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playSound() - How to take value from...


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You can, however, create a sound "manager" resource. You create all the functions for playing sounds there and save the sound element in a variable inside that resource and then export all functions. Then you create a function to get current sound element.

Here's an example:

Audio resource > Sound.lua:

local pSound = nil 
SoundPlay = function( path, loop ) 
    pSound = playSound( path, loop ); 
    if ( pSound ) then 
        return true 
    return false 
SoundStop = function() 
    destroyElement( pSound ); 
    if ( not isElement( pSound ) ) then 
        return true 
    return false 
SoundGetCurrent = function() 
    return pSound 

Sound resource > meta.xml:

    <script src="Sound.lua" type="client" /> 
    <export function="SoundPlay" type="client"/> 
    <export function="SoundStop" type="client"/> 
    <export function="SoundGetCurrent" type="client"/> 

Your resource:

exports.[[YOUR_AUDIO_RESOURCE_NAME]]:SoundPlay( "sound1.mp3", false ); 
-- ... 
local currentSound = exports.[[YOUR_AUDIO_RESOURCE_NAME]]:SoundGetCurrent(); 
-- ... 
exports["[[YOUR_AUDIO_RESOURCE_NAME]]"]:SoundPlay( "sound1.mp3", false ); 
-- ... 
local currentSound = exports["[[YOUR_AUDIO_RESOURCE_NAME]]"]:SoundGetCurrent(); 
-- ... 

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