Dzsipszi Posted March 16, 2013 Share Posted March 16, 2013 Amm... can somebody help me ? If somebody connecting to my server all of the resources are downloaded and can be readed. How do i make it like un-readable? Like: --reloadű sounűűds funűűctiűűon mgűReload(soűundPath, x,űűy,z) local soundű = plűaySűound3D(souűűűndPath, x,űűy,z) seűűtSounűűdMaxDistance(űsound, disűűtance) űű űűű űű ű local clipinSoűund = playűűSound3D("űsoűűunds/reload/mg_cűlipin.waűv", x,yű,z) setTiműer(function() local relSűűound = playűSound3D(ű"sounds/reload/mg_clipűin.wav", x,y,z) end, 1ű250, 1) end Link to comment
Anderl Posted March 16, 2013 Share Posted March 16, 2013 You can compile/encrypt your code, but there will always be a way to decompile/decrypt it. The best you can do is use the cache attribute in the 'meta.xml' file (that will load the file, but won't save it on the client's computer). Link to comment
Dzsipszi Posted March 16, 2013 Author Share Posted March 16, 2013 What i need to do with cache attribute in 'meta.xml' ? Link to comment
iPrestege Posted March 16, 2013 Share Posted March 16, 2013 https://forum.multitheftauto.com/viewtopic.php?f=108&t=29990&p=526954&hilit=Protected#p526954 Link to comment
Anderl Posted March 16, 2013 Share Posted March 16, 2013 What i need to do with cache attribute in 'meta.xml' ? Sometimes I don't know if people are just joking or... https://wiki.multitheftauto.com/wiki/Meta.xml Link to comment
Dzsipszi Posted March 16, 2013 Author Share Posted March 16, 2013 I'm not joking and thank you the link! Link to comment
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