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طلبـ تعديل اكواد


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السلام عليكم

ممكن تشوفون المشكلة وتحلونها

الأكواد خذتها من هنا

https://forum.multitheftauto.com/viewtopic.php?f=119&t=47731

هاذه مللف كلينت

---Client---

GUIEditor_Window = {} 
GUIEditor_Button = {} 
GUIEditor_Label = {} 
GUIEditor_Image = {} 
  
GUIEditor_Window[1] = guiCreateWindow(119,119,815,504,"ShopWeapon By KING-ABADY {Saudi}~{Zombie}",false) 
  
        -- Below, not original price. It's just strings to the buttons. If you must change the weapon price, go to server-side script. 
        -- Abaixo, as variáveis não são o preço real das armas. É apenas as strings para serem escritas nos botões. Se quer mudar o preço, mude no arquivo server-side. 
        local price_chainsaw     = "400" 
        local price_m4          = "250" 
        local price_ak          = "200" 
        local price_tec9        = "450" 
        local price_mp5         = "150" 
        local price_knife       = "500" 
        local price_uzi         = "400" 
        local price_sniper      = "250" 
        local price_shotgun     = "200" 
        local price_spaz12      = "650" 
         local price_deserteagle = "150" 
        local price_molotovcocktails= "1.000" 
        local price_rifle       = "100" 
        local price_satchel     = "1.800" 
        local price_grenade     = "1.500" 
  
GUIEditor_Image[1] = guiCreateStaticImage(203,162,85,78,"images/1.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[2] = guiCreateStaticImage(28,167,106,68,"images/2.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[3] = guiCreateStaticImage(505,390,117,61,"images/3.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[4] = guiCreateStaticImage(684,368,95,87,"images/4.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[5] = guiCreateStaticImage(60,269,88,78,"images/5.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[6] = guiCreateStaticImage(199,270,86,81,"images/20.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[7] = guiCreateStaticImage(320,282,135,59,"images/25.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[8] = guiCreateStaticImage(541,266,70,84,"images/26.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[9] = guiCreateStaticImage(32,403,125,66,"images/28.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[10] = guiCreateStaticImage(189,377,129,87,"images/29.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[11] = guiCreateStaticImage(336,400,117,63,"images/27.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[12] = guiCreateStaticImage(326,172,136,62,"images/30.png",false,GUIEditor_Window[1]) 
GUIEditor_Label[1] = guiCreateLabel(9,149,803,15,"___________________________________________________________________________________________________________________",false,GUIEditor_Window[1]) 
guiLabelSetColor(GUIEditor_Label[1],0,0,255) 
GUIEditor_Label[2] = guiCreateLabel(9,258,803,15,"___________________________________________________________________________________________________________________",false,GUIEditor_Window[1]) 
guiLabelSetColor(GUIEditor_Label[2],0,255,0) 
GUIEditor_Image[13] = guiCreateStaticImage(493,171,153,56,"images/31.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[14] = guiCreateStaticImage(652,273,127,70,"images/32.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[15] = guiCreateStaticImage(683,166,113,70,"images/33.png",false,GUIEditor_Window[1]) 
  
btn_buy_deserteagle = guiCreateButton(61,240,83,23,"150$",false,GUIEditor_Window[1]) 
  
btn_buy_knife = guiCreateButton(200,239,83,23,"500$",false,GUIEditor_Window[1]) 
  
btn_buy_ak = guiCreateButton(359,239,83,23,"200$",false,GUIEditor_Window[1]) 
  
btn_buy_m4 = guiCreateButton(546,239,83,23,"250$",false,GUIEditor_Window[1]) 
  
btn_buy_mb5 = guiCreateButton(707,239,83,23,"150$",false,GUIEditor_Window[1]) 
  
btn_buy_grenade = guiCreateButton(58,352,83,23,"1500$",false,GUIEditor_Window[1]) 
  
btn_buy_uzi = guiCreateButton(200,352,83,23,"400$",false,GUIEditor_Window[1]) 
  
btn_buy_rifle = guiCreateButton(360,352,83,23,"100$",false,GUIEditor_Window[1]) 
  
btn_buy_molotovcocktails = guiCreateButton(546,351,83,23,"1000$",false,GUIEditor_Window[1]) 
  
btn_buy_tec9 = guiCreateButton(709,350,70,23,"450$",false,GUIEditor_Window[1]) 
  
btn_buy_spaz12 = guiCreateButton(61,467,83,23,"650$",false,GUIEditor_Window[1]) 
  
btn_buy_sniper = guiCreateButton(200,464,83,23,"250$",false,GUIEditor_Window[1]) 
  
btn_buy_shotgun = guiCreateButton(361,461,83,23,"200$",false,GUIEditor_Window[1]) 
  
