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[HELP]Car modding


xXMADEXx

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This is something similar.. Where you can attach objects to your existing vehicle

local ccx,ccy,ccz,ccrx,ccry,ccrz= 0,2.5,0.1,0,0,0 
local cx,cy,cz,crx,cry,crz= 0,-1.5,-0.1,0,0,-90 
local x,y,z,rx,ry,rz= -0.7,-0.0,0.8,0,0,-90 
local ax,ay,az,arx,ary,arz= -0.4,-0.0,0.8,0,0,-90 
local aax,aay,aaz,aarx,aary,aarz= -0.1,-0.0,0.8,0,0,-90 
local aaax,aaay,aaaz,aaarx,aaary,aaarz= 0.2,-0.0,0.8,0,0,-90 
local aaaax,aaaay,aaaaz,aaaarx,aaaary,aaaarz= 0.5,-0.0,0.8,0,0,-90 
  
function upgradeTheCar(cmd) 
    local veh = getPedOccupiedVehicle ( localPlayer ) 
    cminigun = createObject( 1636, 2,2,2) 
    minigun = createObject( 2985, 2,2,2) 
    base = createObject( 360, 2,2,2) 
    abase = createObject( 360, 2,2,2) 
    aabase = createObject( 360, 2,2,2) 
    aaabase = createObject( 360, 2,2,2) 
    aaaabase = createObject( 360, 2,2,2) 
    setElementCollisionsEnabled ( base, false ) 
    attachElements ( cminigun, veh,  ccx,ccy,ccz,ccrx,ccry,ccrz) 
    attachElements ( minigun, veh,  cx,cy,cz,crx,cry,crz) 
    attachElements ( base, veh,  x,y,z,rx,ry,rz) 
    attachElements ( abase, veh,  ax,ay,az,arx,ary,arz) 
    attachElements ( aabase, veh,  aax,aay,aaz,aarx,aary,aarz) 
    attachElements ( aaabase, veh,  aaax,aaay,aaaz,aaarx,aaary,aaarz) 
    attachElements ( aaaabase, veh,  aaaax,aaaay,aaaaz,aaaarx,aaaary,aaaarz) 
    end 
  
addCommandHandler("upgradeMyCar", upgradeTheCar) 
  

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