Jump to content

best way to evaluate noise


Subtixx

Recommended Posts

Is there a good not complex way to evaluate noises? like the player runs -> 100 points. the player is crouchwalking -> 10 points

i have the complex way using these function TOGETHER:

getPedTask + getPedControlState + getPedMoveState

Is there an easier way to do this?

(it should be used to check if an zombie can hear you XX yards away from the player)

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...