btn_buy_chainsaw = guiCreateButton(547,460,83,23,"400$",false,GUIEditor_Window[1]) 
  
btn_buy_satchel = guiCreateButton(708,460,83,23,"1800$",false,GUIEditor_Window[1]) 
  
        addEventHandler("onClientGUIClick", btn_buy_chainsaw, BuyWeapon) 
        addEventHandler("onClientGUIClick", btn_buy_m4, BuyWeapon) 
        addEventHandler("onClientGUIClick", btn_buy_ak, BuyWeapon) 
        addEventHandler("onClientGUIClick", btn_buy_tec9, BuyWeapon) 
        addEventHandler("onClientGUIClick", btn_buy_mp5, BuyWeapon) 
        addEventHandler("onClientGUIClick", btn_buy_knife, BuyWeapon) 
        addEventHandler("onClientGUIClick", btn_buy_uzi, BuyWeapon) 
        addEventHandler("onClientGUIClick", btn_buy_sniper, BuyWeapon) 
        addEventHandler("onClientGUIClick", btn_buy_shotgun, BuyWeapon) 
        addEventHandler("onClientGUIClick", btn_buy_spaz12, BuyWeapon) 
        addEventHandler("onClientGUIClick", btn_buy_deserteagle, BuyWeapon) 
        addEventHandler("onClientGUIClick", btn_buy_molotovcocktails, BuyWeapon) 
        addEventHandler("onClientGUIClick", btn_buy_rifle, BuyWeapon) 
        addEventHandler("onClientGUIClick", btn_buy_satchel, BuyWeapon) 
        addEventHandler("onClientGUIClick", btn_buy_grenade, BuyWeapon) 
  
            guiWindowSetSizable(ShopWindow,false) 
    guiSetVisible(ShopWindow,false) 
end 
addEventHandler("onClientResourceStart", getRootElement(), CreateShopWindow) 
  
  
  
  
function BuyWeapon(button, state) 
  
    if (button == "left") then 
     
        if(source == btn_buy_chainsaw) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_chainsaw") 
        elseif(source == btn_buy_m4) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_m4")    
        elseif(source == btn_buy_ak) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_ak") 
        elseif(source == btn_buy_tec9) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_tec9") 
        elseif(source == btn_buy_mp5) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_mp5") 
        elseif(source == btn_buy_knife) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_knife") 
        elseif(source == btn_buy_uzi) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_uzi") 
        elseif(source == btn_buy_sniper) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_sniper") 
        elseif(source == btn_buy_shotgun) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_shotgun") 
        elseif(source == btn_buy_spaz12) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_spaz12") 
        elseif(source == btn_buy_deserteagle) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_deserteagle") 
        elseif(source == btn_buy_molotovcocktails) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_molotovcocktails") 
        elseif(source == btn_buy_rifle) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_rifle") 
        elseif(source == btn_buy_satchel) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_satchel") 
        elseif(source == btn_buy_grenade) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_grenade")   
        end 
     
    end 
end 
         
GUIEditor_Image[16] = guiCreateStaticImage(45,19,122,110,"images/H.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[17] = guiCreateStaticImage(330,16,123,119,"images/A.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[18] = guiCreateStaticImage(486,15,131,121,"images/J.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[19] = guiCreateStaticImage(187,17,124,117,"images/M.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[20] = guiCreateStaticImage(653,13,129,127,"images/S.png",false,GUIEditor_Window[1]) 
GUIEditor_Button[16] = guiCreateButton(63,125,82,27,"1000$",false,GUIEditor_Window[1]) 
  
GUIEditor_Button[17] = guiCreateButton(209,126,82,27,"2000$",false,GUIEditor_Window[1]) 
  
GUIEditor_Button[18] = guiCreateButton(355,125,82,27,"1500$",false,GUIEditor_Window[1]) 
  
GUIEditor_Button[19] = guiCreateButton(514,125,82,27,"2000$",false,GUIEditor_Window[1]) 
  
GUIEditor_Button[20] = guiCreateButton(677,125,82,27,"3000$",false,GUIEditor_Window[1]) 
  
GUIEditor_Label[3] = guiCreateLabel(10,371,804,22,"___________________________________________________________________________________________________________________",false,GUIEditor_Window[1]) 
guiLabelSetColor(GUIEditor_Label[3],255,0,0) 
  
  
  

