Soldier666 Posted May 2, 2013 Share Posted May 2, 2013 Hello, as I am newbie in Lua scripting then I am coming here with dumb questions.. heh So I hope somebody will help me. I downloaded this free resource - https://community.multitheftauto.com/ind ... ls&id=6359 And it works just great, but I wanted to upgrade it a bit, since it's Roleplay server. I want player to wait for car washing, for about 30 secounds. Also I need that server takes 50$ from his money. And If he doesnt have that much money, server tells to earn some cash and to come back It's really easy and for those who dont want to download the code, here it is - Oah and if it's possible then add some time when the car gets dirty otherwise it becames dirty after 3 or 5minutes after car wash. That 's too quick. server.lua function onserver ( ) fadeCamera ( source, false, 2.5, 0, 0, 0 ) setTimer ( fadeCamera, 2500, 1, source, true, 2.5) outputChatBox ( "Your Welcome in Wash Car", source, 0, 255, 255, true ) end addEvent("onserver",true) addEventHandler("onserver", root, onserver) client.lua myShader = dxCreateShader( "texture.fx" ) local x,y,z = 1911.2,-1776,12 local Marker = createMarker ( x, y, z, "cylinder", 5, 255, 0, 0, 150 ) local blip = exports.customblips:createCustomBlip ( x, y, 20, 20, "icon.png" ) local gate = createObject(968, 1915.5, -1771.80, 13, 0, -90) local gate1 = createObject(968, 1915.5, -1780.85, 16, 0, -90) function cleancar (hitPlayer, matchingDimension) local theVehicle = getPlayerOccupiedVehicle ( hitPlayer ) if ( theVehicle ) then engineApplyShaderToWorldTexture( myShader, "vehiclegrunge256", theVehicle ) engineApplyShaderToWorldTexture( myShader, "?emap*", theVehicle ) triggerServerEvent ("onserver", hitPlayer, onserver) moveObject(gate, 9000, 1915.5, -1771.80, 16) moveObject(gate1, 2000, 1915.5, -1780.85, 13) end end addEventHandler("onClientMarkerHit", Marker, cleancar) function moveBack() moveObject(gate, 2000, 1915.5, -1771.80, 13) moveObject(gate1, 9000, 1915.5, -1780.85, 16) end addEventHandler("onClientMarkerLeave", Marker, moveBack) Link to comment
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