Threule Posted December 20, 2012 Share Posted December 20, 2012 Hello, I have a custom Hydra (actually is a Tomcat) and I want to add the paintjobs to it, and i dont know why my scripts dont work. meta.xml "Bla" version="Bla" type="script" name="" description="" showInResourceBrowser="false" /> script.lua addEventHandler( "onClientResourceStart", resourceRoot, function() texture = dxCreateTexture ( "/hydra/remaphydrabody.png" ) shader, tec = dxCreateShader( "texturereplaceshader.fx" ) --bit of sanity checking if not shader then outputConsole( "Could not create shader. Please use debugscript 3" ) destroyElement( texture ) return elseif not texture then outputConsole( "loading texture failed" ) destroyElement ( shader ) tec = nil return else engineApplyShaderToWorldTexture ( shader, "hydra1body256" ) dxSetShaderValue ( shader, "gTexture", texture ) end end ) texturereplaceshader.fx texture gTexture; technique TexReplace { pass P0 { Texture[0] = gTexture; } } And yes, the tomcat technically supports custom paintjobs. Link to comment
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