---Server---

function BuyWeaponOnServer(weapon_name) 
  
    player_money      = getPlayerMoney(source) 
    player_account    = getPlayerAccount(source) 
  
        local price_chainsaw     = "400" 
        local price_m4          = "250" 
        local price_ak          = "200" 
        local price_tec9        = "450" 
        local price_mp5         = "150" 
        local price_knife       = "500" 
        local price_uzi         = "400" 
        local price_sniper      = "250" 
        local price_shotgun     = "200" 
        local price_spaz12      = "650" 
         local price_deserteagle = "150" 
        local price_molotovcocktails= "1.000" 
        local price_rifle       = "100" 
        local price_satchel     = "1.800" 
        local price_grenade     = "1.500" 
     
    if(getAccountData(player_account, "GunLicense") == true) then 
     
        if(weapon_name == "weapon_chainsaw") then 
            if(player_money >= tonumber(price_chainsaw)) then 
                giveWeapon(source, 9) 
                takePlayerMoney(source, tonumber(price_chainsaw)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
  
        elseif(weapon_name == "weapon_m4") then 
            if(player_money >= tonumber(price_m4)) then 
                giveWeapon(source, 31, 450) 
                takePlayerMoney(source, tonumber(price_m4)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
         
        elseif(weapon_name == "weapon_ak") then 
            if(player_money >= tonumber(price_ak)) then 
                giveWeapon(source, 30, 450) 
                takePlayerMoney(source, tonumber(price_ak)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
             
        elseif(weapon_name == "weapon_tec9") then 
            if(player_money >= tonumber(price_tec9)) then 
                giveWeapon(source, 32, 450) 
                takePlayerMoney(source, tonumber(price_tec9)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
             
        elseif(weapon_name == "weapon_mp5") then 
            if(player_money >= tonumber(price_mp5)) then 
                giveWeapon(source, 29, 450) 
                takePlayerMoney(source, tonumber(price_mp5)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
             
        elseif(weapon_name == "weapon_knife") then 
            if(player_money >= tonumber(price_knife)) then 
                giveWeapon(source, 4) 
                takePlayerMoney(source, tonumber(price_knife)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
             
        elseif(weapon_name == "weapon_uzi") then 
            if(player_money >= tonumber(price_uzi)) then 
                giveWeapon(source, 28, 450) 
                takePlayerMoney(source, tonumber(price_uzi)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
             
        elseif(weapon_name == "weapon_sniper") then 
            if(player_money >= tonumber(price_sniper)) then 
                giveWeapon(source, 34, 450) 
                takePlayerMoney(source, tonumber(price_sniper)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
             
        elseif(weapon_name == "weapon_shotgun") then 
            if(player_money >= tonumber(price_shotgun)) then 
                giveWeapon(source, 25, 450) 
                takePlayerMoney(source, tonumber(price_shotgun)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
             
        elseif(weapon_name == "weapon_spaz12") then 
            if(player_money >= tonumber(price_spaz12)) then 
                giveWeapon(source, 27, 450) 
                takePlayerMoney(source, tonumber(price_spaz12)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
             
        elseif(weapon_name == "weapon_deserteagle") then 
            if(player_money >= tonumber(price_deserteagle)) then 
                giveWeapon(source, 24, 450) 
                takePlayerMoney(source, tonumber(price_deserteagle)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
             
        elseif(weapon_name == "weapon_molotovcocktails") then 
            if(player_money >= tonumber(price_molotovcocktails)) then 
                giveWeapon(source, 18, 10) 
                takePlayerMoney(source, tonumber(price_molotovcocktails)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
             
        elseif(weapon_name == "weapon_rifle") then 
            if(player_money >= tonumber(price_rifle)) then 
                giveWeapon(source, 33, 200) 
                takePlayerMoney(source, tonumber(price_rifle)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
             
        elseif(weapon_name == "weapon_satchel") then 
            if(player_money >= tonumber(price_satchel)) then 
                giveWeapon(source, 39, 10) 
                takePlayerMoney(source, tonumber(price_satchel)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
             
        elseif(weapon_name == "weapon_grenade") then 
            if(player_money >= tonumber(price_grenade)) then 
                giveWeapon(source, 16, 10) 
                takePlayerMoney(source, tonumber(price_grenade)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
             
             
        end 
         
    end 
  
end 
addEvent("onClientBuyWeapon", true) 
addEventHandler("onClientBuyWeapon", getRootElement(), BuyWeaponOnServer) 

Edited by Guest
Link to comment

-- Client Side --

GUIEditor_Window = {} 
GUIEditor_Button = {} 
GUIEditor_Label = {} 
GUIEditor_Image = {} 
  
GUIEditor_Window[1] = guiCreateWindow(119,119,815,504,"ShopWeapon By KING-ABADY {Saudi}~{Zombie}",false) 
guiWindowSetSizable(GUIEditor_Window[1],false) 
-- guiSetVisible(GUIEditor_Window[1],false) 
  
