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The Player Doesnt Spawn :l


iFoReX

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why the Player Doesnt spawn ? D:

addEventHandler("onClientResourceStart",resourceRoot,function() 
triggerServerEvent(getLocalPlayer(),"camaras",getLocalPlayer()) 
bindKey ("enter", "down", Spawn ) 
bindKey ("arrow_l", "down", Next_team) 
bindKey ("arrow_r", "down", Previous_team) 
bindKey ("space", "down", ciudades) 
addEventHandler("onClientRender",root,texto) 
setElementData(getLocalPlayer(),"team","army",true) 
setElementData(getLocalPlayer(),"ciudades","ls",true) 
end 
) 
  
addEventHandler("onClientPlayerWasted",root,function() 
triggerServerEvent("camaras",getLocalPlayer()) 
bindKey ("enter", "down", Spawn ) 
bindKey ("arrow_l", "down", Next_team) 
bindKey ("arrow_r", "down", Previous_team) 
bindKey ("space", "down", ciudades) 
addEventHandler("onClientRender",root,texto) 
end 
) 
  
addEvent("trigger",true) 
addEventHandler("trigger",root,function(ped) 
ped2 = ped 
end 
) 
  
function ciudades() 
if getElementData(getLocalPlayer(),"ciudades") == "ls" then 
setElementData(getLocalPlayer(),"ciudades","lv",true) 
elseif getElementData(getLocalPlayer(),"ciudades") == "lv" then 
setElementData(getLocalPlayer(),"ciudades","sf",true) 
elseif getElementData(getLocalPlayer(),"ciudades") == "sf" then 
setElementData(getLocalPlayer(),"ciudades","ls",true) 
end 
end 
  
function Spawn() 
triggerServerEvent(,"spawn",getLocalPlayer()) 
setCameraTarget(getLocalPlayer()) 
unbindKey ("enter", "down", Spawn ) 
unbindKey ("arrow_l", "down", Next_team) 
unbindKey ("arrow_r", "down", Previous_team) 
unbindKey ("space", "down", ciudades) 
removeEventHandler("onClientRender",root,texto) 
end 
  
function Next_team() 
if getElementData(getLocalPlayer(),"team") == "army" then 
setElementData(getLocalPlayer(),"team","robber",true) 
setElementModel(ped2,105) 
elseif getElementData(getLocalPlayer(),"team") == "robber" then 
setElementData(getLocalPlayer(),"team","ss",true) 
setElementModel(ped2,165) 
elseif getElementData(getLocalPlayer(),"team") == "ss" then 
setElementData(getLocalPlayer(),"team","sailor",true) 
setElementModel(ped2,61) 
elseif getElementData(getLocalPlayer(),"team") == "sailor" then 
setElementData(getLocalPlayer(),"team","crusader",true) 
setElementModel(ped2,247) 
elseif getElementData(getLocalPlayer(),"team") == "crusader" then 
setElementData(getLocalPlayer(),"team","army",true) 
setElementModel(ped2,287) 
end 
end 
  
function Previous_team() 
if getElementData(getLocalPlayer(),"team") == "army" then 
setElementData(getLocalPlayer(),"team","crusader",true) 
setElementModel(ped2,247) 
elseif getElementData(getLocalPlayer(),"team") == "crusader" then 
setElementData(getLocalPlayer(),"team","sailor",true) 
setElementModel(ped2,61) 
elseif getElementData(getLocalPlayer(),"team") == "sailor" then 
setElementData(getLocalPlayer(),"team","ss",true) 
setElementModel(ped2,165) 
elseif getElementData(getLocalPlayer(),"team") == "ss" then 
setElementData(getLocalPlayer(),"team","robber",true) 
setElementModel(ped2,105) 
elseif getElementData(getLocalPlayer(),"team") == "robber" then 
setElementData(getLocalPlayer(),"team","army",true) 
setElementModel(ped2,287) 
end 
end 
  
