Subtixx Posted November 14, 2012 Share Posted November 14, 2012 Is there a good not complex way to evaluate noises? like the player runs -> 100 points. the player is crouchwalking -> 10 points i have the complex way using these function TOGETHER: getPedTask + getPedControlState + getPedMoveState Is there an easier way to do this? (it should be used to check if an zombie can hear you XX yards away from the player) Link to comment
myonlake Posted November 14, 2012 Share Posted November 14, 2012 onClientKey, which is a client-side event. Link to comment
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