GUIEditor_Image[1] = guiCreateStaticImage(203,162,85,78,"images/1.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[2] = guiCreateStaticImage(28,167,106,68,"images/2.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[3] = guiCreateStaticImage(505,390,117,61,"images/3.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[4] = guiCreateStaticImage(684,368,95,87,"images/4.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[5] = guiCreateStaticImage(60,269,88,78,"images/5.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[6] = guiCreateStaticImage(199,270,86,81,"images/20.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[7] = guiCreateStaticImage(320,282,135,59,"images/25.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[8] = guiCreateStaticImage(541,266,70,84,"images/26.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[9] = guiCreateStaticImage(32,403,125,66,"images/28.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[10] = guiCreateStaticImage(189,377,129,87,"images/29.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[11] = guiCreateStaticImage(336,400,117,63,"images/27.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[12] = guiCreateStaticImage(326,172,136,62,"images/30.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[13] = guiCreateStaticImage(493,171,153,56,"images/31.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[14] = guiCreateStaticImage(652,273,127,70,"images/32.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[15] = guiCreateStaticImage(683,166,113,70,"images/33.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[16] = guiCreateStaticImage(45,19,122,110,"images/H.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[17] = guiCreateStaticImage(330,16,123,119,"images/A.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[18] = guiCreateStaticImage(486,15,131,121,"images/J.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[19] = guiCreateStaticImage(187,17,124,117,"images/M.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[20] = guiCreateStaticImage(653,13,129,127,"images/S.png",false,GUIEditor_Window[1]) 
GUIEditor_Button[16] = guiCreateButton(63,125,82,27,"1000$",false,GUIEditor_Window[1]) 
GUIEditor_Button[17] = guiCreateButton(209,126,82,27,"2000$",false,GUIEditor_Window[1]) 
GUIEditor_Button[18] = guiCreateButton(355,125,82,27,"1500$",false,GUIEditor_Window[1]) 
GUIEditor_Button[19] = guiCreateButton(514,125,82,27,"2000$",false,GUIEditor_Window[1]) 
GUIEditor_Button[20] = guiCreateButton(677,125,82,27,"3000$",false,GUIEditor_Window[1]) 
GUIEditor_Label[1] = guiCreateLabel(9,149,803,15,"___________________________________________________________________________________________________________________",false,GUIEditor_Window[1]) 
guiLabelSetColor(GUIEditor_Label[1],0,0,255) 
GUIEditor_Label[2] = guiCreateLabel(9,258,803,15,"___________________________________________________________________________________________________________________",false,GUIEditor_Window[1]) 
guiLabelSetColor(GUIEditor_Label[2],0,255,0) 
GUIEditor_Label[3] = guiCreateLabel(10,371,804,22,"___________________________________________________________________________________________________________________",false,GUIEditor_Window[1]) 
guiLabelSetColor(GUIEditor_Label[3],255,0,0) 
  
btn_buy_deserteagle = guiCreateButton(61,240,83,23,"150$",false,GUIEditor_Window[1]) 
btn_buy_knife = guiCreateButton(200,239,83,23,"500$",false,GUIEditor_Window[1]) 
btn_buy_ak = guiCreateButton(359,239,83,23,"200$",false,GUIEditor_Window[1]) 
btn_buy_m4 = guiCreateButton(546,239,83,23,"250$",false,GUIEditor_Window[1]) 
btn_buy_mp5 = guiCreateButton(707,239,83,23,"150$",false,GUIEditor_Window[1]) 
btn_buy_grenade = guiCreateButton(58,352,83,23,"1500$",false,GUIEditor_Window[1]) 
btn_buy_uzi = guiCreateButton(200,352,83,23,"400$",false,GUIEditor_Window[1]) 
btn_buy_rifle = guiCreateButton(360,352,83,23,"100$",false,GUIEditor_Window[1]) 
btn_buy_molotovcocktails = guiCreateButton(546,351,83,23,"1000$",false,GUIEditor_Window[1]) 
btn_buy_tec9 = guiCreateButton(709,350,70,23,"450$",false,GUIEditor_Window[1]) 
btn_buy_spaz12 = guiCreateButton(61,467,83,23,"650$",false,GUIEditor_Window[1]) 
btn_buy_sniper = guiCreateButton(200,464,83,23,"250$",false,GUIEditor_Window[1]) 
btn_buy_shotgun = guiCreateButton(361,461,83,23,"200$",false,GUIEditor_Window[1]) 
btn_buy_chainsaw = guiCreateButton(547,460,83,23,"400$",false,GUIEditor_Window[1]) 
btn_buy_satchel = guiCreateButton(708,460,83,23,"1800$",false,GUIEditor_Window[1]) 
  
