xXMADEXx Posted November 13, 2012 Share Posted November 13, 2012 Hey guys! ya ya ya, its me again (the noobie ass scripter!) So, i have this turf color thing that i want to say that they have leaved/entered, but i want it to only say it to them, not the whole server. I have tried changing it to a client type, but then it doesnt outputChatBox at all . If you could help the i would be sooooo Link to comment
xXMADEXx Posted November 13, 2012 Author Share Posted November 13, 2012 Show your code. local hillArea = createColRectangle ( -78.839538574219, 2421.6831054688, 550, 175 ) local hillRadar = createRadarArea ( -78.839538574219, 2421.6831054688, 550, 175, 200, 0, 0, 175 ) -- add hill_Enter as a handler for when a player enters the hill area function hill_Enter ( thePlayer, matchingDimension ) -- announce to everyone that the player entered the hill if (getElementType(thePlayer) == "player") then outputChatBox( getPlayerName(thePlayer) .. ' has entered the Dethmatch Zone!', getRootElement(), 255, 0, 0 ) setRadarAreaFlashing ( hillRadar, false ) end end addEventHandler ( "onColShapeHit", hillArea, hill_Enter ) -- add hill_Enter as a handler for when a player leaves the hill area function hill_Exit ( thePlayer, matchingDimension ) -- check if the player is not dead if (getElementType(thePlayer) == "player") then if isPedDead ( thePlayer ) ~= true then -- if he was alive, announce to everyone that the player has left the hill outputChatBox ( getPlayerName(thePlayer) .. " has left the Dethmatch Zone!", getRootElement(), 255, 0, 0 ) setRadarAreaFlashing ( hillRadar, false ) end end end addEventHandler ( "onColShapeLeave", hillArea, hill_Exit ) Link to comment
Blaawee Posted November 13, 2012 Share Posted November 13, 2012 local hillArea = createColRectangle ( -78.839538574219, 2421.6831054688, 550, 175 ) local hillRadar = createRadarArea ( -78.839538574219, 2421.6831054688, 550, 175, 200, 0, 0, 175 ) -- add hill_Enter as a handler for when a player enters the hill area function hill_Enter ( thePlayer, matchingDimension ) -- announce to everyone that the player entered the hill if (getElementType(thePlayer) == "player") then outputChatBox( getPlayerName(thePlayer) .. ' has entered the Dethmatch Zone!', thePlayer, 255, 0, 0 ) setRadarAreaFlashing ( hillRadar, false ) end end addEventHandler ( "onColShapeHit", hillArea, hill_Enter ) -- add hill_Enter as a handler for when a player leaves the hill area function hill_Exit ( thePlayer, matchingDimension ) -- check if the player is not dead if (getElementType(thePlayer) == "player") then if isPedDead ( thePlayer ) ~= true then -- if he was alive, announce to everyone that the player has left the hill outputChatBox ( getPlayerName(thePlayer) .. " has left the Dethmatch Zone!", thePlayer, 255, 0, 0 ) setRadarAreaFlashing ( hillRadar, false ) end end end addEventHandler ( "onColShapeLeave", hillArea, hill_Exit ) outputChatBox Syntax : outputChatBox ( text , visibleTo, r, g, b, colorCoded=false ) Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now