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Help turf system


LeeR

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I downloaded a turf system of community and I think it has some editing errors in this part of the script, only 1 territory is being dominated and outputChatBox ("# F08080 [TERRITORIES] # F8F8FFA gang" .. getTeamName .. "dominated territory Leer Home! "player, 0, 255, 0, true); should have some error

    local pArea     = createRadarArea( 2130, 630, 200, 100, 255, 255, 255, 125 ) 
    local pArea2     = createRadarArea( 2488.8793945313, 680.78289794922, 250, 130, 255, 255, 255, 125 ) 
    local pCuboid   = createColCuboid( 2133.1950683594, 633.66455078125, 10, 197.5, 92, 30 ) 
    local pCuboid2   = createColCuboid( 2486.5935058594, 678.20172119141, 9.5689830780029,  245, 133, 30 ) 
    local pArea3     = createRadarArea( 1858, 623, 140, 165, 255, 255, 255, 125 ) 
    local pCuboid3   = createColCuboid( 1856.2864990234, 627.07629394531, 9,  138.25, 152.75, 30 ) 
    local pArea4     = createRadarArea( 1577, 663, 180, 130, 255, 255, 255, 125 ) 
    local pCuboid4   = createColCuboid( 1576.8956298828, 662.84362792969, 9.671875, 181, 120.5, 30 )  
    local pArea5     = createRadarArea( 2778, 834, 110, 190, 255, 255, 255, 125 ) 
    local pCuboid5   = createColCuboid( 2777.4248046875, 833.88018798828, 9.6484375,  113.5, 188, 30 )  
      
addEventHandler("onResourceStart", resourceRoot, 
function() 
    outputDebugString("|~| Turf system by manve1 |~| Has been turned on! |~| This system was downloaded from MTA Community. |~|", 3, 0, 255, 0) 
end  
) 
  
--[[addEventHandler("onResourceStop", resourceRoot, 
function() 
    outputDebugString("|~| Turf system by manve1 |~| Has been turned off! |~| This system was downloaded from MTA Community. |~|", 3, 0, 255, 0) 
  
    saveS = xmlLoadFile( 'file_saves.xml' ) 
    local save_info = xmlFindChild(saveS, 'turf', 0) 
    xmlNodeSetAttribute( save_info, 'saved', 'nothing new' ) 
  
end  
)]] 
            addEventHandler( 
                'onColShapeHit', pCuboid, 
                function( player ) 
                    if (getPlayerTeam( player )) then 
                        local pTeam = getPlayerTeam( player ) 
                        local iR, iG, iB = getTeamColor( pTeam ) 
                        local rR, gG, bB = getRadarAreaColor( pArea ) 
                        if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then 
                            triggerClientEvent(player, 'friendly', player) 
                        else 
                        setRadarAreaFlashing( pArea, true ) 
                        triggerClientEvent(player, 'time', player) 
                        triggerClientEvent(player, 'countdown', player) 
                        pArea1Timer = setTimer( function() 
                        setRadarAreaColor (pArea, iR, iG, iB, 100); 
                        givePlayerMoney( player, 4000 ); 
                        outputChatBox( "#F08080[TERRITÓRIOS] #F8F8FFA gang ".. getTeamName .." Dominou o território LeeR Home!", player, 0, 255, 0, true ); 
                        setRadarAreaFlashing( pArea, false ) 
                        end, 6000, 1 ) 
                        end 
                    else 
                        triggerClientEvent(player, 'group', player) 
                    end 
                end 
        ) 
  
    addEventHandler( 
        'onColShapeLeave', root,    
        function( player ) 
            if( source == pCuboid ) then 
                setRadarAreaFlashing( pArea, false ) 
                triggerClientEvent(player, 'time2', player) 
                triggerClientEvent(player, 'friendly2', player) 
                if isTimer( pArea1Timer ) then 
                    killTimer( pArea1Timer ) 
                end 
            end 
        end 
    ) 
     
    addEventHandler(  
        'onColShapeHit', root, 
        function( p ) 
          if (getPlayerTeam( p )) then 
            if( source == pCuboid2 ) then 
                local pTeam = getPlayerTeam( player ) 
                local iR, iG, iB = getTeamColor( pTeam ) 
                local rR, gG, bB = getRadarAreaColor( pArea2 ) 
                if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then 
                        triggerClientEvent(player, 'friendly', player) 
                else 
                setRadarAreaFlashing( pArea2, true ) 
                triggerClientEvent(player, 'time', player) 
                pArea2Timer = setTimer( function() 
                setRadarAreaColor (pArea2, iR2, iG2, iB2, 100); 
                givePlayerMoney( p, 4000 ); 
                outputChatBox( "#F08080[TERRITÓRIOS] #F8F8FFA gang ".. getTeamName .." Dominou o território TERRITORIO2!", p, 0, 255, 0, true ); 
                setRadarAreaFlashing( pArea2, false ) 
                end, 600000, 1 ) 
                end 
                end 
          else   
                triggerClientEvent(player, 'group', player) 
          end 
             
        end 
    ) 
  
