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How to Load anim/ped.ifp im mta server ?

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How to Load anim/ped.ifp in mta server ?

I treid

--  --> 
By default, the server will block the use of customized GTA:SA data files. 
To allow specific client files, add one or more of the above lines. 
More information: Anti-cheat guide 
disableac 

But not working ?

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Do you have this in your mtaserver.conf?

<client_file name="anim/ped.ifp" verify="0" /> 

Also clients need to switch on modified files (Checkbox will only show if they have modified data files):

  • Settings->Multiplayer->Use customized GTA:SA files

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Do you have this in your mtaserver.conf?

<client_file name="anim/ped.ifp" verify="0" /> 

Also clients need to switch on modified files (Checkbox will only show if they have modified data files):

  • Settings->Multiplayer->Use customized GTA:SA files

Yes i have modify ped.ifp but i cant find in setting "use custom gta data"

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Please give me your modified ped.ifp file

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I see the option when I use your ped.ifp:

http://nightly.mtasa.com/files/mod_ped_ifp.jpg

Are you putting the file in the correct place?

Do you have more than one GTA:SA install?

Maybe you have a copy of some GTA:SA files here:

C:\Users\\AppData\Local\VirtualStore

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C:\Users\\AppData\Local\VirtualStore

Folder is empty

what copy files gta:sa ?

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Please check this registry key:

HKEY_LOCAL_MACHINE\SOFTWARE\Multi Theft Auto: San Andreas All\Common\GTA:SA Path

Is the GTA:SA path correct?

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Try renaming:

data\default.ide 

to

data\defaultXX.ide 

and run MTA.

Do you see the 'Use customized GTA:SA files' option in Settings->Multiplayer ?

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Try renaming:

data\default.ide 

to

data\defaultXX.ide 

and run MTA.

Do you see the 'Use customized GTA:SA files' option in Settings->Multiplayer ?

no , Use customized GTA:SA files dont dee option

i reneming default.ide to defaultXX.ide

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Try renaming:

data\default.ide 

to

data\defaultXX.ide 

and run MTA.

Do you see the 'Use customized GTA:SA files' option in Settings->Multiplayer ?

MTA NOW CRASHING AFTER RENEMING !

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Rename it back, obviously

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I am looking into it

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Can Someone Help Me ?

ccw replied already, that he is trying to fix your issue. Please hang on patiently until he replies again.

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i see option custom after update i have ped.ifp

but if i join my server or any server kicked me say , blocking custom

how to fix that in my server

--  --> 
By default, the server will block the use of customized GTA:SA data files. 
To allow specific client files, add one or more of the above lines. 
More information: Anti-cheat guide 
disableac 

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Do you have this in your mtaserver.conf?

<client_file name="anim/ped.ifp" verify="0" /> 

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Why do you want verify="23" ?

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how load ped.ifp i have cusome and i am check box "use custom gta:sa files"

and in my mtaserver.conf

but dont work this blocking

solve ?

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Show your mtaserver.conf

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    -- This parameter specifies the name the server will be visible as in the ingame server browser  
         and on Game-Monitor. It is a required parameter. --> 
    Default MTA Server
     
    -- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only 
         needed for professional servers and should be left blank otherwise. 
         This parameter specifies the IP to use for servers that have multiple IP addresses. If left 
         blank, it will default to server's standard local IP address. --> 
    192.168.1.79 
     
  
     
    22003 
     
     
    32 
     
     
    1 
     
     
    22005 
     
     
     
  
     
    1 
     
     
     
  
     
    5 
  
     
    20 
  
     
     
     
  
     
    11 
  
     
     
  
     
    1 
  
    [url=http://wiki.multitheftauto.com/wiki/GetPlayerVersion]http://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] 
         and look like this: 1.1.0-9.03100.0  
         Note that this setting only determines if the client should be prompted to update. The actual 
         build number they receive will be the highest available. See: [url=http://nightly.mtasa.com/ver]http://nightly.mtasa.com/ver[/url]  --> 
     
  
    [url=http://nightly.mtasa.com/ver]http://nightly.mtasa.com/ver[/url]  --> 
     
  
     
    1 
  
      
    0 
  
     
    
  
    -- This parameter reduces the server's bandwidth usage by using various optimizations. 
         Values: none, medium or maximum ; default value: medium --> 
    medium
  
    -- The following ???_sync_interval parameters determine the time in milliseconds between certain 
         network packets being sent. More information on how each settings works is available here: 
         http://wiki.multitheftauto.com/wiki/Server_mtaserver.conf --> 
    -- Player sync interval. Default: 100 --> 
    100
    -- Lightweight (player) sync interval. Used when players are far apart. Default: 1500 --> 
    1500
    -- Camera sync interval. Default: 500 --> 
    500
    -- Ped sync interval. Default: 400 --> 
    500
    -- Unoccupied_vehicle sync interval. Default: 400 --> 
    1000
    -- Keysync mouse rotation sync interval. For limiting key sync packets due to mouse movement. Default: 100 --> 
    100
    -- Keysync analog movement sync interval. For limiting key sync packets due to joystick movement. Default: 100 --> 
    100
  
