Memory Posted November 3, 2012 Share Posted November 3, 2012 Hello, I have the code addEvent("onMapStarting") addEventHandler("onMapStarting", getRootElement(), function(mapInfo) if string.find(mapInfo.name, "[DM]", 1, true) or mapInfo.modename == "Sprint" then gmon() else gmoff() end end) function gmon(player) for theKey,thePlayer in ipairs(getElementsByType("player")) do setElementData( thePlayer, "overrideCollide.uniqueblah", 0, false ) outputChatBox("GM enabled",thePlayer,186,212,71,true) end end function gmoff(player) for theKey,thePlayer in ipairs(getElementsByType("player")) do setElementData(thePlayer, "overrideCollide.uniqueblah", nil, false ) outputChatBox("GM disabled",thePlayer,255,255,255,true) end end I want add image if gm enabled and if disabled. I tryed create client, but code doesn't work. What could be the problem? local screenWidth, screenHeight = guiGetScreenSize() function gmimgs(mapInfo) if string.find(mapInfo.name, "[DM]", 1, true) or mapInfo.modename == "Sprint" then gmonimg() else gmoffimg() end end addEvent("onMapStarting") addEventHandler("onMapStarting", getRootElement(), gmimgs) function gmonimg() guiCreateStaticImage ( screenWidth/2-65, 0, 165, 65, "gm_on.png", false, nil) end end function gmoffimg() guiCreateStaticImage(screenWidth/2-65, 0, 165, 65, "gm_off.png", false, nil) end end Link to comment
Guest Guest4401 Posted November 3, 2012 Share Posted November 3, 2012 1 function must have only 1 end. Link to comment
Memory Posted November 3, 2012 Author Share Posted November 3, 2012 Anyway doesn't work Link to comment
Memory Posted November 4, 2012 Author Share Posted November 4, 2012 I think I need to use"triggerServerEvent", but doesn't work. local screenWidth, screenHeight = guiGetScreenSize() function gmonimg() triggerServerEvent("gmon",getRootElement()) guiCreateStaticImage(screenWidth/2-65, 0, 165, 65, "gm.png", false, nil) end Link to comment
Scooby Posted November 4, 2012 Share Posted November 4, 2012 just for something simple like 1 small image, u could use element data, even more so since u set it in ur function. u have: 'setElementData( thePlayer, "overrideCollide.uniqueblah", 0, false )' if u use 'true' (or leave blank) its synched clientside. then in onClientRender u can check if the elementData exists or == 0, and if so, show the image. u have all the code and lines needed, so i think u can manage without the trigger for just 1 thing. Link to comment
Memory Posted November 6, 2012 Author Share Posted November 6, 2012 Please, can you to show example? Link to comment
Scooby Posted November 6, 2012 Share Posted November 6, 2012 sure, u already have ur functions server side for ghostmode on/off which uses element data, but it needs changing to synch client side, just remove the 'false' ( or if this is done this way for some unseen reason u can add another element data line) anyway, u have the code needed server side, just edit the 'setElementData' lines in the on/off functions function gmon(player) for theKey,thePlayer in ipairs(getElementsByType("player")) do setElementData( thePlayer, "overrideCollide.uniqueblah", 0 ) outputChatBox("GM enabled",thePlayer,186,212,71,true) end end function gmoff(player) for theKey,thePlayer in ipairs(getElementsByType("player")) do setElementData(thePlayer, "overrideCollide.uniqueblah", nil ) outputChatBox("GM disabled",thePlayer,255,255,255,true) end end then clientside: this will check element data and if it exists it will show the image: local screenWidth,screenHeight = guiGetScreenSize() function showGhostModeImage() local ghostModeOn = getElementData(getLocalPlayer(),"overrideCollide.uniqueblah") if ghostModeOn then dxDrawImage (screenWidth/2 - 65, 0, 165, 65, "gm_on.png", 0, 0, -120 ) end end addEventHandler ( "onClientRender", root, showGhostModeImage) i havent tested it so let me know if u still need more help. Link to comment
Memory Posted November 7, 2012 Author Share Posted November 7, 2012 Thank you very much. It works Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now