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Glue vehicle on a moving object.


S3M

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I made my own attachment script so, that when you drive a vehicle on a marker on a ship and type a command, it will be attached to the marker. The marker is attached to the ship. When you drive, the marker is attached to the ship and the car is still glued to the marker. It's simple.

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I made my own attachment script so, that when you drive a vehicle on a marker on a ship and type a command, it will be attached to the marker. The marker is attached to the ship. When you drive, the marker is attached to the ship and the car is still glued to the marker. It's simple.

Ah oke nice idea THX, i gonna try that.

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I made my own attachment script so, that when you drive a vehicle on a marker on a ship and type a command, it will be attached to the marker. The marker is attached to the ship. When you drive, the marker is attached to the ship and the car is still glued to the marker. It's simple.

You use server side only?

Thx

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I got this.

Working almost, only after detach the vehicle fall through object.

    local vehicleHydra = createVehicle ( 520, -1409.5, 496.0, 11.9, 0, 0, 358.99487304688 ) 
    local vehicleHydra2 = createVehicle ( 520, -1419.5, 496.0, 11.9, 0, 0, 358.99487304688 ) 
  
    local deckMarker1 = createMarker ( -1410.3000488281, 506.79998779297, 10, "cylinder", 4, 255, 0, 0, 50 ) 
  
    local deck1 = createObject( 3114, -1414.4000244141, 505, 9.65, 0, 0, 0.2445068359375) 
  
addEventHandler("onResourceStart", gResRoot, 
    function () 
        setElementData ( deck1, "pos", "ground" ) 
  
  
  
     attachElements ( deckMarker1, deck1, 5, 0, 0 )   
  
function attach1 ( hitElement, deckMarker1 ) 
  
    if ( getElementType( hitElement ) == "vehicle" ) then 
        attachElements ( hitElement, deck1, 5, 0, 2.37 ) 
    end 
  
end 
  
addEventHandler ( "onMarkerHit", deckMarker1, attach1 ) 
  
    end 
) 
  
addCommandHandler("dck",  
    function () 
        if getElementData( deck1, "pos") == "ground" then 
            moveObject( deck1, 5000, -1414.4000244141, 520.90002441406, 9.7) 
            setElementData( deck1, "pos", "top") 
  
        else 
            moveObject( deck1, 6000, -1414.4000244141, 505, 9.7) 
            setElementData( deck1, "pos", "ground") 
        end 
    end 
) 
  
function detach ( thePlayer, commandName ) 
  
    local pVehicle = getPedOccupiedVehicle( thePlayer ) 
  
    detachElements ( pVehicle, deck1 ) 
  
 end 
  
addCommandHandler ( "detach", detach ) 

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Like psydomin said, The problem is the lifting object don't have collision like grass, leaves of trees.

(I will say a above object "A".)

So, you can attach object (that imitates collision of A) to A.

The collision of the attached object should be similer to "A".

And you can hide the attaced object by using "setElementAlpha()".

If the object in video have collision, your ped and your vehicle can stand up the object.

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vehicleHydra = createVehicle ( 520, -1409.5, 496.0, 11.9, 0, 0, 358.99487304688 ) 
vehicleHydra2 = createVehicle ( 520, -1419.5, 496.0, 11.9, 0, 0, 358.99487304688 ) 
deckMarker1 = createMarker ( -1410.3000488281, 506.79998779297, 10, "cylinder", 4, 255, 0, 0, 50 ) 
deck1 = createObject ( 3114, -1414.4000244141, 505, 9.65, 0, 0, 0.2445068359375 ) 
deck2 = createObject ( 3114, -1414.4000244141, 505, 8.5, 0, 0, 0.2445068359375 ) 
setElementAlpha ( deck2, 0 )  
attachElements ( deckMarker1, deck1, 5, 0, 0 )  
canMove = false 
  
addEventHandler ( "onMarkerHit", deckMarker1,   
    function ( hitElement ) 
        if ( getElementType( hitElement ) == "vehicle" ) then 
            attachElements ( hitElement, deck1, 5, 0, 2.37 ) 
        end 
    end 
, false )  
  
addCommandHandler ( "dck", 
    function ( thePlayer ) 
        if not canMove then 
            moveObject ( deck1, 5000, -1414.4000244141, 520.90002441406, 9.7 ) 
            moveObject ( deck2, 5000, -1414.4000244141, 520.90002441406, 9 ) 
            canMove = true 
        else 
            moveObject ( deck1, 6000, -1414.4000244141, 505, 9.7 ) 
            moveObject ( deck2, 5000, -1414.4000244141, 520.90002441406, 9 ) 
            canMove = false 
        end 
    end 
) 
  
addCommandHandler ( "detach",   
    function ( thePlayer )  
        local pVehicle = getPedOccupiedVehicle ( thePlayer ) 
        detachElements ( pVehicle, deck1 ) 
    end 
) 

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vehicleHydra = createVehicle ( 520, -1409.5, 496.0, 11.9, 0, 0, 358.99487304688 ) 
vehicleHydra2 = createVehicle ( 520, -1419.5, 496.0, 11.9, 0, 0, 358.99487304688 ) 
deckMarker1 = createMarker ( -1410.3000488281, 506.79998779297, 10, "cylinder", 4, 255, 0, 0, 50 ) 
deck1 = createObject ( 3114, -1414.4000244141, 505, 9.65, 0, 0, 0.2445068359375 ) 
deck2 = createObject ( 3114, -1414.4000244141, 505, 8.5, 0, 0, 0.2445068359375 ) 
setElementAlpha ( deck2, 0 )  
attachElements ( deckMarker1, deck1, 5, 0, 0 )  
canMove = false 
  
addEventHandler ( "onMarkerHit", deckMarker1,   
    function ( hitElement ) 
        if ( getElementType( hitElement ) == "vehicle" ) then 
            attachElements ( hitElement, deck1, 5, 0, 2.37 ) 
        end 
    end 
, false )  
  
addCommandHandler ( "dck", 
    function ( thePlayer ) 
        if not canMove then 
            moveObject ( deck1, 5000, -1414.4000244141, 520.90002441406, 9.7 ) 
            moveObject ( deck2, 5000, -1414.4000244141, 520.90002441406, 9 ) 
            canMove = true 
        else 
            moveObject ( deck1, 6000, -1414.4000244141, 505, 9.7 ) 
            moveObject ( deck2, 5000, -1414.4000244141, 520.90002441406, 9 ) 
            canMove = false 
        end 
    end 
) 
  
addCommandHandler ( "detach",   
    function ( thePlayer )  
        local pVehicle = getPedOccupiedVehicle ( thePlayer ) 
        detachElements ( pVehicle, deck1 ) 
    end 
) 

Thx, the vehicle dont fall through anymore.

Only i can use the attach functie 1 time, the second vehicle don't attach only if i restart resource.

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