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Destructionderby.lua problem


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Im getting this error:

0101010735dd8e7.jpg

"Server trigerred blabla..."

Script:

DestructionDerby = setmetatable({}, RaceMode) 
DestructionDerby.__index = DestructionDerby 
  
DestructionDerby:register('Destruction derby') 
  
function DestructionDerby:isApplicable() 
    return not RaceMode.checkpointsExist() and RaceMode.getMapOption('respawn') == 'none' 
end 
  
function DestructionDerby:getPlayerRank(player) 
    return #getActivePlayers() 
end 
  
-- Copy of old updateRank 
function DestructionDerby:updateRanks() 
    for i,player in ipairs(g_Players) do 
        if not isPlayerFinished(player) then 
            local rank = self:getPlayerRank(player) 
            if not rank or rank > 0 then 
                setElementData(player, 'race rank', rank) 
            end 
        end 
    end 
    -- Make text look good at the start 
    if not self.running then 
        for i,player in ipairs(g_Players) do 
            setElementData(player, 'race rank', '' ) 
            setElementData(player, 'checkpoint', '' ) 
        end 
    end 
end 
  
function DestructionDerby:onPlayerWasted(player) 
    if isActivePlayer(player) then 
        self:handleFinishActivePlayer(player) 
        if getActivePlayerCount() <= 1 then 
            RaceMode.endMap() 
        else 
            TimerManager.createTimerFor("map",player):setTimer(clientCall, 2000, 1, player, 'Spectate.start', 'auto') 
        end 
    end 
    RaceMode.setPlayerIsFinished(player) 
    showBlipsAttachedTo(player, false) 
end 
  
function DestructionDerby:onPlayerQuit(player) 
    if isActivePlayer(player) then 
        self:handleFinishActivePlayer(player) 
        if getActivePlayerCount() <= 1 then 
            RaceMode.endMap() 
        end 
    end 
end 
  
function DestructionDerby:handleFinishActivePlayer(player) 
    -- Update ranking board for player being removed 
    --[[if not self.rankingBoard then 
        self.rankingBoard = RankingBoard:create() 
        self.rankingBoard:setDirection( 'up', getActivePlayerCount() ) 
    end]] 
    local timePassed = self:getTimePassed() 
    --self.rankingBoard:add(player, timePassed) 
    -- Do remove 
    finishActivePlayer(player) 
    exports.stats:onWasted(player, false) 
    -- Update ranking board if one player left 
    local activePlayers = getActivePlayers() 
    if #activePlayers == 1 then 
        exports.stats:onWasted(activePlayers[1], true) 
        --self.rankingBoard:add(activePlayers[1], timePassed) 
        --showMessage(getPlayerName(activePlayers[1]) .. ' Won as the last Survivor!', 15, 192, 252) 
        triggerClientEvent ( "onWins", getRootElement(), activePlayers[1]  ) 
        --triggerEvent( "onPlayerWin2", getRootElement(), activePlayers[1]  ) 
        setVehicleFrozen(getPedOccupiedVehicle(activePlayers[1]), true) 
    end 
end 
  
  
  
------------------------------------------------------------ 
-- activePlayerList stuff 
-- 
  
function isActivePlayer( player ) 
    return table.find( g_CurrentRaceMode.activePlayerList, player ) 
end 
  
function addActivePlayer( player ) 
    table.insertUnique( g_CurrentRaceMode.activePlayerList, player ) 
end 
  
function removeActivePlayer( player ) 
    table.removevalue( g_CurrentRaceMode.activePlayerList, player ) 
end 
  
function finishActivePlayer( player ) 
    table.removevalue( g_CurrentRaceMode.activePlayerList, player ) 
    table.insertUnique( g_CurrentRaceMode.finishedPlayerList, _getPlayerName(player) ) 
end 
  
function getFinishedPlayerCount() 
    return #g_CurrentRaceMode.finishedPlayerList 
end 
  
function getActivePlayerCount() 
    return #g_CurrentRaceMode.activePlayerList 
end 
  
function getActivePlayers() 
    return g_CurrentRaceMode.activePlayerList 
end 
  

Also that SetRankDisplay error

Edited by Guest
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