function texto() 
local sWidth,sHeight = guiGetScreenSize() 
if getElementData(getLocalPlayer(),"team") == "army" then 
dxDrawText("Ejercito",sWidth*0.500, sHeight*0.400, sWidth*0.100, sHeight*0.997,tocolor(0,0,255,255),2,"default-bold","left","top",false,false,false) 
dxDrawText("1x Katana",sWidth*0.500, sHeight*0.450, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("100x Deagle",sWidth*0.500, sHeight*0.480, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("500x M4",sWidth*0.500, sHeight*0.510, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("1x Rocket",sWidth*0.500, sHeight*0.540, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("30x Satchel",sWidth*0.500, sHeight*0.570, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
setElementData(source,"team","army",true) 
elseif getElementData(getLocalPlayer(),"team") == "crusader" then 
dxDrawText("Pandilleros",sWidth*0.500, sHeight*0.400, sWidth*0.100, sHeight*0.997,tocolor(255,255,0,255),2.0,"default-bold","left","top",false,false,false) 
dxDrawText("1x Pala",sWidth*0.500, sHeight*0.450, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("100x Pistola Silenciadora",sWidth*0.500, sHeight*0.480, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("100x Sawn-Off",sWidth*0.500, sHeight*0.510, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("200x Tec-9",sWidth*0.500, sHeight*0.540, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("300x Rifle",sWidth*0.500, sHeight*0.570, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("600x Lanzallamas",sWidth*0.500, sHeight*0.600, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
setElementData(getLocalPlayer(),"team","crusader",true) 
elseif getElementData(getLocalPlayer(),"team") == "sailor" then 
dxDrawText("Marinero",sWidth*0.500, sHeight*0.400, sWidth*0.100, sHeight*0.997,tocolor(0,255,0,255),2.0,"default-bold","left","top",false,false,false) 
dxDrawText("1x Palo Golf",sWidth*0.500, sHeight*0.450, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("100x Colt-45",sWidth*0.500, sHeight*0.480, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("20x Escopeta",sWidth*0.500, sHeight*0.510, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("300x M4",sWidth*0.500, sHeight*0.540, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("15x Granadas",sWidth*0.500, sHeight*0.570, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
setElementData(getLocalPlayer(),"team","sailor",true) 
elseif getElementData(getLocalPlayer(),"team") == "ss" then 
dxDrawText("Servicio Secreto",sWidth*0.500, sHeight*0.400, sWidth*0.100, sHeight*0.997,tocolor(0,255,255,255),2.0,"default-bold","left","top",false,false,false) 
dxDrawText("1x Katana",sWidth*0.500, sHeight*0.450, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("100x Colt-45",sWidth*0.500, sHeight*0.480, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("400x MP5",sWidth*0.500, sHeight*0.510, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("300x Francotiradora",sWidth*0.500, sHeight*0.540, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("15x Granadas",sWidth*0.500, sHeight*0.570, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
setElementData(getLocalPlayer(),"team","ss",true) 
elseif getElementData(getLocalPlayer(),"team") == "robber" then 
dxDrawText("Ladron",sWidth*0.500, sHeight*0.400, sWidth*0.100, sHeight*0.997,tocolor(255,145,0,255),2.0,"default-bold","left","top",false,false,false) 
dxDrawText("1x Bate",sWidth*0.500, sHeight*0.450, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("400x Colt-45",sWidth*0.500, sHeight*0.480, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("30x Escopeta de Combate",sWidth*0.500, sHeight*0.510, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("300x Tec-9",sWidth*0.500, sHeight*0.540, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("150x AK-47",sWidth*0.500, sHeight*0.570, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("600x Spray",sWidth*0.500, sHeight*0.600, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
setElementData(getLocalPlayer(),"team","robber",true) 
end 
if getElementData(getLocalPlayer(),"ciudades") == "ls" then 
dxDrawText("Ciudad : Los Santos(Spacebar)",sWidth*0.500, sHeight*0.650, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
elseif getElementData(getLocalPlayer(),"ciudades") == "lv" then 
dxDrawText("Ciudad : Las Venturas(Spacebar)",sWidth*0.500, sHeight*0.650, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
elseif getElementData(getLocalPlayer(),"ciudades") == "sf" then 
dxDrawText("Ciudad : San Fierro(Spacebar)",sWidth*0.500, sHeight*0.650, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
end 
end 
addCommandHandler("parar",function() setCameraTarget(getLocalPlayer()) end) 
  

