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Arresting system.


TheIceman1

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How to make that,player who is arrested from function (wanted1),That player goes in jail(position) in second function(jail1)?Understand?

Why this dont work?

Here is player arrested:

function wanted1( attacker, attackerweapon, bodypart, loss ) 
  theSkin = getElementModel( attacker ) 
  WL = getPlayerWantedLevel( source ) 
  x, y, z = getElementPosition ( attacker ) 
 if (attackerweapon == 3) and ( theSkin == 280 ) and (loss > 2 and (getPlayerWantedLevel( source ) == 1 ) and ( WL > 0 )) then 
  exports ["guimessages"] : outputServer ( source, "You are arrested by "..getPlayerName(attacker).."." , 25, 25, 255) 
  exports ["guimessages"] : outputServer ( attacker, "You have arrest "..getPlayerName(source).." take him to PD." , 25, 25, 255) 
  showCursor ( source, true ) 
  policecar = createVehicle ( 596, x, y, z ) 
  setTimer ( warpPedIntoVehicle, 100, 1, attacker, policecar ) 
  setTimer ( warpPedIntoVehicle, 200, 1, source, policecar ) 
  markerjail = createMarker(1545.6,-1685.1,13.5,"cylinder",3, 25, 25, 255, 200 ) 
  setElementVisibleTo ( markerjail, getRootElement(), false ) 
  setElementVisibleTo ( markerjail, attacker, true ) 
  end 
end 
addEventHandler ("onPlayerDamage", getRootElement(), wanted1) 

Here he goes in jail:

function jail1 ( attacker, loss, player ) 
  money = math.random ( 50, 150 ) 
  time = math.random ( 5000, 15000 ) 
  theSkin = getElementModel( attacker ) 
  WaL = getPlayerWantedLevel( player ) 
 if ( theSkin == 280 ) and (loss > 2 and (getPlayerWantedLevel( player ) == 1 ) and ( WaL > 0 )) then 
  setElementPosition ( player, 0, 0, 0 ) 
  setTimer ( setElementPosition, time, 1, player, 1545.6,-1685.1,13.5 ) 
  setTimer ( setPlayerWantedLevel, time, 1, player, 0 ) 
  destroyElement ( policecar ) 
  destroyElement ( markerpo ) 
  showCursor ( player, false ) 
  givePlayerMoney (attacker, money) 
 end 
end 
addEventHandler ( "onMarkerHit", markerjail, jail1 ) 

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