the right player element?

Yes, I'm sure.

Maybe the problem ain't in this code?

It appears from other resources ain't issued weapons, too.

For example:

giveWeapon(source, 24, 500, true) 

What can be the reason?

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