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السلام عليكم

شباب انا سويت مود عباره عن لفلات ونقاط واشياء

ومايشتغل المود

--- server side --- 
gRoot = getRootElement() 
LastWinners={"","","","",""} 
  
function onPlayerQuit ( ) 
      local playeraccount = getPlayerAccount ( source ) 
      if ( playeraccount ) and not isGuestAccount ( playeraccount ) then  
            local playerpoints = getElementData(source,"Points") 
            local playerwins = getElementData(source,"Wins") 
            local playerdeaths = getElementData(source,"Deaths") 
            local playerhunters = getElementData(source,"Hunters") 
            local playerlevels = getElementData ( source, "lvl" ) 
            setAccountData ( playeraccount, "points", playerpoints ) 
            setAccountData ( playeraccount, "wins", playerwins ) 
            setAccountData ( playeraccount, "deaths", playerdeaths ) 
            setAccountData ( playeraccount, "hunters", playerhunters ) 
            setAccountData ( playeraccount, "lvl", playerlevels ) 
      end 
end 
  
function onPlayerLogin (_, playeraccount ) 
    if ( playeraccount ) then 
        local playerpoints = getAccountData ( playeraccount, "points" ) 
        local playerwins = getAccountData ( playeraccount, "wins" ) 
        local playerdeaths = getAccountData ( playeraccount, "deaths" ) 
        local playerhunters = getAccountData ( playeraccount, "hunters" ) 
        local playerlevels = getAccountData ( playeraccount, "lvl" ) 
        setElementData(source,"Points",playerpoints or 0) 
        setElementData(source,"Wins",playerwins or 0) 
        setElementData(source,"Deaths",playerdeaths or 0) 
        setElementData(source,"Hunters",playerhunters or 0) 
        setElementData(source,"lvl",playerlevels or 0) 
    end 
end 
addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) 
addEventHandler ( "onPlayerLogin", getRootElement ( ), onPlayerLogin) 
  
addEventHandler ("onPlayerChat",getRootElement(), 
  
function checkForHunter(number,sort,model) 
    thePlayer = source 
    if sort == "vehiclechange" then 
        if model == 425 then 
            if getElementData(thePlayer,"playerGotHunter") == false then 
                setElementData(thePlayer,"playerGotHunter",true) 
                outputChatBox ( "#ff9900[iNFO] #c0c0c0"getPlayerName(source).." #FFFFFFgot #c0c0c0(400)points #FFFFFFhunter bonus!", getRootElement(), 255, 255, 255, true ) 
                setElementData(thePlayer,"Points",tonumber(getElementData(thePlayer,"Points"))+400) 
                setElementData(thePlayer,"Hunters",tonumber(getElementData(thePlayer,"Hunters"))+1) 
            end 
        end 
    end 
end 
addEventHandler("onPlayerPickUpRacePickup",getRootElement(),checkForHunter) 
  
function onPlayerDeadInRace() 
    local thePlayer = source 
    local dPlayers = getDeadRacePlayers() 
    local aPlayers = getAliveRacePlayers() 
    local Position = aPlayers + 1 
    local playerpoints = getElementData(source,"Points") 
    local needexp = lvl * 35 
    local lvl = lvl + 1 
    if dPlayers + aPlayers >= 2 then 
        local pointsForPlayer = math.floor((30/Position)*(dPlayers + aPlayers)) 
        setElementData(thePlayer,"Points",tonumber(getElementData(thePlayer,"Points"))+pointsForPlayer) 
        if Position == 1 then 
          outputChatBox ("#ff9900[iNFO] #c0c0c01st #ffffffYou got #c0c0c0(" .. pointsForPlayer ..")points !",thePlayer,255,255,255,true) 
            setElementData(thePlayer,"Wins",tonumber(getElementData(thePlayer,"Wins"))+1) 
                if LastWinners[1] == "" then 
                    if LastWinners[2] == "" then 
                        if LastWinners[3] == "" then 
                            if LastWinners[4] == "" then 
                                if LastWinners[5] == "" then 
                                    LastWiners[5] = thePlayer 
                                else 
                                    LastWinners[4] = thePlayer 
                                end 
                            else 
                                LastWinners[3] = thePlayer 
                            end 
                        else 
                            LastWinners[2] = thePlayer 
                        end 
                    else 
                        LastWinners[1] = thePlayer 
                    end 
                else 
                    LastWinners[5] = LastWinners[4] 
                    LastWinners[4] = LastWinners[3] 
                    LastWinners[3] = LastWinners[2] 
                    LastWinners[2] = LastWinners[1] 
                    LastWinners[1] = thePlayer 
                end 
  
