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saver not work


Monty

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this saver doesn't save my team! please help

function onPlayerQuit ( ) 
      local playeraccount = getPlayerAccount ( source ) 
      if ( playeraccount ) then 
            local x,y,z = getElementPosition (source) 
            setAccountData ( playeraccount, "s.HandMoney", getPlayerMoney ( source ) ) 
            setAccountData (playeraccount, "s.skin", tostring (getPedSkin (source))) 
            setAccountData (playeraccount, "s.x", x) 
            setAccountData (playeraccount, "s.y", y) 
            setAccountData (playeraccount, "s.z", z) 
            setAccountData (playeraccount, "s.int", getElementInterior (source)) 
            setAccountData (playeraccount, "s.dim", getElementDimension (source)) 
            setAccountData (playeraccount, "s.rot", getPedRotation (source)) 
            setAccountData (playeraccount, "s.weap0", getPedWeapon ( source, 0 )) 
            setAccountData (playeraccount, "s.weap1", getPedWeapon ( source, 1 )) 
            setAccountData (playeraccount, "s.weap2", getPedWeapon ( source, 2 )) 
            setAccountData (playeraccount, "s.ammo2", getPedTotalAmmo ( source, 2 )) 
            setAccountData (playeraccount, "s.weap3", getPedWeapon ( source, 3 )) 
            setAccountData (playeraccount, "s.ammo3", getPedTotalAmmo ( source, 3 )) 
            setAccountData (playeraccount, "s.weap4", getPedWeapon ( source, 4 )) 
            setAccountData (playeraccount, "s.ammo4", getPedTotalAmmo ( source, 4 )) 
            setAccountData (playeraccount, "s.weap5", getPedWeapon ( source, 5 )) 
            setAccountData (playeraccount, "s.ammo5", getPedTotalAmmo ( source, 5 )) 
            setAccountData (playeraccount, "s.weap6", getPedWeapon ( source, 6 )) 
            setAccountData (playeraccount, "s.ammo6", getPedTotalAmmo ( source, 6 )) 
            setAccountData (playeraccount, "s.weap7", getPedWeapon ( source, 7 )) 
            setAccountData (playeraccount, "s.ammo7", getPedTotalAmmo ( source, 7 )) 
            setAccountData (playeraccount, "s.weap8", getPedWeapon ( source, 8 )) 
            setAccountData (playeraccount, "s.ammo8", getPedTotalAmmo ( source, 8 )) 
            setAccountData (playeraccount, "s.weap9", getPedWeapon ( source, 9 )) 
            setAccountData (playeraccount, "s.ammo9", getPedTotalAmmo ( source, 9 )) 
            setAccountData (playeraccount, "s.weap10", getPedWeapon ( source, 10 )) 
            setAccountData (playeraccount, "s.weap11", getPedWeapon ( source, 11 )) 
            setAccountData (playeraccount, "s.weap12", getPedWeapon ( source, 12 )) 
            setAccountData (playeraccount, "team", getTeamName( getPlayerTeam(source) )) 
      end 
end 
addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) 
  
local root = getRootElement() 
addEventHandler("onPlayerLogin", root, 
  function() 
     local playeraccount = getPlayerAccount ( source ) 
      if ( playeraccount ) then 
            local playermoney = getAccountData ( playeraccount, "s.HandMoney" ) 
            if ( playermoney ) then 
                  setPlayerMoney ( source, playermoney ) 
            end 
            local playerInt = getAccountData (playeraccount, "s.int") 
            local playerDim = getAccountData (playeraccount, "s.dim")   
            local playerSkin = getAccountData (playeraccount, "s.skin") 
            local playerX = getAccountData (playeraccount, "s.x") 
            local playerY = getAccountData (playeraccount, "s.y") 
            local playerZ = getAccountData (playeraccount, "s.z") 
            local playerRot = getAccountData (playeraccount, "s.rot") 
            spawnPlayer(source, playerX, playerY, playerZ, playerRot, playerSkin, playerInt, playerDim) 
            fadeCamera (source, true) 
            setCameraTarget (source, source) 
            local weap0 = getAccountData(playeraccount, "s.weap0") 
            local weap1 = getAccountData(playeraccount, "s.weap1") 
            local weap2 = getAccountData(playeraccount, "s.weap2") 
            local ammo2 = getAccountData(playeraccount, "s.ammo2") 
            local weap3 = getAccountData(playeraccount, "s.weap3") 
            local ammo3 = getAccountData(playeraccount, "s.ammo3") 
            local weap4 = getAccountData(playeraccount, "s.weap4") 
            local ammo4 = getAccountData(playeraccount, "s.ammo4") 
            local weap5 = getAccountData(playeraccount, "s.weap5") 
            local ammo5 = getAccountData(playeraccount, "s.ammo5") 
            local weap6 = getAccountData(playeraccount, "s.weap6") 
            local ammo6 = getAccountData(playeraccount, "s.ammo6") 
            local weap7 = getAccountData(playeraccount, "s.weap7") 
            local ammo7 = getAccountData(playeraccount, "s.ammo7") 
            local weap8 = getAccountData(playeraccount, "s.weap8") 
            local ammo8 = getAccountData(playeraccount, "s.ammo8") 
            local weap9 = getAccountData(playeraccount, "s.weap9") 
            local ammo9 = getAccountData(playeraccount, "s.ammo9") 
            local weap10 = getAccountData(playeraccount, "s.weap10") 
            local weap11 = getAccountData(playeraccount, "s.weap11") 
            local weap12 = getAccountData(playeraccount, "s.weap12") 
            local team = getAccountData(playeraccount, "team") 
            local team2 = getTeamFromName(team) 
            setPlayerTeam (source, team2) 
            giveWeapon ( source, weap0, 1 ) 
            giveWeapon ( source, weap1, 1 ) 
            giveWeapon ( source, weap2, ammo2 ) 
            giveWeapon ( source, weap3, ammo3 ) 
            giveWeapon ( source, weap4, ammo4 ) 
            giveWeapon ( source, weap5, ammo5 ) 
            giveWeapon ( source, weap6, ammo6 ) 
            giveWeapon ( source, weap7, ammo7 ) 
            giveWeapon ( source, weap8, ammo8 ) 
            giveWeapon ( source, weap9, ammo9 ) 
            giveWeapon ( source, weap10, 1 ) 
            giveWeapon ( source, weap11, 1 ) 
            giveWeapon ( source, weap12, 1 )         
      end 
  end 
) 
  

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