function BuyWeapon(button, state) 
    if (button == "left") then 
        if(source == btn_buy_chainsaw) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_chainsaw") 
        elseif(source == btn_buy_m4) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_m4")    
        elseif(source == btn_buy_ak) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_ak") 
        elseif(source == btn_buy_tec9) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_tec9") 
        elseif(source == btn_buy_mp5) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_mp5") 
        elseif(source == btn_buy_knife) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_knife") 
        elseif(source == btn_buy_uzi) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_uzi") 
        elseif(source == btn_buy_sniper) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_sniper") 
        elseif(source == btn_buy_shotgun) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_shotgun") 
        elseif(source == btn_buy_spaz12) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_spaz12") 
        elseif(source == btn_buy_deserteagle) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_deserteagle") 
        elseif(source == btn_buy_molotovcocktails) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_molotovcocktails") 
        elseif(source == btn_buy_rifle) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_rifle") 
        elseif(source == btn_buy_satchel) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_satchel") 
        elseif(source == btn_buy_grenade) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_grenade")  
        end 
    end 
end 
addEventHandler("onClientGUIClick", root, BuyWeapon) 

-- Server Side --

local price_chainsaw     = "400" 
local price_m4          = "250" 
local price_ak          = "200" 
local price_tec9        = "450" 
local price_mp5         = "150" 
local price_knife       = "500" 
local price_uzi         = "400" 
local price_sniper      = "250" 
local price_shotgun     = "200" 
local price_spaz12      = "650" 
local price_deserteagle = "150" 
local price_molotovcocktails= "1000" 
local price_rifle       = "100" 
local price_satchel     = "1800" 
local price_grenade     = "1500" 
  
function BuyWeaponOnServer(weapon_name) 
    local player_money = getPlayerMoney(source) 
    local player_account = getPlayerAccount(source) 
    
    if(getAccountData(player_account, "GunLicense") == true) then 
    
        if(weapon_name == "weapon_chainsaw") then 
            if(player_money >= tonumber(price_chainsaw)) then 
                giveWeapon(source, 9) 
                takePlayerMoney(source, tonumber(price_chainsaw)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
  
        elseif(weapon_name == "weapon_m4") then 
            if(player_money >= tonumber(price_m4)) then 
                giveWeapon(source, 31, 450) 
                takePlayerMoney(source, tonumber(price_m4)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
        
        elseif(weapon_name == "weapon_ak") then 
            if(player_money >= tonumber(price_ak)) then 
                giveWeapon(source, 30, 450) 
                takePlayerMoney(source, tonumber(price_ak)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
            
        elseif(weapon_name == "weapon_tec9") then 
            if(player_money >= tonumber(price_tec9)) then 
                giveWeapon(source, 32, 450) 
                takePlayerMoney(source, tonumber(price_tec9)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
            
        elseif(weapon_name == "weapon_mp5") then 
            if(player_money >= tonumber(price_mp5)) then 
                giveWeapon(source, 29, 450) 
                takePlayerMoney(source, tonumber(price_mp5)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
            
        elseif(weapon_name == "weapon_knife") then 
            if(player_money >= tonumber(price_knife)) then 
                giveWeapon(source, 4) 
                takePlayerMoney(source, tonumber(price_knife)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
            
        elseif(weapon_name == "weapon_uzi") then 
            if(player_money >= tonumber(price_uzi)) then 
                giveWeapon(source, 28, 450) 
                takePlayerMoney(source, tonumber(price_uzi)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
            
        elseif(weapon_name == "weapon_sniper") then 
            if(player_money >= tonumber(price_sniper)) then 
                giveWeapon(source, 34, 450) 
                takePlayerMoney(source, tonumber(price_sniper)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
            
        elseif(weapon_name == "weapon_shotgun") then 
            if(player_money >= tonumber(price_shotgun)) then 
                giveWeapon(source, 25, 450) 
                takePlayerMoney(source, tonumber(price_shotgun)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
            
        elseif(weapon_name == "weapon_spaz12") then 
            if(player_money >= tonumber(price_spaz12)) then 
                giveWeapon(source, 27, 450) 
                takePlayerMoney(source, tonumber(price_spaz12)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
            
        elseif(weapon_name == "weapon_deserteagle") then 
            if(player_money >= tonumber(price_deserteagle)) then 
                giveWeapon(source, 24, 450) 
                takePlayerMoney(source, tonumber(price_deserteagle)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
            
        elseif(weapon_name == "weapon_molotovcocktails") then 
            if(player_money >= tonumber(price_molotovcocktails)) then 
                giveWeapon(source, 18, 10) 
                takePlayerMoney(source, tonumber(price_molotovcocktails)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
            
