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[HELP] Save level


PleaseScript

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Hello folks, I wanted to do the following type person soon gained such ai ai level when he goes out and back on the server and it logs it back to the same level Could someone help me Thanks.

;)

exports.scoreboard:scoreboardAddColumn("EXP") 
exports.scoreboard:scoreboardAddColumn("Patente") 
  
function win(ammo, killer, weapon, bodypart) 
    local H = getElementData(killer, "EXP") or 0 
    local S = getElementData(killer, "Patente") 
    local killer = getPlayerName(killer) 
    local noob = getPlayerName(source) 
    if killer and killer ~=source then 
    setElementData(killer, "EXP", tonumber(H)+1) 
    if tonumber(H) == 0 then 
    setElementData(killer, "Patente", "Novato") 
    elseif tonumber(H) == 1 then 
    setElementData(killer, "Patente", "Recruta") 
    elseif tonumber(H) == 2 then 
    setElementData(killer, "Patente", "Soldado") 
    elseif tonumber(H) == 3 then 
    setElementData(killer, "Patente", "Cabo") 
    elseif tonumber(H) == 4 then 
    setElementData(killer, "Patente", "Sargento") 
    elseif tonumber(H) == 5 then 
    setElementData(killer, "Patente", "3Sargento") 
    elseif tonumber(H) == 6 then 
    setElementData(killer, "Patente", "2Sargento") 
    elseif tonumber(H) == 7 then 
    setElementData(killer, "Patente", "1Sargento") 
    elseif tonumber(H) == 8 then 
    setElementData(killer, "Patente", "2Tenente") 
    elseif tonumber(H) == 9 then 
    setElementData(killer, "Patente", "1Tenente") 
    elseif tonumber(H) == 10 then 
    setElementData(killer, "Patente", "Capitao1") 
    elseif tonumber(H) == 11 then 
    setElementData(killer, "Patente", "Capitao2") 
    elseif tonumber(H) == 12 then 
    setElementData(killer, "Patente", "Capitao3") 
    elseif tonumber(H) == 13 then 
    setElementData(killer, "Patente", "Capitao4") 
    elseif tonumber(H) == 14 then 
    setElementData(killer, "Patente", "Capitao5") 
    elseif tonumber(H) == 15 then 
    setElementData(killer, "Patente", "Major1") 
    elseif tonumber(H) == 16 then 
    setElementData(killer, "Patente", "Major2") 
    elseif tonumber(H) == 17 then 
    setElementData(killer, "Patente", "Major3") 
    elseif tonumber(H) == 18 then 
    setElementData(killer, "Patente", "Major4") 
    elseif tonumber(H) == 19 then 
    setElementData(killer, "Patente", "Major5") 
    elseif tonumber(H) == 20 then 
    setElementData(killer, "Patente", "Tenente") 
    elseif tonumber(H) == 21 then 
    setElementData(killer, "Patente", "Tenente") 
    elseif tonumber(H) == 22 then 
    setElementData(killer, "Patente", "Tenente") 
    elseif tonumber(H) == 23 then 
    setElementData(killer, "Patente", "Tenente") 
    elseif tonumber(H) == 24 then 
    setElementData(killer, "Patente", "Tenente") 
    elseif tonumber(H) == 25 then 
    setElementData(killer, "Patente", "Coronel1") 
    elseif tonumber(H) == 26 then 
    setElementData(killer, "Patente", "Coronel2") 
    elseif tonumber(H) == 27 then 
    setElementData(killer, "Patente", "Coronel3") 
    elseif tonumber(H) == 28 then 
    setElementData(killer, "Patente", "Coronel4") 
    elseif tonumber(H) == 29 then 
    setElementData(killer, "Patente", "Coronel5") 
    elseif tonumber(H) == 30 then 
    setElementData(killer, "Patente", "GeneralDeBrigada") 
    elseif tonumber(H) == 31 then 
    setElementData(killer, "Patente", "GeneralDeDivisao") 
    elseif tonumber(H) == 32 then 
    setElementData(killer, "Patente", "GeneralDeExercito") 
    elseif tonumber(H) == 33 then 
    setElementData(killer, "Patente", "Marechal") 
    elseif tonumber(H) == 34 then 
    setElementData(killer, "Patente", "HeroiDeGuerra") 
  
    end 
    end 
end 
addEventHandler( "onPlayerWasted", getRootElement(), win) 

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