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MTA Cleo Mods Possible?


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  • 4 weeks later...

Just think for a while: There are no specific functions for doing CLEO mods. We can't guess what your CLEO mod will do either, just search on MTA Wiki for the right functions to re-create what the mod does and write the script.

A function is a piece of code that can be called multiple times so that programmers don't waste time nor space writing million times the same thing.

Edited by Guest
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  • 3 weeks later...
  • 2 months later...

They said that Handling would not be possible. Remember this: What ever can be done in GTA:SA, more can be done in MTA:SA. Someone needs to work on a patch to parse the cleo files and then we can have a function for it like:

test = loadCleoMod('file.cleo') 
unloadCleoMod(test) 

Do not say its impossible! Impossible is a terrible word, believe.

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They said that Handling would not be possible. Remember this: What ever can be done in GTA:SA, more can be done in MTA:SA. Someone needs to work on a patch to parse the cleo files and then we can have a function for it like:
test = loadCleoMod('file.cleo') 
unloadCleoMod(test) 

Do not say its impossible! Impossible is a terrible word, believe.

That has nothing to do. At the moment, CLEO mods are not allowed, it's not because it's not possible. Also, allowing CLEO mods/loading them on a server isn't needed, you can re-create them with Lua.

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