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How to add Level on Score board?


Leingod

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Hello

Today im going to ask how to add level (exp system by Castillo) on scoreboard (i use scorefps by eXo|dragon)?

well i have done this:

on scorefps

Client

local root = getRootElement() 
local player = getLocalPlayer() 
local counter = 0 
local starttick 
local currenttick 
  
addEventHandler("onClientRender",root, 
    function() 
        if not starttick then 
            starttick = getTickCount() 
        end 
        counter = counter + 1 
        currenttick = getTickCount() 
        if currenttick - starttick >= 1000 then 
            setElementData(player,"Fps",counter) 
            counter = 0 
            starttick = false 
        end 
    end 
) 
  
addEventHandler ( "onClientResourceStart", getRootElement(), 
    function (resource) 
        if resource == getThisResource() then 
            local playerLevel = exports.exp_system:getPlayerLevel ( thePlayer ) 
            setElementData(thePlayer, "Level", playerLevel) 
        end 
    end 
) 

server

addEventHandler("onResourceStart",getResourceRootElement(getThisResource()), 
    function() 
        call(getResourceFromName("scoreboard"),"addScoreboardColumn","Fps") 
        call(getResourceFromName("scoreboard"),"addScoreboardColumn","Level") 
    end 
) 

The score board shows the table "Level" but don't show the player level

What should i do? thx before

Sorry im to much asking (Noob)

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You didn't specify the "thePlayer" in onResourceStart. I fixed it by doing it to all players. Also, you had a few unnecessary functions there so I made it more simple for you.

Should work I guess.

Client-side

local counter = 0 
local starttick 
local currenttick 
  
addEventHandler("onClientRender", root, 
    function() 
        if not starttick then 
            starttick = getTickCount() 
        end 
        counter = counter + 1 
        currenttick = getTickCount() 
        if currenttick - starttick >= 1000 then 
            setElementData(localPlayer, "Fps", counter) 
            counter = 0 
            starttick = false 
        end 
    end 
) 
  
addEventHandler("onClientResourceStart", resourceRoot, 
    function() 
        for i,v in ipairs(getElementsByType("player")) do 
            setElementData(v, "Level", exports.exp_system:getPlayerLevel(v)) 
        end 
    end 
) 

Server-side

addEventHandler("onResourceStart", resourceRoot, 
    function() 
        call(getResourceFromName("scoreboard"),"addScoreboardColumn","Fps") 
        call(getResourceFromName("scoreboard"),"addScoreboardColumn","Level") 
    end 
) 

Link to comment

Setting the element data for all players everytime a client side resource started not a good idea.

Also getPlayerLevel is server side only, that why not working.

local counter = 0 
local starttick 
local currenttick 
  
addEventHandler("onClientRender", root, 
    function() 
        if not starttick then 
            starttick = getTickCount() 
        end 
        counter = counter + 1 
        currenttick = getTickCount() 
        if currenttick - starttick >= 1000 then 
            setElementData(localPlayer, "Fps", counter) 
            counter = 0 
            starttick = false 
        end 
    end 
) 

addEventHandler("onResourceStart", resourceRoot, 
function() 
     call(getResourceFromName("scoreboard"),"addScoreboardColumn","Fps") 
     call(getResourceFromName("scoreboard"),"addScoreboardColumn","Level") 
     for i,v in ipairs(getElementsByType("player")) do 
          setElementData(v, "Level", exports.exp_system:getPlayerLevel(v)) 
     end 
end) 

Link to comment

ServerSide :

  
exports.scoreboard:addScoreboardColumn('Level') 
addEventHandler("onResourceStart",getResourceRootElement(getThisResource()), 
    function() 
        call(getResourceFromName("scoreboard"),"addScoreboardColumn","fps") 
    end 
) 
function setScoreLevel (thePlayer) 
 local Level = exports.exp_system:getPlayerLevel ( thePlayer ) 
    if Level == false then 
        setElementData ( source, "Level", "0" ) 
    else 
        setElementData ( source, "Level", Level) 
    end 
end 
addEventHandler ( "onPlayerSpawn", getRootElement(),setScoreLevel) 
  

Link to comment
Not work either :S

Have you checked debugscript 3?

ServerSide :
  
exports.scoreboard:addScoreboardColumn('Level') 
addEventHandler("onResourceStart",getResourceRootElement(getThisResource()), 
    function() 
        call(getResourceFromName("scoreboard"),"addScoreboardColumn","fps") 
    end 
) 
function setScoreLevel (thePlayer) 
 local Level = exports.exp_system:getPlayerLevel ( thePlayer ) 
    if Level == false then 
        setElementData ( source, "Level", "0" ) 
    else 
        setElementData ( source, "Level", Level) 
    end 
end 
addEventHandler ( "onPlayerSpawn", getRootElement(),setScoreLevel) 
  

onPlayerSpawn doesn't have a player parameter, the first parameter is float position. should be source.

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