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طلب


BeCooL

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شباب انا سويت مود بس مدري وش الغلط !!

 myMarker = createMarker(0, 0, 2, 'cylinder', 2.0, 255, 0, 0, 150) 
  
function MarkerHit( hitPlayer, matchingDimension ) 
    if (getPlayerMoney(source) >= 100) then 
    givePlayerMoney ( hitPlayer, -100 ) 
    takePlayerMoney(hitPlayer, -100) 
    end  
    outputChatBox("You don't have money", source, 255,255,255,true) 
end  
addEventHandler( "onMarkerHit", myMarker, MarkerHit ) 

ابغى مساعده اذا شغلت المود تختفي الماركر

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انت وش حطيت الاحداثيات ؟
givePlayerMoney ( hitPlayer, -100 ) 
takePlayerMoney(hitPlayer, -100) 

????

كل كودك خطا

طيب هذا الكود صح بس اذا شريت تصير الفلوس سالب مافي حل ؟

myMarker = createMarker(1659.3663330078, 1720.1549072266, 9.82811164856, 'cylinder', 2.0, 50, 50, 50, 150) 
  
function MarkerHit( hitPlayer, matchingDimension ) 
 setElementHealth ( hitPlayer, 100 ) 
 givePlayerMoney ( hitPlayer, -100 ) 
end  
addEventHandler( "onMarkerHit", myMarker, MarkerHit ) 

Link to comment
  
myMarker = createMarker(1659.3663330078, 1720.1549072266, 9.82811164856, 'cylinder', 2.0, 50, 50, 50, 150) 
      
function MarkerHit( hitPlayer, matchingDimension ) 
    if getPlayerMoney ( hitPlayer ) >= 100 then 
        setElementHealth ( hitPlayer, 100 ) 
        takePlayerMoney ( hitPlayer, 100 ) 
    end 
end 
addEventHandler( "onMarkerHit", myMarker, MarkerHit ) 
  

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myMarker = createMarker(1659.3663330078, 1720.1549072266, 9.82811164856, 'cylinder', 2.0, 50, 50, 50, 150) 
      
function MarkerHit( hitPlayer, matchingDimension ) 
    if getPlayerMoney ( hitPlayer ) >= 100 then 
        setElementHealth ( hitPlayer, 100 ) 
        takePlayerMoney ( hitPlayer, 100 ) 
    end 
end 
addEventHandler( "onMarkerHit", myMarker, MarkerHit ) 
  

المود صح وشغال مية مية بس حتى اذا دمي فل يسحب فلوس ليه ؟

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function MarkerHit( hitPlayer, matchingDimension ) 
    if getPlayerMoney ( hitPlayer ) >= 100 then 
        if getElementHealth ( hitPlayer ) ~= 100 then 
            setElementHealth ( hitPlayer, 100 ) 
            takePlayerMoney ( hitPlayer, 100 ) 
        end 
    end 
end 
addEventHandler( "onMarkerHit", myMarker, MarkerHit ) 
  

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function MarkerHit( hitPlayer, matchingDimension ) 
    if getPlayerMoney ( hitPlayer ) >= 100 then 
        if getElementHealth ( hitPlayer ) ~= 100 then 
            setElementHealth ( hitPlayer, 100 ) 
            takePlayerMoney ( hitPlayer, 100 ) 
        end 
    end 
end 
addEventHandler( "onMarkerHit", myMarker, MarkerHit ) 
  

لم يتم حل المشكلة الى الآن يسحب فلوس ودمي كامل !!

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جرب ذا

function MarkerHit( hitPlayer, matchingDimension ) 
    local health = math.ceil(getElementHealth(hitPlayer)) 
    if getPlayerMoney ( hitPlayer ) >= 100 then 
        if health ~= 100 then 
            setElementHealth ( hitPlayer, 100 ) 
            takePlayerMoney ( hitPlayer, 100 ) 
        end 
    end 
end 
addEventHandler( "onMarkerHit", myMarker, MarkerHit ) 

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جرب ذا
function MarkerHit( hitPlayer, matchingDimension ) 
    local health = math.ceil(getElementHealth(hitPlayer)) 
    if getPlayerMoney ( hitPlayer ) >= 100 then 
        if health ~= 100 then 
            setElementHealth ( hitPlayer, 100 ) 
            takePlayerMoney ( hitPlayer, 100 ) 
        end 
    end 
end 
addEventHandler( "onMarkerHit", myMarker, MarkerHit ) 

نفس المشكله يسحب فلوس ودمي كامل

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مافي حل يعني ولا شنو ؟ :cry:
local myMarker = createMarker ( 1659, 1720, 9, 'cylinder', 2.0, 50, 50, 50, 150 ) 
  
addEventHandler ( 'onMarkerHit', myMarker,  
    function ( hitPlayer ) 
        if ( getElementType ( hitPlayer ) == 'player' ) and ( getPlayerMoney ( hitPlayer ) >= 100 ) and ( getElementHealth ( hitPlayer ) <= 100 ) then 
            setElementHealth ( hitPlayer, 100 ) 
            takePlayerMoney ( hitPlayer, 100 ) 
        end 
    end 
) 

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مافي حل يعني ولا شنو ؟ :cry:
local myMarker = createMarker ( 1659, 1720, 9, 'cylinder', 2.0, 50, 50, 50, 150 ) 
  
addEventHandler ( 'onMarkerHit', myMarker,  
    function ( hitPlayer ) 
        if ( getElementType ( hitPlayer ) == 'player' ) and ( getPlayerMoney ( hitPlayer ) >= 100 ) and ( getElementHealth ( hitPlayer ) <= 100 ) then 
            setElementHealth ( hitPlayer, 100 ) 
            takePlayerMoney ( hitPlayer, 100 ) 
        end 
    end 
) 

واخيرا مشكوؤوؤؤر لبى قلبك

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