    -- This parameter can improve the reliability of shots when using certain weapons. However, it uses more bandwidth. 
         Values: 0 - disabled , 1 - enabled ; default value: 0. --> 
    0
  
    -- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce 
         some of the latency induced location disparency by predicting where the remote vehicles will probably be. 
         Depending on the gamemode, an incorrect prediction may have a negative effect. Therefore this setting 
         should be considered experimental. 
         Available range: 0 to 100.  Default - 0 --> 
    0
  
    -- This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to 
         compensate for. 
         Only relevant if  is greater than zero. 
         Available range: 50 to 500.  Default - 150 --> 
    150
  
    -- This parameter specifies whether or not to run the network synchronization on another thread. 
         Enabling will make the sync smoother, but may increase cpu usage slightly. 
         Values: 0 - Off, 1 - On.  Default: 1 --> 
    1
  
    -- Specifies the location and file name of this servers unique private key. 
         This is used to prevent private files saved on the client from being read by other servers. 
         More infomation about client private files can be found here: [url=http://wiki.multitheftauto.com/wiki/Filepath]http://wiki.multitheftauto.com/wiki/Filepath[/url] 
         Keep a backup of this file in a safe place. Default value: server-id.keys--> 
    server-id.keys
  
    -- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> 
    logs/server.log
  
    -- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. 
         If left blank, this file is not used --> 
    logs/server_auth.log
  
    -- Specifies the location and name of the file used to log database queries. 
         The server command 'debugdb' sets the amount of logging. --> 
    logs/db.log
     
    -- This parameter specifies the location and name of the Access Control List settings file. If left 
         blank, server will use acl.xml file, located in the same folder as this configuration file. --> 
    acl.xml
  
    -- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> 
    logs/scripts.log
     
    -- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 
    0
     
    -- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 
    0
  
    -- Specifies the frame rate limit that will be applied to connecting clients. 
         Available range: 25 to 100. Default: 36. --> 
    36
     
    -- Specifies whether or not players should automatically be logged in based on their IP adresses --> 
    0
  
    -- This parameter specifies whether or not to enable player voice chat in-game 
         Values: 0 - disabled , 1 - enabled --> 
    0
     
    -- This parameter specifies the sample rate for voice chat.  'voice' parameter must be set to 1 for this to be effective. 
         Higher settings use more bandwidth and increase the sampling quality of voice chat 
         Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz).  Default - 1 --> 
    1
     
    -- This parameter specifies the voice quality for voice chat.  'voice' parameter must be set to 1 for this to be effective. 
         Higher settings use more bandwidth and increase the the overall quality of voice chat 
         Available range: 0 to 10.  Default - 4 --> 
    4
  
    -- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings.  
         If not set, MTA handles this automatically.  Use with care. --> 
    -- 24600 --> 
  
    -- This parameter specifies the path to use for a basic backup of some server files. 
         Note that basic backups are only made during server startup. Default value: backups --> 
    backups
  
    -- This parameter specifies the number of days between each basic backup. 
         Backups are only made during server startup, so the actual interval maybe much longer. 
         Setting backup_interval to 0 will disable backups 
         Available range: 0 to 30.  Default - 3 --> 
    3
  
    -- This parameter specifies the maximum number of backup copies to keep. 
         Setting backup_copies to 0 will disable backups 
         Available range: 0 to 100.  Default - 5 --> 
    5
  
    -- Specifies the module(s) which are loaded with the server. To load several modules, add more 
         parameter(s). Optional parameter. --> 
    --  --> 
    --  --> 
     
    -- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. 
         To specify several resources, add more  parameter(s). --> 
  
    "admin" startup="1" protected="0"/> 
    "defaultstats" startup="1" protected="0"/> 
    "helpmanager" startup="1" protected="0"/> 
    "joinquit" startup="1" protected="0"/> 
    "mapcycler" startup="1" protected="0"/> 
    "mapmanager" startup="1" protected="0"/> 
    "parachute" startup="1" protected="0"/> 
    "resourcebrowser" startup="1" protected="1" default="true"/> 
    "resourcemanager" startup="1" protected="1"/> 
    "scoreboard" startup="1" protected="0"/> 
    "spawnmanager" startup="1" protected="0"/> 
    "voice" startup="1" protected="0" /> 
    "votemanager" startup="1" protected="0"/> 
    "webadmin" startup="1" protected="0"/> 
     
    -- play is the default freeroam gamemode. Remove the following line to prevent it from starting. -->        
    "play" startup="1" protected="0"/> 
     

  

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