        else 
            outputChatBox ("#ff9900[iNFO]#ffffff You got #c0c0c0(" .. pointsForPlayer ..")points !",thePlayer,255,255,255,true) 
            setElementData(thePlayer,"Deaths",tonumber(getElementData(thePlayer,"Deaths"))+1) 
        end 
    else 
        outputChatBox("#ff9900[iNFO] #ffffffMinimum 2 players to get Points !",thePlayer,255,255,255,true) 
    end 
    if tonumber(playerpoints) == 10000 then 
    setElementData(thePlayer, "lvl", "1") 
    elseif tonumber(playerpoints) == 15000 then 
    setElementData(thePlayer, "lvl", "2") 
    elseif tonumber(playerpoints) == 25000 then 
    setElementData(thePlayer, "lvl", "3") 
    elseif tonumber(playerpoints) == 50000 then 
    setElementData(thePlayer, "lvl", "4") 
    elseif tonumber(playerpoints) == 60000 then 
    setElementData(thePlayer, "lvl", "5") 
    elseif tonumber(playerpoints) == 80000 then 
    setElementData(thePlayer, "lvl", "6") 
    elseif tonumber(playerpoints) == 100000 then 
    setElementData(thePlayer, "lvl", "7") 
    elseif tonumber(playerpoints) == 125000 then 
    setElementData(thePlayer, "lvl", "8") 
    elseif tonumber(playerpoints) == 130000 then 
    setElementData(thePlayer, "lvl", "9") 
    elseif tonumber(playerpoints) == 150000 then 
    setElementData(thePlayer, "lvl", "10") 
    elseif tonumber(playerpoints) == 200000 then 
    setElementData(thePlayer, "lvl", "11") 
    elseif tonumber(playerpoints) == 220000 then 
    setElementData(thePlayer, "lvl", "12") 
    elseif tonumber(playerpoints) == 250000 then 
    setElementData(thePlayer, "lvl", "13") 
    elseif tonumber(playerpoints) == 275720 then 
    setElementData(thePlayer, "lvl", "14") 
    elseif tonumber(playerpoints) == 305274 then 
    setElementData(thePlayer, "lvl", "15") 
    elseif tonumber(playerpoints) == 315247 then 
    setElementData(thePlayer, "lvl", "16") 
    elseif tonumber(playerpoints) == 332452 then 
    setElementData(thePlayer, "lvl", "17") 
    elseif tonumber(playerpoints) == 365785 then 
    setElementData(thePlayer, "lvl", "18") 
    elseif tonumber(playerpoints) == 400000 then 
    setElementData(thePlayer, "lvl", "19") 
    elseif tonumber(playerpoints) == 410000 then 
    setElementData(thePlayer, "lvl", "20") 
    elseif tonumber(playerpoints) == 427857 then 
    setElementData(thePlayer, "lvl", "21") 
    elseif tonumber(playerpoints) == 442787 then 
    setElementData(thePlayer, "lvl", "22") 
    elseif tonumber(playerpoints)", "485757") 
    setElementData(thePlayer, "lvl", "23") 
    elseif tonumber(playerpoints) == 512547 then 
    setElementData(thePlayer, "lvl", "24") 
    elseif tonumber(playerpoints) == 520557 then 
    setElementData(thePlayer, "lvl", "25") 
    elseif tonumber(playerpoints) == 535757 then 
    setElementData(thePlayer, "lvl", "26") 
    elseif tonumber(playerpoints) == 555785 then 
    setElementData(thePlayer, "lvl", "27") 
    elseif tonumber(playerpoints) == 604854 then 
    setElementData(thePlayer, "lvl", "28") 
    elseif tonumber(playerpoints) == 622752 then 
    setElementData(thePlayer, "lvl", "29") 
    elseif tonumber(playerpoints) == 642785 then 
    setElementData(thePlayer, "lvl", "30") 
    elseif tonumber(playerpoints) == 747547 then 
    setElementData(thePlayer, "lvl", "31") 
    elseif tonumber(playerpoints) == 785757 then 
    setElementData(thePlayer, "lvl", "32") 
    elseif tonumber(playerpoints) == 855785 then 
    setElementData(thePlayer, "lvl", "33") 
    elseif tonumber(playerpoints) == 952000 then 
    setElementData(thePlayer, "lvl", "34") 
    elseif tonumber(playerpoints) == 1000000 then 
    setElementData(thePlayer, "lvl", "35") 
    end 
  