robbers = createTeam("Ladrones",255,145,0) 
ss = createTeam("Servicio Secreto",0,255,255) 
sailor = createTeam("Marinos",0,255,0) 
crusader = createTeam("Pandilleros",255,255,0) 
army = createTeam("Ejercito",0,0,255) 
  
addEvent("camaras",true) 
addEventHandler("camaras",root,function() 
fadeCamera(source,true) 
setCameraMatrix(source,-2194.19849, -146.32339, 50.35078,-2193.91992, -135.34920, 51.16903) 
local dims = math.random(100,65535) 
setElementDimension(source,dims) 
setElementData(source,"spawn","lobby",true) 
ped = createPed(287,-2195, -142, 50.35078) 
setElementRotation(ped,0,0,180) 
local dim = getElementDimension(source) 
setElementDimension(ped,dim) 
setElementData(source,"team","army",true) 
triggerClientEvent("trigger",source,ped) 
killPed(source) 
end 
) 
  
addEvent("spawn",true) 
addEventHandler("spawn",root,function() 
if getElementData(source,"team") == "army" and getElementData(source,"ciudad") == "ls" then 
setTimer(spawnPlayer,1000,1,source,2200.33301, -2633.04053, 13.54688) 
setPlayerTeam(source,army) 
elseif getElementData(source,"team") == "army" and getElementData(source,"ciudad") == "lv" then 
setTimer(spawnPlayer,1000,1,source,-1528.18640, 360.76633, 7.18750) 
setCameraTarget(source) 
setPlayerTeam(source,army) 
elseif getElementData(source,"team") == "army" and getElementData(source,"ciudad") == "sf" then 
setTimer(spawnPlayer,1000,1,source,284.83728, 1943.68652, 17.64063) 
setCameraTarget(source) 
setPlayerTeam(source,army) 
elseif getElementData(source,"team") == "crusader" then 
elseif getElementData(source,"team") == "sailor" then 
elseif getElementData(source,"team") == "ss" then 
elseif getElementData(source,"team") == "robber" then 
end 
end 
) 
  

Link to comment

Ok, i fixed it, but now i appear on 0,0,0 when i press enter

Code :

cl

addEventHandler("onClientResourceStart",resourceRoot,function() 
triggerServerEvent("camaras",getLocalPlayer()) 
bindKey ("enter", "down", Spawn ) 
bindKey ("arrow_l", "down", Next_team) 
bindKey ("arrow_r", "down", Previous_team) 
bindKey ("space", "down", ciudades) 
addEventHandler("onClientRender",root,texto) 
setElementData(getLocalPlayer(),"team","army",true) 
setElementData(getLocalPlayer(),"ciudades","ls",true) 
end 
) 
  
addEventHandler("onClientPlayerWasted",root,function() 
triggerServerEvent("camaras",getLocalPlayer()) 
bindKey ("enter", "down", Spawn ) 
bindKey ("arrow_l", "down", Next_team) 
bindKey ("arrow_r", "down", Previous_team) 
bindKey ("space", "down", ciudades) 
texto() 
end 
) 
  
addEvent("trigger",true) 
addEventHandler("trigger",root,function(ped) 
ped2 = ped 
end 
) 
  
function ciudades() 
if getElementData(getLocalPlayer(),"ciudades") == "ls" then 
setElementData(getLocalPlayer(),"ciudades","lv",true) 
elseif getElementData(getLocalPlayer(),"ciudades") == "lv" then 
setElementData(getLocalPlayer(),"ciudades","sf",true) 
elseif getElementData(getLocalPlayer(),"ciudades") == "sf" then 
setElementData(getLocalPlayer(),"ciudades","ls",true) 
end 
end 
  
function Spawn() 
triggerServerEvent("spawn",getLocalPlayer()) 
setCameraTarget(getLocalPlayer()) 
unbindKey ("enter", "down", Spawn ) 
unbindKey ("arrow_l", "down", Next_team) 
unbindKey ("arrow_r", "down", Previous_team) 
unbindKey ("space", "down", ciudades) 
removeEventHandler("onClientRender",root,texto) 
end 
  
