Dinossauro Posted October 7, 2012 Share Posted October 7, 2012 I have a script that is killmessages. I have a server and wanted to race that deaths and stay on the right side that showed up the colors of whom died, because only appears: # FF0000, killmessages_server.lua local config = { ["lines"] = 5, ["startY"] = 0.35, ["textHeight"] = 16, ["iconHeight"] = 20, ["iconSpacing"] = 4, ["defaultWeapon"] = 255, ["fadeTime"] = 5000, ["startFade"] = 15000, ["align"] = "right", ["startX"] = -10 } local default = { ["lines"] = 5, ["startY"] = 0.25, ["textHeight"] = 16, ["iconHeight"] = 20, ["iconSpacing"] = 4, ["defaultWeapon"] = 255, ["fadeTime"] = 5000, ["startFade"] = 15000, ["align"] = "right", ["startX"] = -10 } local vehicleIDs = { [50]=true,[49]=true,[31]=true,[38]=true,[52]=true } function KillMessages_onPlayerWasted ( totalammo, killer, killerweapon, bodypart ) ---These are special checks for certain kill types local usedVehicle if killerweapon == 19 and isElement(killer) then --rockets killerweapon = killer and getElementType ( killer ) == "player" and getPedWeapon(killer) if not killerweapon then killerweapon = 51 end elseif vehicleIDs[killerweapon] then --heliblades/rammed if ( isElement(killer) and getElementType ( killer ) == "vehicle" ) then usedVehicle = getElementModel ( killer ) killer = getVehicleOccupant ( killer, 0 ) end elseif ( killerweapon == 59 and isElement(killer) ) then if ( getElementType ( killer ) == "player" ) then local vehicle = getPedOccupiedVehicle(killer) if ( vehicle ) then usedVehicle = getElementModel ( vehicle ) end end end --finish this -- Got a killer? Print the normal "* X died" if not if ( killer and isElement(killer) and getElementType ( killer ) == "player" ) then local kr,kg,kb = getPlayerNametagColor ( killer ) if getPlayerTeam ( killer ) then kr,kg,kb = getTeamColor ( getPlayerTeam ( killer ) ) end -- Suicide? if (source == killer) then if not killerweapon then killerweapon = 255 end local triggered = triggerEvent ( "onPlayerKillMessage", source,false,killerweapon,bodypart ) --outputDebugString ( "Cancelled: "..tostring(triggered) ) if ( triggered ) then eventTriggered ( source,false,killerweapon,bodypart,true,usedVehicle) return end end local triggered = triggerEvent ( "onPlayerKillMessage", source,killer,killerweapon,bodypart ) --outputDebugString ( "Cancelled: "..tostring(triggered) ) if ( triggered ) then eventTriggered ( source,killer,killerweapon,bodypart,false,usedVehicle) end else local triggered = triggerEvent ( "onPlayerKillMessage", source,false,killerweapon,bodypart ) --outputDebugString ( "Cancelled: "..tostring(triggered) ) if ( triggered ) then eventTriggered ( source,false,killerweapon,bodypart,false,usedVehicle) end end end addEventHandler ( "onPlayerWasted", getRootElement(), KillMessages_onPlayerWasted ) addEvent ( "onPlayerKillMessage" ) function eventTriggered ( source,killer,weapon,bodypart,suicide,usedVehicle ) local wr,wg,wb = getPlayerNametagColor ( source ) if getPlayerTeam ( source ) then wr,wg,wb = getTeamColor ( getPlayerTeam ( source ) ) end local kr,kg,kb = false,false,false if ( killer ) then kr,kg,kb = getPlayerNametagColor ( killer ) if getPlayerTeam ( killer ) then kr,kg,kb = getTeamColor ( getPlayerTeam ( killer ) ) end end if ( usedVehicle ) then weapon = usedVehicle end outputKillMessage ( source, wr,wg,wb,killer,kr,kg,kb,weapon ) -- local extra = "" if ( usedVehicle ) then extra = " (Vehicle)" end if ( killer ) then if suicide then local weaponName = getWeaponNameFromID ( weapon ) if weaponName then outputConsoleKillMessage ( "* "..getPlayerName(source).." killed himself. ("..weaponName..")" ) else outputConsoleKillMessage ( "* "..getPlayerName(source).." killed himself."..extra ) end else local weaponName = getWeaponNameFromID ( weapon ) if weaponName then outputConsoleKillMessage ( "* "..getPlayerName(killer).." killed "..getPlayerName(source)..". ("..weaponName..")" ) else outputConsoleKillMessage ( "* "..getPlayerName(killer).." killed "..getPlayerName(source).."."..extra ) end end else outputConsoleKillMessage ( "* "..getPlayerName(source).." died."