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[HELP]Army peds


Victor214

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So, I'm working on army peds that will be able to aim and shoot (like an aimbot) on other moving peds (I'll create them later), I've already given them weapons, now my problem is to do the aimbot, I though about creating an weapon, attaching them to the ped, add the "holding weapon" animation, and then use setWeaponTarget, but it'd be too complicated and would probably fail, is there any other way to do it? Here you have the script:

army1 = createPed (287, 1799.6999511719, -1721.8000488281, 25.799999237061, 207.99983215332) 
army2 = createPed (179, 1813.1999511719, -1721.6999511719, 17.89999961853, 158.24719238281) 
army3 = createPed (191, 1759.6999511719, -1683.9000244141, 21.200000762939, 126.00411987305) 
army4 = createPed (73, 1758.5, -1705.5999755859, 18.39999961853, 63.998596191406) 
army5 = createPed (312, 1764.0999755859, -1709.6999511719, 28.89999961853, 72)       
army6 = createPed (287, 1793.1999511719, -1705.1999511719, 13.5, 0.25)    
army7 = createPed (179, 2021.4000244141, -1409.1999511719, 23.10000038147, 128.00091552734)  
army8 = createPed (287, 2041.1999511719, -1414.5999755859, 17.10000038147, 102.00103759766) 
army9 = createPed (73, 1030.5, -970.70001220703, 47.5, 10.003204345703) 
army10 = createPed (312, 1013, -943.29998779297, 48.200000762939, 176.00512695313)  
army11 = createPed (191, 1051.9000244141, -939.20001220703, 50.400001525879, 206.00508117676) 
armypeds = {army1, army2, army3, army4, army5, army6, army7, army8, army9, army10, army11} 
  
function aped () 
  
for _, ped in ipairs ( armypeds ) do setElementFrozen ( ped, true ) 
setTimer (giveWeapon, 50, 1, ped, 31, 200, true) 
end 
  
end 
addEventHandler("onResourceStart", resourceRoot, aped) 
  

Ps: I had to use the timer because it wasn't working without it (For no reason I think).

Edited by Guest
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Y u no use table to spawn NPCs mate?

  
local soldiers = { 
    [1]={ skin=217, coords={0, 0, 3} } 
} 
  
for i = 1, #soldiers do 
    local x, y, z = unpack(soldiers[i].coords) 
    local skin = soldiers[i].skin 
    local soldier = createPed(skin, x, y, z+0.5) 
    setElementFrozen(soldier, true) 
    setTimer(giveWeapon, 750, 1, soldier, 31, 999, true) 
end 
  

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