function Next_team() 
if getElementData(getLocalPlayer(),"team") == "army" then 
setElementData(getLocalPlayer(),"team","robber",true) 
setElementModel(ped2,105) 
elseif getElementData(getLocalPlayer(),"team") == "robber" then 
setElementData(getLocalPlayer(),"team","ss",true) 
setElementModel(ped2,165) 
elseif getElementData(getLocalPlayer(),"team") == "ss" then 
setElementData(getLocalPlayer(),"team","sailor",true) 
setElementModel(ped2,61) 
elseif getElementData(getLocalPlayer(),"team") == "sailor" then 
setElementData(getLocalPlayer(),"team","crusader",true) 
setElementModel(ped2,247) 
elseif getElementData(getLocalPlayer(),"team") == "crusader" then 
setElementData(getLocalPlayer(),"team","army",true) 
setElementModel(ped2,287) 
end 
end 
  
function Previous_team() 
if getElementData(getLocalPlayer(),"team") == "army" then 
setElementData(getLocalPlayer(),"team","crusader",true) 
setElementModel(ped2,247) 
elseif getElementData(getLocalPlayer(),"team") == "crusader" then 
setElementData(getLocalPlayer(),"team","sailor",true) 
setElementModel(ped2,61) 
elseif getElementData(getLocalPlayer(),"team") == "sailor" then 
setElementData(getLocalPlayer(),"team","ss",true) 
setElementModel(ped2,165) 
elseif getElementData(getLocalPlayer(),"team") == "ss" then 
setElementData(getLocalPlayer(),"team","robber",true) 
setElementModel(ped2,105) 
elseif getElementData(getLocalPlayer(),"team") == "robber" then 
setElementData(getLocalPlayer(),"team","army",true) 
setElementModel(ped2,287) 
end 
end 
  
function texto() 
local sWidth,sHeight = guiGetScreenSize() 
if getElementData(getLocalPlayer(),"team") == "army" then 
dxDrawText("Ejercito",sWidth*0.500, sHeight*0.400, sWidth*0.100, sHeight*0.997,tocolor(0,0,255,255),2,"default-bold","left","top",false,false,false) 
dxDrawText("1x Katana",sWidth*0.500, sHeight*0.450, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("100x Deagle",sWidth*0.500, sHeight*0.480, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("500x M4",sWidth*0.500, sHeight*0.510, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("1x Rocket",sWidth*0.500, sHeight*0.540, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("30x Satchel",sWidth*0.500, sHeight*0.570, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
setElementData(source,"team","army",true) 
elseif getElementData(getLocalPlayer(),"team") == "crusader" then 
dxDrawText("Pandilleros",sWidth*0.500, sHeight*0.400, sWidth*0.100, sHeight*0.997,tocolor(255,255,0,255),2.0,"default-bold","left","top",false,false,false) 
dxDrawText("1x Pala",sWidth*0.500, sHeight*0.450, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("100x Pistola Silenciadora",sWidth*0.500, sHeight*0.480, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("100x Sawn-Off",sWidth*0.500, sHeight*0.510, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("200x Tec-9",sWidth*0.500, sHeight*0.540, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("300x Rifle",sWidth*0.500, sHeight*0.570, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("600x Lanzallamas",sWidth*0.500, sHeight*0.600, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
setElementData(getLocalPlayer(),"team","crusader",true) 
elseif getElementData(getLocalPlayer(),"team") == "sailor" then 
dxDrawText("Marinero",sWidth*0.500, sHeight*0.400, sWidth*0.100, sHeight*0.997,tocolor(0,255,0,255),2.0,"default-bold","left","top",false,false,false) 
dxDrawText("1x Palo Golf",sWidth*0.500, sHeight*0.450, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("100x Colt-45",sWidth*0.500, sHeight*0.480, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("20x Escopeta",sWidth*0.500, sHeight*0.510, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("300x M4",sWidth*0.500, sHeight*0.540, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("15x Granadas",sWidth*0.500, sHeight*0.570, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
setElementData(getLocalPlayer(),"team","sailor",true) 
elseif getElementData(getLocalPlayer(),"team") == "ss" then 
dxDrawText("Servicio Secreto",sWidth*0.500, sHeight*0.400, sWidth*0.100, sHeight*0.997,tocolor(0,255,255,255),2.0,"default-bold","left","top",false,false,false) 
dxDrawText("1x Katana",sWidth*0.500, sHeight*0.450, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("100x Colt-45",sWidth*0.500, sHeight*0.480, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("400x MP5",sWidth*0.500, sHeight*0.510, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("300x Francotiradora",sWidth*0.500, sHeight*0.540, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("15x Granadas",sWidth*0.500, sHeight*0.570, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
setElementData(getLocalPlayer(),"team","ss",true) 
elseif getElementData(getLocalPlayer(),"team") == "robber" then 
dxDrawText("Ladron",sWidth*0.500, sHeight*0.400, sWidth*0.100, sHeight*0.997,tocolor(255,145,0,255),2.0,"default-bold","left","top",false,false,false) 
dxDrawText("1x Bate",sWidth*0.500, sHeight*0.450, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("400x Colt-45",sWidth*0.500, sHeight*0.480, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("30x Escopeta de Combate",sWidth*0.500, sHeight*0.510, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("300x Tec-9",sWidth*0.500, sHeight*0.540, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("150x AK-47",sWidth*0.500, sHeight*0.570, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
dxDrawText("600x Spray",sWidth*0.500, sHeight*0.600, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
setElementData(getLocalPlayer(),"team","robber",true) 
end 
if getElementData(getLocalPlayer(),"ciudades") == "ls" then 
dxDrawText("Ciudad : Los Santos(Spacebar)",sWidth*0.500, sHeight*0.650, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
elseif getElementData(getLocalPlayer(),"ciudades") == "lv" then 
dxDrawText("Ciudad : Las Venturas(Spacebar)",sWidth*0.500, sHeight*0.650, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
elseif getElementData(getLocalPlayer(),"ciudades") == "sf" then 
dxDrawText("Ciudad : San Fierro(Spacebar)",sWidth*0.500, sHeight*0.650, sWidth*0.100, sHeight*0.997,tocolor(255,255,255,255),1.5,"default-bold","left","top",false,false,false) 
end 
end 
addCommandHandler("parar",function() setCameraTarget(getLocalPlayer()) end) 
  

