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Blip on burning Vehicles


gerlachmax123

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Why this want work?

barricadeFactions = { [10]=true } 
vehicleBlips = {} 
  
addEventHandler( "onClientElementStreamIn", getRootElement(), 
    function() 
        if getElementType( source ) == "vehicle" then 
            if getElementHealth ( source ) < 250 then 
                if barricadeFactions[getElementData ( lp, "fraktion" )] then 
                    setTimer( 
                        function( v ) 
                            vehicleBlips[v] = createBlipAttachedTo( v, 27, 1 ) 
                        end, 
                    100, 1, source ) 
                end 
            end 
        end 
    end 
) 
  
addEventHandler( "onClientElementStreamOut", getRootElement(), 
    function() 
        if getElementType( source ) == "vehicle" then 
            if vehicleBlips[source] then 
                destroyElement( vehicleBlips[source] ) 
                vehicleBlips[source] = nil 
            end 
        end 
    end 
) 
  

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function check() 
if (getElementHealth(source) < 250) then 
local x,y,z = getElementPosition(source) 
createBlip(x,y,z,0) 
end 
end 
addEventHandler("onVehicleDamage", getRootElement(), check) 

This will create a blip in the position of the car damage, But blip is not attached !!

Try this ..

addEvent("burnBlip", true) 
addEventHandler("burnBlip", root, 
    function (car) 
        if getElementType(car) == "vehicle" then 
            local check = getElementHealth(car) 
            if check < 250 then  
                local x,y,z = getElementPosition(source) 
                local blip = createBlip(x,y,z, 43) 
                attachElements(blip, car) 
            else 
                destroyElement(blip) 
            end 
        end 
    end 
) 
  

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This wont check the vehicle, if the vehicle will be repaired..

addEvent("burnBlip", true) 
addEventHandler("burnBlip", root, 
    function (car) 
        if getElementType(car) == "vehicle" then 
            local check = getElementHealth(car) 
            if check < 250 then 
                local x,y,z = getElementPosition(source) 
                local blip = createBlip(x,y,z, 43) 
                attachElements(blip, car) 
            else 
                destroyElement(blip) 
            end 
        end 
    end 
) 
  

Link to comment
Why this want work?
barricadeFactions = { [10]=true } 
vehicleBlips = {} 
  
addEventHandler( "onClientElementStreamIn", getRootElement(), 
    function() 
        if getElementType( source ) == "vehicle" then 
            if getElementHealth ( source ) < 250 then 
                if barricadeFactions[getElementData ( lp, "fraktion" )] then 
                    setTimer( 
                        function( v ) 
                            vehicleBlips[v] = createBlipAttachedTo( v, 27, 1 ) 
                        end, 
                    100, 1, source ) 
                end 
            end 
        end 
    end 
) 
  
addEventHandler( "onClientElementStreamOut", getRootElement(), 
    function() 
        if getElementType( source ) == "vehicle" then 
            if vehicleBlips[source] then 
                destroyElement( vehicleBlips[source] ) 
                vehicleBlips[source] = nil 
            end 
        end 
    end 
) 
  

Errors on debugscript? did you set it client side on meta.xml?

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