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Segmentation Fault


Unix

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Hello,

Segmentation fault is crashing my server, how can I enable some sort of debug to see what is crashing it?

thanks.

--EDIT--

Debug using GDB

  
Program received signal SIGSEGV, Segmentation fault. 
0xf75c54b0 in CElement::UpdateSpatialData() () mods/deathmatch/deathmatch.so 
#0  0xf75c54b0 in CElement::UpdateSpatialData() () mods/deathmatch/deathmatch.so 
#1  0xf75c5085 in CElement::SetPosition(CVector const&) () /mods/deathmatch/deathmatch.so 
#2  0xf76224bc in CPedSync::Packet_PedSync(CPedSyncPacket&) () mods/deathmatch/deathmatch.so 
#3  0xf7622697 in CPedSync::ProcessPacket(CPacket&) () mods/deathmatch/deathmatch.so 
#4  0xf75debf2 in CGame::ProcessPacket(CPacket&) () mods/deathmatch/deathmatch.so 
#5  0xf75dec7d in CGame::StaticProcessPacket(unsigned char, NetServerPlayerID const&, NetBitStreamInterface*, SNetExtraInfo*) () mods/deathmatch/deathmatch.so 
#6  0xf7771a78 in CNetServerBuffer::ProcessIncoming() () mods/deathmatch/deathmatch.so 
#7  0xf7771dd9 in CNetServerBuffer::DoPulse() () mods/deathmatch/deathmatch.so 
#8  0xf75e4ae4 in CGame::DoPulse() () mods/deathmatch/deathmatch.so 
#9  0xf7555498 in CServer::DoPulse() () mods/deathmatch/deathmatch.so 
#10 0xf7cf29b8 in CModManagerImpl::DoPulse() () from ./core.so 
#11 0xf7cf3ab1 in CServerImpl::MainLoop() () from ./core.so 
#12 0xf7cf4e35 in CServerImpl::Run(int, char**) () from ./core.so 
#13 0xf7cf602e in Run () from ./core.so 
#14 0x08048d43 in main () 
  

Anyone can help?

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