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dxDrawImage resolution


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Hello.

Is it possible to stretch dxImage to the screen resolution?

For example, 128x128 image looks different on 800x600 resolution and 1920x1080 resolution.

How to stretch the image to fit the screen resolution?

Is there any ideas?

Thank you.

local fScreenX, fScreenY = guiGetScreenSize(); 
  
addEventHandler( 'onClientRender', root, 
    function() 
        dxDrawImage( 0.5 * fScreenX, 0.5 * fScreenY,  0.5 * fScreenX, 0.5 * fScreenY, 'image.png' ); 
    end 
) 

Should working in any resolutions.

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