    addEventHandler( 
        'onColShapeLeave', root,    
        function( p ) 
            if( source == pCuboid2 ) then 
                setRadarAreaFlashing( pArea2, false ) 
                triggerClientEvent(player, 'time2', player) 
                triggerClientEvent(player, 'friendly2', player) 
                if isTimer( pArea2Timer ) then 
                    killTimer( pArea2Timer ) 
                end 
            end 
        end 
    ) 
     
     
        addEventHandler(  
        'onColShapeHit', root, 
        function( p ) 
          if (getPlayerTeam( p )) then 
            if( source == pCuboid3 ) then 
                local pTeam = getPlayerTeam( player ) 
                local iR, iG, iB = getTeamColor( pTeam ) 
                local rR, gG, bB = getRadarAreaColor( pArea3 ) 
                if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then 
                    triggerClientEvent(player, 'friendly', player) 
                else 
                setRadarAreaFlashing( pArea3, true ) 
                triggerClientEvent(player, 'time', player) 
                pArea3Timer = setTimer( function() 
                setRadarAreaColor (pArea3, iR2, iG2, iB2, 100); 
                givePlayerMoney( p, 4000 ); 
                outputChatBox( "#F08080[TERRITÓRIOS] #F8F8FFA gang ".. getTeamName .." Dominou o território TERRITORIO3!", p, 0, 255, 0, true ); 
                setRadarAreaFlashing( pArea3, false ) 
                end, 600000, 1 ) 
                end 
            end 
          else   
                triggerClientEvent(player, 'group', player) 
          end 
             
        end 
    ) 
  
    addEventHandler( 
        'onColShapeLeave', root,    
        function( p ) 
            if( source == pCuboid3 ) then 
                setRadarAreaFlashing( pArea3, false ) 
                triggerClientEvent(player, 'time2', player) 
                triggerClientEvent(player, 'friendly2', player) 
                if isTimer( pArea3Timer ) then 
                    killTimer( pArea3Timer ) 
                end 
            end 
        end 
    ) 
     
     
            addEventHandler(  
        'onColShapeHit', root, 
        function( p ) 
          if (getPlayerTeam( p )) then 
            if( source == pCuboid4 ) then 
                local pTeam = getPlayerTeam( player ) 
                local iR, iG, iB = getTeamColor( pTeam ) 
                local rR, gG, bB = getRadarAreaColor( pArea4 ) 
                if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then 
                    triggerClientEvent(player, 'friendly', player) 
                else 
                setRadarAreaFlashing( pArea4, true ) 
                triggerClientEvent(player, 'time', player) 
                pArea4Timer = setTimer( function() 
                setRadarAreaColor (pArea4, iR2, iG2, iB2, 100); 
                givePlayerMoney( p, 4000 ); 
                outputChatBox( "#F08080[TERRITÓRIOS] #F8F8FFA gang ".. getTeamName .." Dominou o território TERRITORIO4!", p, 0, 255, 0, true ); 
                setRadarAreaFlashing( pArea4, false ) 
                end, 600000, 1 ) 
                end 
            end 
          else   
                triggerClientEvent(player, 'group', player) 
          end 
             
        end 
    ) 
  
    addEventHandler( 
        'onColShapeLeave', root,    
        function( p ) 
            if( source == pCuboid4 ) then 
                setRadarAreaFlashing( pArea4, false ) 
                triggerClientEvent(player, 'time2', player) 
                triggerClientEvent(player, 'friendly2', player) 
                if isTimer( pArea3Timer ) then 
                    killTimer( pArea3Timer ) 
                end 
            end 
        end 
    ) 
     
     
                addEventHandler(  
        'onColShapeHit', root, 
        function( p ) 
          if (getPlayerTeam( p )) then 
            if( source == pCuboid5 ) then 
                local pTeam = getPlayerTeam( player ) 
                local iR, iG, iB = getTeamColor( pTeam ) 
                local rR, gG, bB = getRadarAreaColor( pArea5 ) 
                if ( iR == rR ) and ( iG == gG ) and ( iB == bB ) then 
                    triggerClientEvent(player, 'friendly', player) 
                else 
                setRadarAreaFlashing( pArea5, true ) 
                triggerClientEvent(player, 'time', player) 
                pArea5Timer = setTimer( function() 
                setRadarAreaColor (pArea5, iR2, iG2, iB2, 100); 
                givePlayerMoney( p, 4000 ); 
                outputChatBox( "#F08080[TERRITÓRIOS] #F8F8FFA gang ".. getTeamName .." Dominou o território TERRITORIO6",getRootElement(),255,255,255,true); 
                setRadarAreaFlashing( pArea5, false ) 
                end, 600000, 1 ) 
                end 
            end 
          else   
                triggerClientEvent(player, 'group', player) 
          end 
             
        end 
    ) 
  
    addEventHandler( 
        'onColShapeLeave', root,    
        function( p ) 
            if( source == pCuboid5 ) then 
                setRadarAreaFlashing( pArea5, false ) 
                triggerClientEvent(player, 'time2', player) 
                triggerClientEvent(player, 'friendly2', player) 
                if isTimer( pArea5Timer ) then 
                    killTimer( pArea5Timer ) 
                end 
            end 
        end 
    ) 
  

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