^.^ Posted March 14, 2013 Share Posted March 14, 2013 Hello Community, I am working on a loading system for downloading files. Sometimes when I download music or textures via the system I get network trouble. That's the line for triggering the event to the server. triggerLatentServerEvent("startFileDownload", 900000, getLocalPlayer(), serverFile, clientFile, gameModeID) I am downloading files at a size of about 3-4 MB. Thanks for your help Link to comment
novo Posted March 14, 2013 Share Posted March 14, 2013 Take a look to this resource: https://community.multitheftauto.com/index.php?p= ... ls&id=3379 It's easy to use; downloadFile(serverFile, clientFile, interval) -- interval isn't needed, if you want it to go as faster possible set it to 50. Link to comment
Castillo Posted March 14, 2013 Share Posted March 14, 2013 That resource will cause the same problem as he mentioned, I know this because it happened on my server, and so far, couldn't find a way to fix this, so maybe you should wait for the MTA downloadFile function. Link to comment
Anderl Posted March 15, 2013 Share Posted March 15, 2013 That happens because you trigger an event many times with much data (not really sure about it). It may get solved if you make a delay between each trigger. Link to comment
^.^ Posted March 15, 2013 Author Share Posted March 15, 2013 Well Thanks for your answers. Anderl you brought me to an idea. Link to comment
^.^ Posted March 19, 2013 Author Share Posted March 19, 2013 I thought the solution would be more difficult. At the end all files get downloaded within some seconds without a timeout. Link to comment
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