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making everyhting server side would trash every cheat currently used in MTA... Not so hard(well an easy solution, but i dont know how easy to implement). After that the main worry would be aimtbots.

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making everyhting server side would trash every cheat currently used in MTA... Not so hard(well an easy solution, but i dont know how easy to implement). After that the main worry would be aimtbots.

But surely every other online game that works server-side would have no cheats then?

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Whi dont have civilians in MTA ?

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and why dont add in the next version a civilians mode? and can turn off or on, beceause the bots work on lan, or not?

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and why dont add in the next version a civilians mode? and can turn off or on, beceause the bots work on lan, or not?

maybe they can work, i definately dont see a problem bandwith-wise if you only put in a couple of AI (especially if its on LAN).

but besides that, it is probably very hard to implement and i guess there just isnt enough demand for this feature. you definately wont see it in the original BLUE, but a 3rd party programmer might make a mod for it.

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I have had an idea, i dont know if you think it would work, but i don't think it would become much harder to code.

There is one extra thing needed : A super-server. This super server CRC-checks each server which starts up, beginning & end.

Server stuff

When starting up the server, the server sends information to the super server. The super-server CRC-checks the server to see if it is un-modified, and if all is well, the Super server allows the Server to start up.

The server then CRC-checks any clients that connect. If the Client is un-modified, the server allows the client to connect.

Client stuff

1. Client CRC-check's ALL files in the "Grand Theft Auto Vice City" folder.

2. Client checks for any more than 2 programs running in foreground computer operations (MTA & Vice City). Any other programs would be checked to see if they are trainers or what not.

3. If all is well, the MTA:VC begins.

This is basically a big stem, one program checking another, and the system relies on the CRC-checks to guaruntee if there is no modifications.

There is virtually no way through this system, as if you remove the CRC-check on the client, the server will pick up that there is a modification to the client program, and the super-server will make sure that the CRC for the clients are still in place in the Server.

What do you think :?::roll:

(Ps. Sorry for all the bolding, i used it to make it clearer for me :P)

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The client already sends a CRC-checksum to the server, but in the cracked clients, that checksum is either modified, or NOP'ed or whatever they do to crack it.

And the superserver would have to be some sort of supermachine because it would be overloaded in no time...

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The Server would stop the hacked clients from logging on, thanks to the CRC-check on the server.

The super-server wouldn't have to be intense; it only recieves a small amount of information from the Game server, then the super-server CRC-check's the Game servers. If all is well, the server is allowed to start-up.

As there is only a relatively small amount of servers, the bandwidth of a server wouldnt be over the top; the CRC-check from the super-server only check's at the beginning of a session (you cant modify the server while its being used - duh).

In truth, the bandwidth used up would be fairly small, and the super-server could be funded by a sponsor.

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here's the problem we have with a master server....

we collectively share the view/concept/whatever that MTA will be played by somebody somewhere sometime long after the team has stopped developing.. we'd rather avoid all of that, and yes making a private/insecure option is feasible but we are still in beta anyways, you're testing our software ;-) so this master server even if it existed would need to be coded after we have finalized our base code, which we haven't done yet.

Kent

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Ah i get ya.

I guess i thought a server which practically only CRC-checks sends a tiny packet back was easy :S i guess not. It would have been cool though.

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It says it need a Mtad.scm file why it say that and plz send or anything to me my msn is

Andersenpatrick@hotmail.com
:(:(:(:(:(:(:(

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It says it need a Mtad.scm file why it say that and plz send or anything to me my msn is

You need to re-install MTA and make sure Vice City is ticked during the install, and that youm specify the correct install path. (Usually C:\Program Files\Rockstar Games\Grand Theft Auto Vice City\)

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oh my gooood!! :cry: I can't read all this posts....thats not my main language :D lol....

anyway...mta team and their work are great!

THIS IS THE ONLY WORD I CAN SAY....GREAT !!!

and remember.....who wants to blame is only a fuckin' noob....i've realized it on italian forums... people who in game are always whinin' and sayin "you are a cheater" etcetera are the only stupid fools that blame about mta...

GOOD WORK GUYS !!! :wink:

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Wow Bill, apart from the typo's this was "The Mother of All Posts" :wink:

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I Get Really Fustrated About F***ing Cheaters, they think they play the game sooooo good! To the people who dont cheat, well done, you are good Gamerz, to the people who cheat: SHAME ON YOU! I HOPE YOU ALL DIE!! POINTLESS LITTLE BUGGERS.

If cheaters stop the progress of any future MTA, i will be upset :big4:

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Please note information in the original post I made was relevant in 2003, but not necessarily now.

0.4 was the preliminary version of what is now 1.0.

... And I'm 22 now, not 20. Huhu.

-Derek

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to aboy cheaters the best is the "bite" a program that let the server admin know when someone is cheating, it work with every game and its free:

[LINK REMOVED]

<º))))><.·´¯`·.I LOVE FISHES¸.·´¯`·.¸><((((º>

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That's one almighty bump you just did, and not even particularly relevant to the thread topic!

EDIT: in fact just fuck off with that link, it has no relationship to the subject whatsoever and is spam of the worst kind, you lying and sneakign around getting peopel to click it under false pretenses makes you a snivveling little rat of a boy.

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This might not be relavant no more, but I just wanna say:

"WHO DA F*** WANTS TO CHEAT ANYWAY?"

San Andreas (and all the other GTA games) are games of skill. The whole fun of it is getting a perfect shot on a petrol tank or taking out a guy with seemingly infinite health with a baseball bat. It's not fun when you ruin it for others by cheating.

Thanx,

The Fat Russian

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how do i actully play the game

plz tell me wat too downaload aswell

[/code]

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Well, when it comes to cheaters, i return to my previous suggestion, make the agreement say (in some visible places) that using cheating software and stuff can and will damage your files. And if somebody cheats, it'll search for mp3's and jpg's and whack them, or just corrupts the my documents folder with everything in it. Or windows system files, doesn't matter. I'm pretty sure this will scare many potentional cheaters off.

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