        elseif(weapon_name == "weapon_rifle") then 
            if(player_money >= tonumber(price_rifle)) then 
                giveWeapon(source, 33, 200) 
                takePlayerMoney(source, tonumber(price_rifle)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
            
        elseif(weapon_name == "weapon_satchel") then 
            if(player_money >= tonumber(price_satchel)) then 
                giveWeapon(source, 39, 10) 
                takePlayerMoney(source, tonumber(price_satchel)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
            
        elseif(weapon_name == "weapon_grenade") then 
            if(player_money >= tonumber(price_grenade)) then 
                giveWeapon(source, 16, 10) 
                takePlayerMoney(source, tonumber(price_grenade)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
        end 
    end 
end 
addEvent("onClientBuyWeapon", true) 
addEventHandler("onClientBuyWeapon", root, BuyWeaponOnServer) 

Link to comment
حط الميتا

<meta> 
    <info name="Weapon Shop" author="Ninguem , Stanley Sathler" description="" version="2.0.1" type="script"></info> 
    <script src="client.lua" type="client"></script> 
    <file src="images/1.png" /> 
    <file src="images/2.png" /> 
    <file src="images/3.png" /> 
    <file src="images/4.png" /> 
    <file src="images/5.png" /> 
    <file src="images/20.png" /> 
    <file src="images/25.png" /> 
    <file src="images/26.png" /> 
    <file src="images/27.png" /> 
    <file src="images/28.png" /> 
    <file src="images/29.png" /> 
    <file src="images/30.png" /> 
    <file src="images/31.png" /> 
    <file src="images/32.png" /> 
    <file src="images/33.png" /> 
    <file src="images/H.png" /> 
    <file src="images/A.png" /> 
    <file src="images/S.png" /> 
    <file src="images/J.png" /> 
    <file src="images/M.png" /> 
</meta> 
  

وش دخل الميتا

اتوقع الخطأ في ربط سيرفر معه كلينت

Link to comment
حط الميتا

<meta> 
    <info name="Weapon Shop" author="Ninguem , Stanley Sathler" description="" version="2.0.1" type="script"></info> 
    <script src="client.lua" type="client"></script> 
    <file src="images/1.png" /> 
    <file src="images/2.png" /> 
    <file src="images/3.png" /> 
    <file src="images/4.png" /> 
    <file src="images/5.png" /> 
    <file src="images/20.png" /> 
    <file src="images/25.png" /> 
    <file src="images/26.png" /> 
    <file src="images/27.png" /> 
    <file src="images/28.png" /> 
    <file src="images/29.png" /> 
    <file src="images/30.png" /> 
    <file src="images/31.png" /> 
    <file src="images/32.png" /> 
    <file src="images/33.png" /> 
    <file src="images/H.png" /> 
    <file src="images/A.png" /> 
    <file src="images/S.png" /> 
    <file src="images/J.png" /> 
    <file src="images/M.png" /> 
</meta> 
  

وش دخل الميتا

اتوقع الخطأ في ربط سيرفر معه كلينت

أنت مو حاط ملف السيرفر بالميتا

    "Weapon Shop" author="Ninguem , Stanley Sathler" description="" version="2.0.1" type="script">
    

Link to comment

-- Server Side --

local price_chainsaw     = "400" 
local price_m4          = "250" 
local price_ak          = "200" 
local price_tec9        = "450" 
local price_mp5         = "150" 
local price_knife       = "500" 
local price_uzi         = "400" 
local price_sniper      = "250" 
local price_shotgun     = "200" 
local price_spaz12      = "650" 
local price_deserteagle = "150" 
local price_molotovcocktails= "1000" 
local price_rifle       = "100" 
local price_satchel     = "1800" 
local price_grenade     = "1500" 
  
function BuyWeaponOnServer(weapon_name) 
    local player_money = getPlayerMoney(source) 
  
        if(weapon_name == "weapon_chainsaw") then 
            if(player_money >= tonumber(price_chainsaw)) then 
                giveWeapon(source, 9) 
                takePlayerMoney(source, tonumber(price_chainsaw)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
  
        elseif(weapon_name == "weapon_m4") then 
            if(player_money >= tonumber(price_m4)) then 
                giveWeapon(source, 31, 450) 
                takePlayerMoney(source, tonumber(price_m4)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
        
        elseif(weapon_name == "weapon_ak") then 
            if(player_money >= tonumber(price_ak)) then 
                giveWeapon(source, 30, 450) 
                takePlayerMoney(source, tonumber(price_ak)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
            
        elseif(weapon_name == "weapon_tec9") then 
            if(player_money >= tonumber(price_tec9)) then 
                giveWeapon(source, 32, 450) 
                takePlayerMoney(source, tonumber(price_tec9)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
            
