'parasight

Lag progress

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as I thought we didn't get to any solution so I decided to start testing things by myself

I even reached a situation where I changed the application settings, compabillity settings.. everything you can imagine

I decided to re-install previous MTA versions and test stabillity (on the few servers that remained), on 1.0.5 there was no lag AT ALL, 1.1.1 no lag, 1.2 no lag... and STILL, v1.3 is the worst of all.

instead of improving from it's previous versions it only gotten worse. me and many other people are suffering from unstable gameplay including microstutter issues and FPS drops which never happened before and are NOT supposed to happen on high-end gaming rigs, a friend of mine suffers from the same issue with an i7 2600k with HD6970 while I'm using an i5 3570k and HD7970, and suffer from lag issues too, another guy is with an i5 2500K and a GTX580... there are endless examples..

Please try to solve this issue, what was added to ver 1.3 that may cause this?

I'm willing to test anything you ask me to, and provide you any information you need... I really want this problem to be fixed.

Thanks.

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I assume it happens the most when objects are loading..

another thing I did was opening my own server and playing on it. it didn't lag so bad/at all to be honest.

Maybe large amount of players + objects loading = lag?

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Check what other processes are accessing your hard drive when the game is running:

* Open Windows Resource Monitor (Start->type 'resource monitor' and enter)

* Show Disk Activity, and sort column by 'Total (B/sec)' like this picture: http://nightly.mtasa.com/files/rm-disk.jpg

* Start MTA in windowed mode and see what other processes are doing with the hard drive when you are playing

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Try this:

* Install latest nightly: http://nightly.mtasa.com/?mtasa-1.3.1-rc-latest

* Turn off NetLimiter (or stop the 'nlsvc' service in TaskManager->Services)

* Turn off Windows Defender real-time protection (Start->type 'defender' enter->Tools->Options->Real-time protection->Uncheck 'Use real-time protection'->Save)

* Run MTA and in Settings: Advanced->Process priority->High->Ok

See if that helps.

Don't forget to enable Windows Defender real-time protection after testing.

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Windows Defender was already disabled :o

But i've done everything you said, and it's still lagging (mostly when objects are loading), would you like me to upload a MTADiag log?

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The trouble is, I'm not exactly sure of the symptoms. I can't reproduce your problem here, and I can't see it in the video you made.

Does it happen at the same points on certain maps?

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yes! noticed that a couple of times. but I don't always pay attention, i guess it happens randomly too.

2:21, when the car lands my game will freeze EVERY time! half a second freeze but still those are the freezes i'm talking about!

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Where can I get that map?

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I suggest asking the map author, or those server owners, if they can send me a copy

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I will try.

someone else told me to try and change the flip queue size (pre-rendered frames but for AMD cards), and the only way to change it's value is by using a program called RadeonPro.

For some reason MTA is crashing when the program is running, but it does work on MTA1.2.

the error I get is 'Application Error - The memory could not be read', can you try and fix it? I believe it might help.

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It's crashing now? I thought this was a problem about small pauses.

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I don't know what sniper just posted, but anyway.. I managed to run radeonpro by removing the d3d9.dll files in my GTA directory

changing the 'flip queue size' to 0~3 helped a little bit, but the game is still not fluid. i can still notice some freezes randomly and while objects are loading

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Ok, maybe that was a little harsh, but we can't help you if you start doing random stuff.

These tweak programs cause more trouble than they are worth - Remove them, along with custom d3d9.dlls and try the latest link I gave you.

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but nothing else works... I'm trying everything since May 2012, just look at my previous threads! they all end up with no solutions...

I replaced 3 computers during this period and it's the same on all of them. what else am I supposed to do?

I've installed the latesy nightly you posted and like I said those freezes still happen, randomly and when objects load.

I'll just deal with playing on 640x480... I give up. thanks for trying.

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All you have to do is follow the instructions here and report back the results:

I need to know if the latest nighty improves the situation in any way, so please try this:

1) Install build 5258: http://nightly.mtasa.com/mtasa-1.3.1-rc ... 130415.exe

  • * Start MTA and check 5258 has installed correctly by using the console command 'ver'
    * Play for 15 mins

2) Install build 5260: http://nightly.mtasa.com/mtasa-1.3.1-rc ... 130416.exe

  • * Start MTA and check 5260 has installed correctly by using the console command 'ver'
    * Play for 15 mins

3) Does build 5260 seem better or worse?

4) Install build 5258 again: http://nightly.mtasa.com/mtasa-1.3.1-rc ... 130415.exe

  • * Start MTA and check 5258 has installed correctly by using the console command 'ver'
    * Play for 15 mins

5) Does build 5258 seem better or worse?

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I really did not feel any difference between the two. and I tried to play both versions as much as possible.

I'd say 5258 is worse.

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* Install this: http://nightly.mtasa.com/mtasa-1.3.1-rc ... 130416.exe

* Start and join this server: mtasa://46.105.46.97:22103

* Type this command into the console: showframegraph

* Then type this command into the console: freecam

Now fly around the map and see if the graph shows spikes for any particular place.

(Pressing shift makes the camera go faster)

If you get large spikes in the graph, please make a video

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The freecam only goes up and down, not forward/backwards. it's really hard to manuver like this, by the way the map is supposed to be played on 49fps (or it doesn't matter?)

---

Alright reconnecting fixed it. I didn't see any spikes even in the parts where I usually lag in normal servers.. can you let me drive it now and see if it happens then?

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