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HunT

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Tools For Race Gamemode

Pickups Race Manager (enable/disable Repair and nitro)

In race_server.lua replace this function :

  
addEvent('onPlayerPickUpRacePickup') 
addEvent('onPlayerPickUpRacePickupInternal', true) 
addEventHandler('onPlayerPickUpRacePickupInternal', g_Root, 
    function(pickupID, respawntime) 
        if checkClient( false, source, 'onPlayerPickUpRacePickupInternal' ) then return end 
        local pickup = g_Pickups[table.find(g_Pickups, 'id', pickupID)] 
        local vehicle = g_Vehicles[source] 
        if not pickup or not vehicle then return end 
        if respawntime and tonumber(respawntime) >= 50 then 
            table.insert(unloadedPickups, pickupID) 
            clientCall(g_Root, 'unloadPickup', pickupID) 
            TimerManager.createTimerFor("map"):setTimer(ServerLoadPickup, tonumber(respawntime), 1, pickupID) 
        end 
        if pickup.type == 'repair' then 
            fixVehicle(vehicle) 
        elseif pickup.type == 'nitro' then 
            addVehicleUpgrade(vehicle, 1010) 
        elseif pickup.type == 'vehiclechange' then 
            if getElementModel(vehicle) ~= tonumber(pickup.vehicle) then 
                clientCall(source, 'alignVehicleWithUp') 
                setVehicleID(vehicle, pickup.vehicle) 
                setVehiclePaintjobAndUpgrades(vehicle, pickup.paintjob, pickup.upgrades) 
                clientCall(source, 'vehicleChanging', g_MapOptions.classicchangez, tonumber(pickup.vehicle)) 
            end 
        end 
        triggerEvent('onPlayerPickUpRacePickup', source, pickupID, pickup.type, pickup.vehicle) 
    end 
) 
  

With This :

  
pick = 0 
function checkPickup (thePlayer) 
if ( hasObjectPermissionTo ( thePlayer, "command.kick", true ) ) then 
if pick == 0 then 
outputChatBox( getPlayerName(thePlayer)..  " : Disable The Pickups Nitro And Repair ", getRootElement(), 255, 200, 0, true)          
pick=1 
elseif pick == 1 then 
pick = 0 
outputChatBox( getPlayerName(thePlayer)..  " : Enable The Pickups Nitro And Repair ", getRootElement(), 255, 200, 0, true)           
end 
end  
end 
pick = 0 
addCommandHandler ( "ps", checkPickup ) 
  
addEvent('onPlayerPickUpRacePickup') 
addEvent('onPlayerPickUpRacePickupInternal', true) 
addEventHandler('onPlayerPickUpRacePickupInternal', g_Root, 
    function(pickupID, respawntime) 
        if checkClient( false, source, 'onPlayerPickUpRacePickupInternal' ) then return end 
        local pickup = g_Pickups[table.find(g_Pickups, 'id', pickupID)] 
        local vehicle = g_Vehicles[source] 
        if not pickup or not vehicle then return end 
        if respawntime and tonumber(respawntime) >= 50 then 
            table.insert(unloadedPickups, pickupID) 
            clientCall(g_Root, 'unloadPickup', pickupID) 
            TimerManager.createTimerFor("map"):setTimer(ServerLoadPickup, tonumber(respawntime), 1, pickupID) 
        end 
        if pickup.type == 'repair' and pick == 0 then 
            fixVehicle(vehicle) 
        elseif pickup.type == 'nitro' and pick == 0 then  
            addVehicleUpgrade(vehicle, 1010) 
        elseif pickup.type == 'vehiclechange' then 
            if getElementModel(vehicle) ~= tonumber(pickup.vehicle) then 
                clientCall(source, 'alignVehicleWithUp') 
                setVehicleID(vehicle, pickup.vehicle) 
                setVehiclePaintjobAndUpgrades(vehicle, pickup.paintjob, pickup.upgrades) 
                clientCall(source, 'vehicleChanging', g_MapOptions.classicchangez, tonumber(pickup.vehicle)) 
            end 
        end 
        triggerEvent('onPlayerPickUpRacePickup', source, pickupID, pickup.type, pickup.vehicle) 
    end 
) 
  
addEvent("onMapStarting",true) 
addEventHandler("onMapStarting",getRootElement(), 
function () 
pick = 0 
   end 
) 
  