        elseif(weapon_name == "weapon_mp5") then 
            if(player_money >= tonumber(price_mp5)) then 
                giveWeapon(source, 29, 450) 
                takePlayerMoney(source, tonumber(price_mp5)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
            
        elseif(weapon_name == "weapon_knife") then 
            if(player_money >= tonumber(price_knife)) then 
                giveWeapon(source, 4) 
                takePlayerMoney(source, tonumber(price_knife)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
            
        elseif(weapon_name == "weapon_uzi") then 
            if(player_money >= tonumber(price_uzi)) then 
                giveWeapon(source, 28, 450) 
                takePlayerMoney(source, tonumber(price_uzi)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
            
        elseif(weapon_name == "weapon_sniper") then 
            if(player_money >= tonumber(price_sniper)) then 
                giveWeapon(source, 34, 450) 
                takePlayerMoney(source, tonumber(price_sniper)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
            
        elseif(weapon_name == "weapon_shotgun") then 
            if(player_money >= tonumber(price_shotgun)) then 
                giveWeapon(source, 25, 450) 
                takePlayerMoney(source, tonumber(price_shotgun)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
            
        elseif(weapon_name == "weapon_spaz12") then 
            if(player_money >= tonumber(price_spaz12)) then 
                giveWeapon(source, 27, 450) 
                takePlayerMoney(source, tonumber(price_spaz12)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
            
        elseif(weapon_name == "weapon_deserteagle") then 
            if(player_money >= tonumber(price_deserteagle)) then 
                giveWeapon(source, 24, 450) 
                takePlayerMoney(source, tonumber(price_deserteagle)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
            
        elseif(weapon_name == "weapon_molotovcocktails") then 
            if(player_money >= tonumber(price_molotovcocktails)) then 
                giveWeapon(source, 18, 10) 
                takePlayerMoney(source, tonumber(price_molotovcocktails)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
            
        elseif(weapon_name == "weapon_rifle") then 
            if(player_money >= tonumber(price_rifle)) then 
                giveWeapon(source, 33, 200) 
                takePlayerMoney(source, tonumber(price_rifle)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
            
        elseif(weapon_name == "weapon_satchel") then 
            if(player_money >= tonumber(price_satchel)) then 
                giveWeapon(source, 39, 10) 
                takePlayerMoney(source, tonumber(price_satchel)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
            
        elseif(weapon_name == "weapon_grenade") then 
            if(player_money >= tonumber(price_grenade)) then 
                giveWeapon(source, 16, 10) 
                takePlayerMoney(source, tonumber(price_grenade)) 
                outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) 
            else 
                outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) 
            end 
      end 
end 
addEvent("onClientBuyWeapon", true) 
addEventHandler("onClientBuyWeapon", root, BuyWeaponOnServer) 

-- Client Side --

GUIEditor_Window = {} 
GUIEditor_Button = {} 
GUIEditor_Label = {} 
GUIEditor_Image = {} 
  
GUIEditor_Window[1] = guiCreateWindow(119,119,815,504,"ShopWeapon By KING-ABADY {Saudi}~{Zombie}",false) 
guiWindowSetSizable(GUIEditor_Window[1],false) 
guiSetVisible(GUIEditor_Window[1],false) 
  
GUIEditor_Image[1] = guiCreateStaticImage(203,162,85,78,"images/1.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[2] = guiCreateStaticImage(28,167,106,68,"images/2.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[3] = guiCreateStaticImage(505,390,117,61,"images/3.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[4] = guiCreateStaticImage(684,368,95,87,"images/4.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[5] = guiCreateStaticImage(60,269,88,78,"images/5.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[6] = guiCreateStaticImage(199,270,86,81,"images/20.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[7] = guiCreateStaticImage(320,282,135,59,"images/25.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[8] = guiCreateStaticImage(541,266,70,84,"images/26.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[9] = guiCreateStaticImage(32,403,125,66,"images/28.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[10] = guiCreateStaticImage(189,377,129,87,"images/29.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[11] = guiCreateStaticImage(336,400,117,63,"images/27.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[12] = guiCreateStaticImage(326,172,136,62,"images/30.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[13] = guiCreateStaticImage(493,171,153,56,"images/31.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[14] = guiCreateStaticImage(652,273,127,70,"images/32.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[15] = guiCreateStaticImage(683,166,113,70,"images/33.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[16] = guiCreateStaticImage(45,19,122,110,"images/H.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[17] = guiCreateStaticImage(330,16,123,119,"images/A.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[18] = guiCreateStaticImage(486,15,131,121,"images/J.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[19] = guiCreateStaticImage(187,17,124,117,"images/M.png",false,GUIEditor_Window[1]) 
GUIEditor_Image[20] = guiCreateStaticImage(653,13,129,127,"images/S.png",false,GUIEditor_Window[1]) 
GUIEditor_Button[16] = guiCreateButton(63,125,82,27,"1000$",false,GUIEditor_Window[1]) 
GUIEditor_Button[17] = guiCreateButton(209,126,82,27,"2000$",false,GUIEditor_Window[1]) 
GUIEditor_Button[18] = guiCreateButton(355,125,82,27,"1500$",false,GUIEditor_Window[1]) 
GUIEditor_Button[19] = guiCreateButton(514,125,82,27,"2000$",false,GUIEditor_Window[1]) 
speed = guiCreateButton(677,125,82,27,"3000$",false,GUIEditor_Window[1]) 
GUIEditor_Label[1] = guiCreateLabel(9,149,803,15,"___________________________________________________________________________________________________________________",false,GUIEditor_Window[1]) 
guiLabelSetColor(GUIEditor_Label[1],0,0,255) 
GUIEditor_Label[2] = guiCreateLabel(9,258,803,15,"___________________________________________________________________________________________________________________",false,GUIEditor_Window[1]) 
guiLabelSetColor(GUIEditor_Label[2],0,255,0) 
GUIEditor_Label[3] = guiCreateLabel(10,371,804,22,"___________________________________________________________________________________________________________________",false,GUIEditor_Window[1]) 
guiLabelSetColor(GUIEditor_Label[3],255,0,0) 
  
