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engineSetModelLODDistance Help


micheal1230

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It may be because the distance parameter is too high and it trips its ass out (when it exceeds the bytes reserved for it, it becomes a negative value and then positive again and then negative, it's a shady area Example)

Try using 300 in 10000000's stead, that seems to be pretty acceptable:

For low LOD elements, engineSetModelLODDistance still has a limit of 300 units, but the actual draw distance used is 5 times the setting value. Also, low LOD elements ignore the 'Video' tab draw distance slider. So a setting of 200 will mean a low LOD element will always have a draw distance of 1000 units.
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It may be because the distance parameter is too high and it trips its ass out (when it exceeds the bytes reserved for it, it becomes a negative value and then positive again and then negative, it's a shady area Example)

Try using 300 in 10000000's stead, that seems to be pretty acceptable:

For low LOD elements, engineSetModelLODDistance still has a limit of 300 units, but the actual draw distance used is 5 times the setting value. Also, low LOD elements ignore the 'Video' tab draw distance slider. So a setting of 200 will mean a low LOD element will always have a draw distance of 1000 units.

I get Loading script failed: showallshit\showallshit.lua:4:4 unexpected symbol near 'for' as a error

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