  

Can u Edit The Command/Permission/outputChatBox

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Map Rating Easy

1. Can u rate the maps with the key 1 2 3 4 5 6 7 8 9 0 ( The 0 is 10 :mrgreen: )

2. outputChatBox Info (onMapStarting)

3. Can u Edit The Color Etc..

4. Need ACL admin for executeCommandHandler

ratep.png

Server-Side

  
addEvent("onMapStarting",true) 
addEventHandler("onMapStarting",getRootElement(), 
function (mapInfo) 
   local name = mapInfo.name or "Unknown" 
   local author = mapInfo.author or "none" 
   local playedCount = tostring(mapInfo.playedCount or "none") 
   local map = exports.mapmanager:getRunningGamemodeMap() 
   local mapname = getResourceName(map) 
   rate  = exports.mapratings:getMapRating(mapname) 
   outputChatBox("Map Name #FFFFFF: "..name,getRootElement(),255,200,0,true) 
   outputChatBox("Name Autor #FFFFFF: "..author,getRootElement(),255,200,0,true) 
   if rate then 
      currentRating = rate.average or 0 
      countRating = rate.count or 0     
      setTimer(outputChatBox,50,1,"#FFC800Map Rating : This Map is Rating  "..tostring(currentRating).."#FFC800/#FFFFFF10#FFC800  (by "..tostring(countRating).." Drivers)",getRootElement(),255,200,0,true)       
   end 
end 
) 
function onResStart () 
for index, playerSource in ipairs ( getElementsByType ( "player" ) ) do 
bindKey ( playerSource, "1", "down",function(playerSource,commandName) 
value1 = 1 
executeCommandHandler("rate",playerSource,value1) 
end 
) 
bindKey ( playerSource, "2", "down",function(playerSource,commandName) 
value2 = 2 
executeCommandHandler("rate",playerSource,value2) 
end 
) 
bindKey ( playerSource, "3", "down",function(playerSource,commandName) 
value3 = 3 
executeCommandHandler("rate",playerSource,value3) 
end 
) 
bindKey ( playerSource, "4", "down",function(playerSource,commandName) 
value4 = 4 
executeCommandHandler("rate",playerSource,value4) 
end 
) 
bindKey ( playerSource, "5", "down",function(playerSource,commandName) 
value5 = 5 
executeCommandHandler("rate",playerSource,value5) 
end 
) 
bindKey ( playerSource, "6", "down",function(playerSource,commandName) 
value6 = 6 
executeCommandHandler("rate",playerSource,value6) 
end 
) 
bindKey ( playerSource, "7", "down",function(playerSource,commandName) 
value7 = 7 
executeCommandHandler("rate",playerSource,value7) 
end 
) 
bindKey ( playerSource, "8", "down",function(playerSource,commandName) 
value8 = 8 
executeCommandHandler("rate",playerSource,value8) 
end 
) 
bindKey ( playerSource, "9", "down",function(playerSource,commandName) 
value9 = 9 
executeCommandHandler("rate",playerSource,value9) 
end 
) 
bindKey ( playerSource, "0", "down",function(playerSource,commandName) 
valueTen = 10 
executeCommandHandler("rate",playerSource,valueTen) 
end 
) 
end 
end 
addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource() ), onResStart) 
  

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Vehicle Flag Plates

Easy Script

Replace The Original Plate With Flag :D

Bad Quality Flags Because Call the png's From The Admin Panel.

Give ACL admin

Download Here : http://community.multitheftauto.com/ind ... ls&id=6094

demonn.png

----------------------------------------------------------------------------------------

Edited by Guest
Link to comment
  • 3 weeks later...

Tnx Guys

Sorry for Compiling :|

Vehicle Flag Plates [Example]

[server-Side]

1- exports.admin:getPlayerCountry(source)

2- setElementData

3- Event onPlayerJoin

[Client-Side]

1- Event onClientResourceStart + namefunction ()

2- Event onClientVehicleEnter + namefunction ()

3- function namefunction ()

4- getVehicleController

5- getElementData

6- dxCreateTexture

7- dxCreateShader

8- dxSetShaderValue

9- engineApplyShaderToWorldTexture

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