sv

robbers = createTeam("Ladrones",255,145,0) 
ss = createTeam("Servicio Secreto",0,255,255) 
sailor = createTeam("Marinos",0,255,0) 
crusader = createTeam("Pandilleros",255,255,0) 
army = createTeam("Ejercito",0,0,255) 
  
addEvent("camaras",true) 
addEventHandler("camaras",root,function() 
fadeCamera(source,true) 
setCameraMatrix(source,-2194.19849, -146.32339, 50.35078,-2193.91992, -135.34920, 51.16903) 
local dims = math.random(100,65535) 
setElementDimension(source,dims) 
setElementData(source,"spawn","lobby",true) 
ped = createPed(287,-2195, -142, 50.35078) 
setElementRotation(ped,0,0,180) 
local dim = getElementDimension(source) 
setElementDimension(ped,dim) 
setElementData(source,"team","army",true) 
triggerClientEvent("trigger",source,ped) 
killPed(source) 
end 
) 
  
addEvent("spawn",true) 
addEventHandler("spawn",root,function() 
if getElementData(source,"team") == "army" and getElementData(source,"ciudad") == "ls" then 
setTimer(spawnPlayer,1000,1,source,2200.33301, -2633.04053, 13.54688) 
setPlayerTeam(source,army) 
elseif getElementData(source,"team") == "army" and getElementData(source,"ciudad") == "lv" then 
setTimer(spawnPlayer,1000,1,source,-1528.18640, 360.76633, 7.18750) 
setCameraTarget(source) 
setPlayerTeam(source,army) 
elseif getElementData(source,"team") == "army" and getElementData(source,"ciudad") == "sf" then 
setTimer(spawnPlayer,1000,1,source,284.83728, 1943.68652, 17.64063) 
setCameraTarget(source) 
setPlayerTeam(source,army) 
elseif getElementData(source,"team") == "crusader" then 
elseif getElementData(source,"team") == "sailor" then 
elseif getElementData(source,"team") == "ss" then 
elseif getElementData(source,"team") == "robber" then 
end 
end 
) 
  

Image :

mtascreen20130226140448.png :l

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