    if lvls == needexp then 
    outputChatBox("#ff9900* #c0c0c0".. getPlayerName(source).. " #ffffffis now #ffff00 Level. ".. lvl .." #ffffff!", getRootElement(), 0, 255, 0) 
    end 
end 
addEvent("onPlayerWasted", true) 
addEventHandler("onPlayerWasted", gRoot , onPlayerDeadInRace) 
  
function getAliveRacePlayers() 
    local alivePlayers = 0 
    for index,player in ipairs(getElementsByType("player")) do 
        if getElementData(player,"state") == "alive" then 
            alivePlayers = alivePlayers + 1 
        end 
    end 
    return alivePlayers 
end 
  
function getDeadRacePlayers() 
    local deadPlayers = 0 
    for index,player in ipairs(getElementsByType("player")) do 
        if getElementData(player,"state") == "dead" then 
            deadPlayers = deadPlayers + 1 
        end 
    end 
    return deadPlayers 
end 
 

--- client side --- 
localPlayer = getLocalPlayer() 
  
function addColumns() 
    exports.scoreboard:scoreboardAddColumn("Points") 
end 
addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), addColumns) 
  
addEventHandler('onClientPlayerJoin', root, 
    function() 
        setElementData(source,"Points",0) 
        setElementData(source,"Wins",0) 
        setElementData(source,"Deaths",0) 
        setElementData(source,"Hunters",0) 
        setElementData(source,"lvl",0) 
    end 
) 
  

    

Link to comment

-- Server Side

gRoot = getRootElement() 
LastWinners={"","","","",""} 
  
function onPlayerQuit ( ) 
      local playeraccount = getPlayerAccount ( source ) 
      if ( playeraccount ) and not isGuestAccount ( playeraccount ) then 
            local playerpoints = getElementData(source,"Points") 
            local playerwins = getElementData(source,"Wins") 
            local playerdeaths = getElementData(source,"Deaths") 
            local playerhunters = getElementData(source,"Hunters") 
            local playerlevels = getElementData ( source, "lvl" ) 
            setAccountData ( playeraccount, "points", playerpoints ) 
            setAccountData ( playeraccount, "wins", playerwins ) 
            setAccountData ( playeraccount, "deaths", playerdeaths ) 
            setAccountData ( playeraccount, "hunters", playerhunters ) 
            setAccountData ( playeraccount, "lvl", playerlevels ) 
      end 
end 
  
function onPlayerLogin (_, playeraccount ) 
    if ( playeraccount ) then 
        local playerpoints = getAccountData ( playeraccount, "points" ) 
        local playerwins = getAccountData ( playeraccount, "wins" ) 
        local playerdeaths = getAccountData ( playeraccount, "deaths" ) 
        local playerhunters = getAccountData ( playeraccount, "hunters" ) 
        local playerlevels = getAccountData ( playeraccount, "lvl" ) 
        setElementData(source,"Points",playerpoints or 0) 
        setElementData(source,"Wins",playerwins or 0) 
        setElementData(source,"Deaths",playerdeaths or 0) 
        setElementData(source,"Hunters",playerhunters or 0) 
        setElementData(source,"lvl",playerlevels or 0) 
    end 
end 
addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) 
addEventHandler ( "onPlayerLogin", getRootElement ( ), onPlayerLogin) 
  
