'parasight Posted October 18, 2012 Share Posted October 18, 2012 Hello, when i'm executing a command for my ped to sit down, it does that. but everytime the animation is finished it moves backwards. I tried freezing myself, no luck. Is there any way to block the ped from moving during animations? Link to comment
TAPL Posted October 18, 2012 Share Posted October 18, 2012 (edited) Freezing yourself is the way. Other way i guess you can use argument updatePosition https://wiki.multitheftauto.com/wiki/SetPedAnimation Edited October 18, 2012 by Guest Link to comment
'parasight Posted October 18, 2012 Author Share Posted October 18, 2012 srun setPedAnimation(getPlayerFromName("Name"), "FOOD", "FF_Sit_Eat1") like I said, I did try freezing myself but no luck. Link to comment
'parasight Posted October 18, 2012 Author Share Posted October 18, 2012 That didn't help, but I figured it out already. thanks. Link to comment
myonlake Posted October 19, 2012 Share Posted October 19, 2012 For those who have this issue, here's an example, which shouldn't be too hard to produce yourself. bool setPedAnimation ( ped thePed [, string block=nil, string anim=nil, int time=-1, bool loop=true, bool updatePosition=true, bool interruptable=true, bool freezeLastFrame = true] ) setPedAnimation(player, "block", "animation", -1, true, false, false, true) Link to comment
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