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I can not play my Map on my Server .... help


abdullah60

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hello.

I am writing from Germany.

I almost can not speak English so I used a spoke tool (google).

I created a map in MTA San Andreas.

A map in which you can simply roam free.

The start point is set.

Now I have set up a server.

the server is working and I can use other maps.

However, I can not choose my homemade map ...

When I click on the menu: host game.

and insert my map without anything.

then the black picture and nothing comes.

However, if I my 2.map in which I have no connect with the 1.map.

Then I can not normally play on host game.

Where is the Problem?

I'll give you time by the data.

1.map (I want to play).

1 = abdullah-2.map

2 = Meta

3 = script

-- Settings for when a player joins

-- XYZ coördinates

local joinX = 2509.1579589844

local joinY = -1666.3774414063

local joinZ = 17.312835693359

-- Weapon and ammo

local joinWeapon = 22

local joinAmmo = 200

-- Message when player joins

local joinMessage = "Welcome to this server."

-- Skin that player gets

local joinSkin = 0

-- Settings for when a player dies

-- XYZ coördinates

local spawnX = 2509.1579589844

local spawnY = -1666.3774414063

local spawnZ = 17.312835693359

-- Weapon and ammo

local spawnWeapon = 22

local spawnAmmo = 200

-- Skin that player gets

local spawnSkin = 0

-- Settings for the amounts of money

-- Money the killer gets

local killerMoney = 500

-- Money removed from player when they die

local deadPlayerMoney = 500

-- Money you get when you join

local joinMoney = 1000

-- Functions

-- This function spawns players when they join

function spawnOnJoin()

spawnPlayer(source, joinX, joinY, joinZ, 0 , joinSkin)

fadeCamera(source, true)

setCameraTarget(source, source)

outputChatBox(joinMessage, source)

giveWeapon(source, joinWeapon, joinAmmo)

givePlayerMoney(source, joinMoney)

end

-- This function spawns players after they died

function spawnOnDead(ammo, killer, weapon, bodypart)

outputChatBox(getPlayerName(source).." died.")

takePlayerMoney(source, deadPlayerMoney)

if (killer) and (killer ~= source) then

givePlayerMoney(killer, killerMoney)

end

setTimer(spawnPlayer, 3000, 1, source, spawnX, spawnY, spawnZ, 0, spawnSkin)

setCameraTarget(source, source)

setTimer(giveWeapon, 3000, 1, source, spawnWeapon, spawnAmmo)

end

-- Event handlers

addEventHandler("onPlayerJoin", getRootElement(), spawnOnJoin)

addEventHandler("onPlayerWasted", getRootElement(), spawnOnDead)

2. = 2.map (the map where there is nothing)

(but with only abdullah-2.map works)

1= abdullah.map

2=Meta

I know I have no idea.

But please help me with the problem- :(:(:(:(

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