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Clan system problem


TheIceman1

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When i make clan "Military" then in clans.xml said this:

<clans> 
    <clans name="Military"></clans> 
</clans> 
  

But when other player make new clan then in clans.xml said this and remove my clan:

<clans> 
    <clans name="SWAT"></clans> 
</clans> 
  

But i want this:

<clans> 
    <clans name="Military"></clans> 
    <clans name="SWAT"></clans> 
</clans> 

Code

local root = xmlLoadFile ("clans.xml") 
    local clroot = xmlFindChild (root,"clans",0) 
    if (clroot) then 
      xmlNodeSetAttribute (clroot,"name", clan) 
    else 
     clroot = xmlCreateChild(root, "clans") 
     xmlNodeSetAttribute (clroot,"name", clan) 
    end 
    xmlSaveFile( root ) 
    xmlUnloadFile ( root ) 

Understand what i want?

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You mean this?But this dont work

local root = xmlLoadFile ("clans.xml") 
     clroot = xmlCreateChild(root, "clans") 
     xmlNodeSetAttribute (clroot,"name", clan) 
    end 
    xmlSaveFile( root ) 
    xmlUnloadFile ( root ) 

Edited by Guest
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I have new problem.

Players make clans then in clans.xml said this :

<clans> 
    <clans name="Military"></clans> 
    <clans name="SWAT"></clans> 
    <clans name="FBI"></clans> 
</clans> 
  

But when i delete "Military" then in clans.xml said this(all clans are deleted):

<clans> 
</clans> 
  

But i want this,when i delete "Military" then in clans.xml said this:

<clans> 
    <clans name="SWAT"></clans> 
    <clans name="FBI"></clans> 
</clans> 
  

Code:

    local clansroot = xmlLoadFile ("clans.xml") 
    if ( clansroot ) then 
        for i,v in ipairs (xmlNodeGetChildren(clansroot)) do 
            local clanname = xmlNodeGetAttribute (v,"name") 
            xmlDestroyNode ( v ) 
            xmlSaveFile ( clansroot ) 
            xmlUnloadFile ( clansroot ) 

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function destroyclan () 
local clan = getElementData ( source, "clan" ) 
local acc = getPlayerAccount ( source ) 
    local clansroot = xmlLoadFile ("clans.xml") 
    if ( clansroot ) then 
        for i,v in ipairs (xmlNodeGetChildren(clansroot)) do 
            local xmlnumber = xmlNodeGetAttribute (v,"name") 
            xmlDestroyNode ( v ) 
            xmlSaveFile ( clansroot ) 
            xmlUnloadFile ( clansroot ) 
    exports ["guimessages"] : outputServer ( source, "You destroy your clan!", 255, 255, 0 ) 
setAccountData ( acc, "Clan", false ) 
removeElementData ( source, "clan" ) 
end 
end 
end 
addEvent ( "destroyclan", true ) 
addEventHandler ( "destroyclan", root, destroyclan ) 
  

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function destroyclan () 
    local clan = getElementData ( source, "clan" ) 
    local acc = getPlayerAccount ( source ) 
    local clansroot = xmlLoadFile ("clans.xml") 
    if ( clansroot ) then 
        for i,v in ipairs (xmlNodeGetChildren(clansroot)) do 
            local clanName = xmlNodeGetAttribute (v,"name") 
            if clanName:lower() == clan:lower() then 
                xmlDestroyNode ( v ) 
                xmlSaveFile ( clansroot ) 
                xmlUnloadFile ( clansroot ) 
                exports ["guimessages"] : outputServer ( source, "You destroy your clan!", 255, 255, 0 ) 
                setAccountData ( acc, "Clan", false ) 
                removeElementData ( source, "clan" ) 
            end 
        end 
    end 
end 
  
addEvent ( "destroyclan", true ) 
addEventHandler ( "destroyclan", root, destroyclan ) 

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function destroyclan () 
    local clan = getElementData ( source, "clan" ) 
    local acc = getPlayerAccount ( source ) 
    local clansroot = xmlLoadFile ("clans.xml") 
    if ( clansroot ) then 
        for i,v in ipairs (xmlNodeGetChildren(clansroot)) do 
            local clanName = xmlNodeGetAttribute (v,"name") 
            if clanName:lower() == clan:lower() then 
                xmlDestroyNode ( v ) 
                xmlSaveFile ( clansroot ) 
                xmlUnloadFile ( clansroot ) 
                exports ["guimessages"] : outputServer ( source, "You destroy your clan!", 255, 255, 0 ) 
                setAccountData ( acc, "Clan", false ) 
                removeElementData ( source, "clan" ) 
            end 
        end 
    end 
end 
  
addEvent ( "destroyclan", true ) 
addEventHandler ( "destroyclan", root, destroyclan ) 

You should break the loop after the data was found.

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