  
function checkForHunter(number,sort,model) 
    thePlayer = source 
    if sort == "vehiclechange" then 
        if model == 425 then 
            if getElementData(thePlayer,"playerGotHunter") == false then 
                setElementData(thePlayer,"playerGotHunter",true) 
                outputChatBox ( "#ff9900[iNFO] #c0c0c0"..getPlayerName(source).." #FFFFFFgot #c0c0c0(400)points #FFFFFFhunter bonus!", getRootElement(), 255, 255, 255, true ) 
                setElementData(thePlayer,"Points",tonumber(getElementData(thePlayer,"Points"))+400) 
                setElementData(thePlayer,"Hunters",tonumber(getElementData(thePlayer,"Hunters"))+1) 
            end 
        end 
    end 
end 
addEventHandler("onPlayerPickUpRacePickup",getRootElement(),checkForHunter) 
  
function onPlayerDeadInRace() 
    local thePlayer = source 
    local dPlayers = getDeadRacePlayers() 
    local aPlayers = getAliveRacePlayers() 
    local Position = aPlayers + 1 
    local playerpoints = getElementData(source,"Points") 
    local needexp = lvl * 35 
    local lvl = lvl + 1 
    if dPlayers + aPlayers >= 2 then 
        local pointsForPlayer = math.floor((30/Position)*(dPlayers + aPlayers)) 
        setElementData(thePlayer,"Points",tonumber(getElementData(thePlayer,"Points"))+pointsForPlayer) 
        if Position == 1 then 
          outputChatBox ("#ff9900[iNFO] #c0c0c01st #ffffffYou got #c0c0c0(" .. pointsForPlayer ..")points !",thePlayer,255,255,255,true) 
            setElementData(thePlayer,"Wins",tonumber(getElementData(thePlayer,"Wins"))+1) 
                if LastWinners[1] == "" then 
                    if LastWinners[2] == "" then 
                        if LastWinners[3] == "" then 
                            if LastWinners[4] == "" then 
                                if LastWinners[5] == "" then 
                                    LastWiners[5] = thePlayer 
                                else 
                                    LastWinners[4] = thePlayer 
                                end 
                            else 
                                LastWinners[3] = thePlayer 
                            end 
                        else 
                            LastWinners[2] = thePlayer 
                        end 
                    else 
                        LastWinners[1] = thePlayer 
                    end 
                else 
                    LastWinners[5] = LastWinners[4] 
                    LastWinners[4] = LastWinners[3] 
                    LastWinners[3] = LastWinners[2] 
                    LastWinners[2] = LastWinners[1] 
                    LastWinners[1] = thePlayer 
                end 
  
