JoZeFSvK Posted December 14, 2012 Share Posted December 14, 2012 Hey when player1 reach hunter see "hunter reached" and when player2 reach hunter again i see "hunter reached" (again) when i fix this problem ? Link to comment
JoZeFSvK Posted December 15, 2012 Author Share Posted December 15, 2012 client ? server ? Link to comment
Guest Guest4401 Posted December 15, 2012 Share Posted December 15, 2012 Make a variable. When player hits hunter make the variable false. When map starts make the variable true. When player reaches hunter, check if variable is false, if it is, only then output it. If you're too dumb to do all that, post the serverside script. Link to comment
JoZeFSvK Posted December 15, 2012 Author Share Posted December 15, 2012 addEvent("onPlayerPickUpRacePickup",true) addEventHandler("onPlayerPickUpRacePickup",getRootElement(), function(number, sort, model) if (sort == "vehiclechange" and model == 425) then triggerClientEvent("onHunterEvent",getRootElement()) return end end) Link to comment
HunT Posted December 15, 2012 Share Posted December 15, 2012 Easy Example : hunter = 0 addEvent("onPlayerPickUpRacePickup",true) addEventHandler("onPlayerPickUpRacePickup",getRootElement(), function(number, sort, model) if sort == "vehiclechange" and model == 425 and hunter == 0 then triggerClientEvent("onHunterEvent",getRootElement()) hunter = 1 return end end) addEvent("onMapStarting",true) addEventHandler("onMapStarting",getRootElement(), function () hunter = 0 end ) Link to comment
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