btn_buy_deserteagle = guiCreateButton(61,240,83,23,"150$",false,GUIEditor_Window[1]) 
btn_buy_knife = guiCreateButton(200,239,83,23,"500$",false,GUIEditor_Window[1]) 
btn_buy_ak = guiCreateButton(359,239,83,23,"200$",false,GUIEditor_Window[1]) 
btn_buy_m4 = guiCreateButton(546,239,83,23,"250$",false,GUIEditor_Window[1]) 
btn_buy_mp5 = guiCreateButton(707,239,83,23,"150$",false,GUIEditor_Window[1]) 
btn_buy_grenade = guiCreateButton(58,352,83,23,"1500$",false,GUIEditor_Window[1]) 
btn_buy_uzi = guiCreateButton(200,352,83,23,"400$",false,GUIEditor_Window[1]) 
btn_buy_rifle = guiCreateButton(360,352,83,23,"100$",false,GUIEditor_Window[1]) 
btn_buy_molotovcocktails = guiCreateButton(546,351,83,23,"1000$",false,GUIEditor_Window[1]) 
btn_buy_tec9 = guiCreateButton(709,350,70,23,"450$",false,GUIEditor_Window[1]) 
btn_buy_spaz12 = guiCreateButton(61,467,83,23,"650$",false,GUIEditor_Window[1]) 
btn_buy_sniper = guiCreateButton(200,464,83,23,"250$",false,GUIEditor_Window[1]) 
btn_buy_shotgun = guiCreateButton(361,461,83,23,"200$",false,GUIEditor_Window[1]) 
btn_buy_chainsaw = guiCreateButton(547,460,83,23,"400$",false,GUIEditor_Window[1]) 
btn_buy_satchel = guiCreateButton(708,460,83,23,"1800$",false,GUIEditor_Window[1]) 
  
function BuyWeapon(button, state) 
    if (button == "left") then 
        if(source == btn_buy_chainsaw) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_chainsaw") 
        elseif(source == btn_buy_m4) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_m4")   
        elseif(source == btn_buy_ak) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_ak") 
        elseif(source == btn_buy_tec9) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_tec9") 
        elseif(source == btn_buy_mp5) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_mp5") 
        elseif(source == btn_buy_knife) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_knife") 
        elseif(source == btn_buy_uzi) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_uzi") 
        elseif(source == btn_buy_sniper) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_sniper") 
        elseif(source == btn_buy_shotgun) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_shotgun") 
        elseif(source == btn_buy_spaz12) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_spaz12") 
        elseif(source == btn_buy_deserteagle) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_deserteagle") 
        elseif(source == btn_buy_molotovcocktails) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_molotovcocktails") 
        elseif(source == btn_buy_rifle) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_rifle") 
        elseif(source == btn_buy_satchel) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_satchel") 
        elseif(source == btn_buy_grenade) then 
            triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_grenade") 
        end 
    end 
end 
addEventHandler("onClientGUIClick", root, BuyWeapon) 
  
bindKey("F2", "down", 
function() 
     guiSetVisible(GUIEditor_Window[1], not guiGetVisible(GUIEditor_Window[1])) 
     showCursor(guiGetVisible(GUIEditor_Window[1])) 
     guiSetInputEnabled(guiGetVisible(GUIEditor_Window[1])) 
end) 

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