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MTA to GTAIV


WASSIm.

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This has been discussed many times already, there is already a version of Multi Theft Auto for Grand Theft Auto IV from what I could understand, but it hasn't been released and most likely will never be due to unsufficient amount of developers to maintain both Multi Theft Auto San Andreas and IV.

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This has been discussed many times already, there is already a version of Multi Theft Auto for Grand Theft Auto IV from what I could understand, but it hasn't been released and most likely will never be due to unsufficient amount of developers to maintain both Multi Theft Auto San Andreas and IV.

Wow they actually thought of making it with iv? I thought the game engine was so different it would be too hard to make?

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GTA IV is a really great game, But MTA is about GTA SA, People loved it because of that ..!

So even if a GTA IV's MTA was released, I don't believe it would have the same impression ...

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This has been discussed many times already, there is already a version of Multi Theft Auto for Grand Theft Auto IV from what I could understand, but it hasn't been released and most likely will never be due to unsufficient amount of developers to maintain both Multi Theft Auto San Andreas and IV.

Wow they actually thought of making it with iv? I thought the game engine was so different it would be too hard to make?

They were making it but stopped as mention above.

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GTA IV is a really great game, But MTA is about GTA SA, People loved it because of that ..!

So even if a GTA IV's MTA was released, I don't believe it would have the same impression ...

I don't think so, other Grand Theft Auto games just are too old that almost nobody has any interest in them anymore. But I agree with your second sentence.

Mta devs can't change mta sa to mta iv

because size of game gta iv 16 gb !

The size of the game doesn't matter.

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  • 3 years later...

MTA should still switch over to GTA IV. MTA's development for most of 2015-16 has been lateral if not in decline. New features unneeded, unused, unappreciated. Bloatware is MTA:SA's future as it doubles in size each year with each new idea that wastes your time, our processes and patience with incessant crashing that never used to be there; all the while GTA IV stands as a perfect eyesore of undeveloped possibility. You ask me? they've not developed GTA IV because they can't. Not because they don't want to but because they don't know how to. IV:MP is a nightmare that the Nanos team abandon for a reason. They didn't know how to do it right either. Nor did Citizen IV before they were shutdown for FiveM. GTAIV is highly unstable, IVMP crashes frequently, and is only populated by the most diehard addicts. Yet there it is. The perfect open market for the next generation. Unconquered. Unconquerable. Moby IV. Thar be a white whale no man can catch!

Edited by Xabache
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8 hours ago, Xabache said:

MTA should still switch over to GTA IV. MTA's development for most of 2015-16 has been lateral if not in decline. New features unneeded, unused, unappreciated. Bloatware is MTA:SA's future as it doubles in size each year with each new idea that wastes your time, our processes and patience with incessant crashing that never used to be there; all the while GTA IV stands as a perfect eyesore of undeveloped possibility. You ask me? they've not developed GTA IV because they can't. Not because they don't want to but because they don't know how to. IV:MP is a nightmare that the Nanos team abandon for a reason. They didn't know how to do it right either. Nor did Citizen IV before they were shutdown for FiveM. GTAIV is highly unstable, IVMP crashes frequently, and is only populated by the most diehard addicts. Yet there it is. The perfect open market for the next generation. Unconquered. Unconquerable. Moby IV. Thar be a white whale no man can catch!

I'm sorry that you feel that MTA is bloatware.  I agree the download size has increased significantly from our modest days of <5mb installer.  But I don't believe for a second that it's a dealbreaker for someone in 2016, even those with terrible internet.  The truth of the matter is, MTA has reached a very mature stage in it's lifetime.  Future development is really focused on projects that our developers find interesting, because the heart of the mod itself is more or less complete.

Let me give some insight into why MTAIV was abandoned: IV itself was poor.  For starters, it was one of the worst PC ports for that entire generation, and we've only just got to a point where it runs well.  Moreover, you lose some critical RPG elements and gameplay that makes MTASA great.  I also find the cover-based shooting and more realistic physics pretty boring.

Not only that, the actual game is highly fragmented.  You've got GTA4, EFLC and then GTA4+DLC.  It makes it hard to target.  

Then there were the awful patches released by Rockstar - each time making performance worse and making us have to spend significant time re-engineering.  Considering all these problems - plus large install size and higher system requirements, I don't think GTA4 would ever gain the same traction San Andreas has.  

Frankly, at this point, the entire MTA Team are tired of working on something for the benefit of R* when they have absolutely no care for us.

But let me clear in that it had very little to do with capability.  Orange, although in early stages of development, was shaping up to be one of our best products yet.

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It was mostly because GTA V was supposed to have some kind of a multiplayer mode implemented. Also we barely had enough developers for GTASA at that time, so adding more workload for them was out of the question.

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On 9/22/2016 at 2:30 AM, CodyL said:

Really the only issue with MTA I see is the streamer, if it could get a better object streamer then so much more could be done.

I'd also like to add to this that the optimization itself has gotten worse at 1.5, a lot worse for potato PCs I'm afraid. Other than that no complaints, updates even if they're something that a lot of us "aren't using" are still more than welcome as unlike some (totally not gonna name SA-MP) MTA team is actually doing :~ and delivering us rather frequent updates, and that's what I love about them.

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On 9/24/2016 at 2:38 AM, MomsBasement said:

Maybe start developing own game already? it aint that hard when there is ready-to-use engines for free

It is hard when the team has other commitments, like their own careers and projects. I'm sure MTA isn't high priority for most of them. Hell, I think one of the (ex?) developers has kids. I can't imagine them spending a lot of time on MTA, let alone another game.

You also have to remember that MTA is a multiplayer modification for an already existing game. There's a big difference between building your own game and building a multiplayer framework on top of another game. As far as I know, none of the current development team are graphic designers, modelers, game designers or sound engineers, all of which are needed to create a proper game.

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