..extra ) end -- end function outputConsoleKillMessage ( text ) outputConsole ( text ) end function outputKillMessage ( killed, wr,wg,wb,killer,kr,kg,kb,weapon,width,resource ) if ( resource ) then resource = getResourceName(resource) end if not isElement(killed) then outputDebugString ( "outputKillMessage - Invalid 'wasted' player specified",0,0,0,100) return false end if not getElementType(killed) == "player" then outputDebugString ( "outputKillMessage - Invalid 'wasted' player specified",0,0,0,100) return false end return triggerClientEvent(getRootElement(),"onClientPlayerKillMessage",killed,killer,weapon,wr,wg,wb,kr,kg,kb,width,resource ) end function outputMessage ( message, visibleTo, r, g, b, font ) if type(message) ~= "string" and type(message) ~= "table" then outputDebugString ( "outputMessage - Bad 'message' argument", 0, 112, 112, 112 ) return false end if not isElement(visibleTo) then outputDebugString ( "outputMessage - Bad argument", 0, 112, 112, 112 ) return false end --Turn any resources into resource names if type(message) == "table" then for i,part in ipairs(message) do if type(part) == "table" and part[1] == "image" then if part.resource then message.resourceName = getResourceName(part.resource) else part.resourceName = getResourceName(sourceResource) end end end end return triggerClientEvent ( visibleTo, "doOutputMessage", visibleTo, message, r, g, b, font ) end function setKillMessageStyle ( startX,startY,align,lines,fadeStart,fadeAnimTime ) if ( not startX ) then startX = default.startX end if ( not startY ) then startY = default.startY end if ( not align ) then startY = align.startY end if ( not lines ) then lines = default.lines end if ( not fadeStart ) then fadeStart = default.startFade end if ( not fadeAnimTime ) then fadeAnimTime = default.fadeTime end config.startX = startX config.startY = startY config.align = align config.lines = lines config.startFade = fadeStart config.fadeTime = fadeAnimTime for k,v in ipairs(getElementsByType"player") do triggerClientEvent(v,"doSetKillMessageStyle",v,config.startX,config.startY,config.alignX,config.lines,config.startFade,config.fadeTime) end return true end addEvent ("onClientKillmessagesLoaded",true) addEventHandler ( "onClientKillmessagesLoaded", getRootElement(), function() triggerClientEvent(source,"doSetKillMessageStyle",source,config.startX,config.startY,config.alignX,config.lines,config.startFade,config.fadeTime) end ) killmessages_client.lua addEvent ("onClientPlayerKillMessage",true) function onClientPlayerKillMessage ( killer,weapon,wr,wg,wb,kr,kg,kb,width,resource ) if wasEventCancelled() then return end outputKillMessage ( source, wr,wg,wb,killer,kr,kg,kb,weapon,width,resource ) end addEventHandler ("onClientPlayerKillMessage",getRootElement(),onClientPlayerKillMessage) function outputKillMessage ( source, wr,wg,wb,killer,kr,kg,kb,weapon,width,resource ) if not iconWidths[weapon] then if type(weapon) ~= "string" then weapon = 999 end end local killerName local wastedName if not tonumber(wr) then wr = 255 end if not tonumber(wg) then wg = 255 end if not tonumber(wb) then wb = 255 end if not tonumber(kr) then kr = 255 end if not tonumber(kg) then kg = 255 end if not tonumber(kb) then kb = 255 end if ( source ) then if isElement ( source ) then if getElementType ( source ) == "player" then wastedName = getPlayerName ( source ) else outputDebugString ( "outputKillMessage - Invalid 'wasted' player specified",0,0,0,100) return false end elseif type(source) == "string" then wastedName = source end else outputDebugString ( "outputKillMessage - Invalid 'wasted' player specified",0,0,0,100) return false end if ( killer ) then if isElement ( killer ) then if getElementType ( killer ) == "player" then killerName = getPlayerName ( killer ) else outputDebugString ( "outputKillMessage - Invalid 'killer' player specified",0,0,0,100) return false end elseif type(killer) == "string" then killerName = killer else killerName = "" end else killerName = "" end --create the new text if not killerName then killerName = "" end return outputMessage ( {killerName, {"padding",width=3}, {"icon",id=weapon}, {"padding",width=3},{"color",r=wr,g=wg,b=wb}, wastedName}, kr,kg,kb ) end gui.lua local customKills = {} local config = { ["lines"] = 5, ["startY"] = 0.35, ["textHeight"] = 16, ["iconPosOffY"] = -10, ["iconHeight"] = 20, ["iconSpacing"] = 4, ["defaultWeapon"] = 255, ["fadeTime"] = 5000, ["startFade"] = 15000, ["align"] = "right", ["startX"] = -10 } local default = { ["lines"] = 5, ["startY"] = 0.25, ["textHeight"] = 16, ["iconPosOffY"] = -10, ["iconHeight"] = 20, ["iconSpacing"] = 4, ["defaultWeapon"] = 255, ["fadeTime"] = 5000, ["startFade"] = 15000, ["align"] = "right", ["startX"] = -10 } local endTime local screenX,screenY = guiGetScreenSize () local contentMessages = {} local fadingLines = {} --- local iconOrder = {} function setupTextOnStart ( resource ) if resource ~= getThisResource() then return end triggerServerEvent ( "onClientKillmessagesLoaded", getLocalPlayer() ) end addEventHandler ( "onClientResourceStart", getRootElement(), setupTextOnStart ) addEvent ("doSetKillMessageStyle",true) function setKillMessageStyle ( startX,startY,align,lines,fadeStart,fadeAnimTime ) if ( not startX ) then startX = default.startX end if ( not startY ) then startY = default.startY end if ( not align ) then align = default.align end if ( not lines ) then lines = default.lines end if ( not fadeStart ) then fadeStart = default.startFade end if ( not fadeAnimTime ) then fadeAnimTime = default.fadeTime end config.startX = startX config.startY = startY config.align = align config.lines = lines config.startFade = fadeStart config.fadeTime = fadeAnimTime if #contentMessages ~= 0 then for i=1,config.lines do if contentMessages then destroyLine ( i ) end end end fadingLines = {} killMessages = {} if ( config.startY < 0 ) then config.startY = screenY - math.abs(config.startY*screenY) - (config.iconHeight*config.lines) config.startY = config.startY/screenY end createKillMessageGUI() return true end addEventHandler ( "doSetKillMessageStyle",getRootElement(),setKillMessageStyle) function createKillMessageGUI() local gap = config.iconHeight - config.textHeight gap = gap/2 for i=1,config.lines do local y = config.startY*screenY + (config.iconHeight*(i-1)) y = y + gap contentMessages = { dxText:create("",0,y) } end endTime = config.fadeTime + config.startFade end function shiftUpGUI() local i = 1 for i=config.lines,2,-1 do local y = config.startY*screenY + (config.iconHeight*(i-1)) + (config.iconHeight - config.textHeight)/2 local targetY = config.startY*screenY + (config.iconHeight*(i-2)) + (config.iconHeight - config.textHeight)/2 if contentMessages then for k,part in ipairs(contentMessages) do local x,realY = getWidgetPosition(part) local diffY = realY - y setWidgetPosition(part,x,targetY + diffY) end end end for i=1,config.lines-1 do ---shift up the alpha too local tick = fadingLines[i+1] fadingLines = tick fadingLines[i+1] = nil end end addEvent ( "doOutputMessage", true ) function outputMessage ( message, r, g, b, font ) if type(message) ~= "string" and type(message) ~= "table" then outputDebugString ( "outputMessage - Bad 'message' argument", 0, 112, 112, 112 ) return false end if type(font) ~= "string" then font = "default" end r = tonumberĀ® or 255 g = tonumber(g) or 255 b = tonumber(b) or 255 ---shift everything up shiftUpGUI() --Delete the first line destroyLine (1) table.remove ( contentMessages, 1 ) if type(message) == "string" then message = {message} end local y = config.startY*screenY + (config.iconHeight*(config.lines-1)) + (config.iconHeight - config.textHeight)/2 local startX = config.startX if startX < 1 and startX > -1 then --auto calculate whether its relative or absolute startX = screenX/startX --make it relative end if startX < 0 then startX = screenX + startX end for i,part in ipairs(message) do if type(part) == "table" and part[1] == "image" then if not part.resource and not part.resourceName then part.resource = sourceResource end end end drawLine ( message, startX, y, config.align, config.lines, r, g, b, font, 1 ) fadeLine ( config.lines ) end addEventHandler ( "doOutputMessage", getRootElement(), outputMessage ) function drawLine ( message, x,y, align, line, r, g, b, font, scale ) --First draw it and work out the width local width = 0 contentMessages[line] = {} for i,part in ipairs(message) do if type(part) == "string" then local text = dxText:create ( part, width, y, false ) text:font ( font ) text:scale ( scale ) text:type("shadow",1) text:align"left" text:color ( r,g,b ) table.insert ( contentMessages[line], text ) width = width + text:extent() elseif part[1] == "icon" then local iconWidth = part.width or iconWidths[part.id or -1] or iconWidths[255] local iconHeight = part.height or config.iconHeight local image = dxImage:create ( icons[part.id or 0] or icons[255], width, y + (part.posOffY or config.iconPosOffY), iconWidth, iconHeight, false ) image:color ( part.r or 255, part.g or 255, part.b or 255 ) image:rotation ( part.rot or 0, part.rotOffX or 0, part.rotOffY or 0 ) width = width + iconWidth table.insert ( contentMessages[line], image ) elseif part[1] == "image" then if part.width and part.path then if part.resourceName then part.resource = getResourceFromName(tostring(part.resourceName)) or part.resource end local image = dxImage:create ( ":"..getResourceName(part.resource).."/"..part.path, width, y + (part.posOffY or config.iconPosOffY), part.width, part.height or config.iconHeight, false ) image:color ( part.r or 255, part.g or 255, part.b or 255 ) image:rotation ( part.rot or 0, part.rotOffX or 0, part.rotOffY or 0 ) width = width + part.width table.insert ( contentMessages[line], image ) end elseif part[1] == "color" or part[1] == "colour" then r = part.r or r g = part.g or g b = part.b or b elseif part[1] == "padding" then width = width + part.width or 0 end contentMessages[line].scale = scale end --Now reposition everything properly if align == "center" or align == "centre" then x = x - width/2 elseif align == "right" then x = x - width end for i,widget in ipairs(contentMessages[line]) do local wx,wy = getWidgetPosition ( widget ) setWidgetPosition ( widget, x + wx, wy ) end return true end function fadeLine ( line ) setLineAlpha ( line, 1 ) fadingLines[line] = getTickCount() end ----- addEventHandler ( "onClientRender",getRootElement(), function() for line,originalTick in pairs(fadingLines) do local tickDifference = getTickCount() - originalTick if tickDifference > endTime then destroyLine ( line ) setLineAlpha ( line, 1 ) fadingLines[line] = nil elseif tickDifference > config.startFade then local fadeTimeDifference = tickDifference - config.startFade --calculate the alpha local newAlpha = 1 - fadeTimeDifference/config.fadeTime --Set all the alphas setLineAlpha ( line, newAlpha ) end end end ) function setLineAlpha ( line, alpha ) for i,part in ipairs(contentMessages[line]) do setWidgetAlpha ( part, alpha ) end end function destroyLine ( line ) for k,part in ipairs(contentMessages[line]) do destroyWidget(part) end contentMessages[line] = {} end function destroyWidget ( widget ) if isElement(widget) then destroyElement ( widget ) elseif type(widget) == "table" and widget.destroy then widget:destroy() end end function getWidgetPosition ( widget ) if isElement(widget) then return guiGetPosition ( widget, false ) elseif type(widget) == "table" and widget.position then return widget:position() end end function setWidgetPosition ( widget, x, y ) if isElement(widget) then return guiSetPosition ( widget, x, y, false ) elseif type(widget) == "table" and widget.position then return widget:position(x,y,false) end end function setWidgetAlpha ( widget, alpha ) if isElement(widget) then guiSetAlpha ( widget, alpha ) elseif type(widget) == "table" and widget.color then local r,g,b = widget:color() widget:color(r,g,b,alpha*255) end end THANKS! Link to comment
manve1 Posted October 7, 2012 Share Posted October 7, 2012 mate use LUA codes and everyone has "killmessages" in their mta, its default created by mta team. Link to comment
GTX Posted October 7, 2012 Share Posted October 7, 2012 Use [ lua] [/lua] tags. You'll need to edit textlib.lua to make names coloured. Link to comment
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