        else 
            outputChatBox ("#ff9900[iNFO]#ffffff You got #c0c0c0(" .. pointsForPlayer ..")points !",thePlayer,255,255,255,true) 
            setElementData(thePlayer,"Deaths",tonumber(getElementData(thePlayer,"Deaths"))+1) 
        end 
    else 
        outputChatBox("#ff9900[iNFO] #ffffffMinimum 2 players to get Points !",thePlayer,255,255,255,true) 
    end 
    if tonumber(playerpoints) == 10000 then 
    setElementData(thePlayer, "lvl", "1") 
    elseif tonumber(playerpoints) == 15000 then 
    setElementData(thePlayer, "lvl", "2") 
    elseif tonumber(playerpoints) == 25000 then 
    setElementData(thePlayer, "lvl", "3") 
    elseif tonumber(playerpoints) == 50000 then 
    setElementData(thePlayer, "lvl", "4") 
    elseif tonumber(playerpoints) == 60000 then 
    setElementData(thePlayer, "lvl", "5") 
    elseif tonumber(playerpoints) == 80000 then 
    setElementData(thePlayer, "lvl", "6") 
    elseif tonumber(playerpoints) == 100000 then 
    setElementData(thePlayer, "lvl", "7") 
    elseif tonumber(playerpoints) == 125000 then 
    setElementData(thePlayer, "lvl", "8") 
    elseif tonumber(playerpoints) == 130000 then 
    setElementData(thePlayer, "lvl", "9") 
    elseif tonumber(playerpoints) == 150000 then 
    setElementData(thePlayer, "lvl", "10") 
    elseif tonumber(playerpoints) == 200000 then 
    setElementData(thePlayer, "lvl", "11") 
    elseif tonumber(playerpoints) == 220000 then 
    setElementData(thePlayer, "lvl", "12") 
    elseif tonumber(playerpoints) == 250000 then 
    setElementData(thePlayer, "lvl", "13") 
    elseif tonumber(playerpoints) == 275720 then 
    setElementData(thePlayer, "lvl", "14") 
    elseif tonumber(playerpoints) == 305274 then 
    setElementData(thePlayer, "lvl", "15") 
    elseif tonumber(playerpoints) == 315247 then 
    setElementData(thePlayer, "lvl", "16") 
    elseif tonumber(playerpoints) == 332452 then 
    setElementData(thePlayer, "lvl", "17") 
    elseif tonumber(playerpoints) == 365785 then 
    setElementData(thePlayer, "lvl", "18") 
    elseif tonumber(playerpoints) == 400000 then 
    setElementData(thePlayer, "lvl", "19") 
    elseif tonumber(playerpoints) == 410000 then 
    setElementData(thePlayer, "lvl", "20") 
    elseif tonumber(playerpoints) == 427857 then 
    setElementData(thePlayer, "lvl", "21") 
    elseif tonumber(playerpoints) == 442787 then 
    setElementData(thePlayer, "lvl", "22") 
    elseif tonumber(playerpoints) == 485757 then 
    setElementData(thePlayer, "lvl", "23") 
   elseif tonumber(playerpoints) == 512547 then 
   setElementData(thePlayer, "lvl", "24") 
   elseif tonumber(playerpoints) == 520557 then 
   setElementData(thePlayer, "lvl", "25") 
   elseif tonumber(playerpoints) == 535757 then 
   setElementData(thePlayer, "lvl", "26") 
   elseif tonumber(playerpoints) == 555785 then 
   setElementData(thePlayer, "lvl", "27") 
   elseif tonumber(playerpoints) == 604854 then 
   setElementData(thePlayer, "lvl", "28") 
   elseif tonumber(playerpoints) == 622752 then 
   setElementData(thePlayer, "lvl", "29") 
   elseif tonumber(playerpoints) == 642785 then 
   setElementData(thePlayer, "lvl", "30") 
   elseif tonumber(playerpoints) == 747547 then 
   setElementData(thePlayer, "lvl", "31") 
   elseif tonumber(playerpoints) == 785757 then 
   setElementData(thePlayer, "lvl", "32") 
   elseif tonumber(playerpoints) == 855785 then 
   setElementData(thePlayer, "lvl", "33") 
   elseif tonumber(playerpoints) == 952000 then 
   setElementData(thePlayer, "lvl", "34") 
   elseif tonumber(playerpoints) == 1000000 then 
   setElementData(thePlayer, "lvl", "35") 
   end 
  
    if lvls == needexp then 
    outputChatBox("#ff9900* #c0c0c0".. getPlayerName(source).. " #ffffffis now #ffff00 Level. ".. lvl .." #ffffff!", getRootElement(), 0, 255, 0) 
    end 
end 
addEvent("onPlayerWasted", true) 
addEventHandler("onPlayerWasted", gRoot , onPlayerDeadInRace) 
  
function getAliveRacePlayers() 
   local alivePlayers = 0 
    for index,player in ipairs(getElementsByType("player")) do 
        if getElementData(player,"state") == "alive" then 
            alivePlayers = alivePlayers + 1 
        end 
    end 
   return alivePlayers 
end 
  
function getDeadRacePlayers() 
    local deadPlayers = 0 
    for index,player in ipairs(getElementsByType("player")) do 
        if getElementData(player,"state") == "dead" then 
            deadPlayers = deadPlayers + 1 
        end 
    end 
    return deadPlayers 
end 

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