Jump to content

Items


Arsilex

Recommended Posts

Bueno tengo esto

addEvent( "items:present", true ) 
addEventHandler( "items:present", root, 
function( slot, item, playerto ) 
    local item = get( source )[ slot ] 
    if item then 
        local id = item.item 
        local name = item.name or getName( id ) 
        give(  playerto, slot ) 
        exports.chat:me( source, "tiro su " .. name .. "." ) 
    end 
end 
  
) 

-- El codigo... 
window = guiCreateWindow(376,591,270,143,"Dar item",false) 
guiSetVisible( window, false ) 
memo = guiCreateEdit(54,59,158,36,"t",false,window) 
label = guiCreateLabel(52,21,164,34,"Escribe el nombre del jugador\n al que le quieres dar el item",false,window) 
guiLabelSetColor(label,0,200,0) 
guiLabelSetVerticalAlign(label,"top") 
guiLabelSetHorizontalAlign(label,"left",false) 
aceptar = guiCreateButton(22,107,96,26,"Aceptar",false,window) 
cancelar = guiCreateButton(153,107,96,26,"Cancelar",false,window) 
--------------- 
-- funciones -- 
--------------- 
function openGiveItemGUI( player, item ) 
    guiSetVisible( window, true ) 
    showCursor( true ) 
    guiSetInputEnabled( true ) 
    setElementData( player, "item", item ) 
    guiSetText( memo, "" ) 
end 
  
function onAccept() 
    item = getElementData( getLocalPlayer(), "item" ) 
    playerto = guiGetText( memo ):gsub( " ", "_" ) 
    playerto = tostring( playerto ) 
    outputDebugString( playerto ) 
    triggerServerEvent( "items:present", getLocalPlayer(), item, playerto ) 
    guiSetVisible( window, false ) 
    --showCursor( false ) 
    guiSetInputEnabled( false ) 
end 
addEventHandler( "onClientGUIClick", aceptar, onAccept, false ) 
  
function onCancel() 
    guiSetVisible( window, false ) 
    --showCursor( false ) 
    guiSetInputEnabled( false ) 
end 
addEventHandler( "onClientGUIClick", cancelar, onCancel, false ) 

por que al poner el id se quita el item pero no se le pone al otro :S?

Link to comment

alguen tiene alguna idea de como hacerlo

addEvent( "items:present", true ) 
addEventHandler( "items:present", root, 
function( slot, item, playerto ) 
    local item = get( source )[ slot ] 
    if item then 
        local id = item.item 
        local name = item.name or getName( id ) 
        give(  playerto, slot ) 
        exports.chat:me( source, "tiro su " .. name .. "." ) 
    end 
end 
  
) 

es lo que me me falla que no le da el item a playerto

Link to comment
function give( element, item, value, name ) 
    -- we need a base to work on 
    if load( element ) then 
        -- we need at least item and value 
        if type( item ) == 'number' and ( type( value ) == "number" or type( value ) == "string" ) then 
            -- name can be optional, though if it's not, we need to escape it 
            name2 = "NULL" 
            if name then 
                name2 = "'" .. exports.sql:escape_string( tostring( name ) ) .. "'" 
            else 
                name = nil 
            end 
             
            -- we need to know our item index 
            local index, error = exports.sql:query_insertid( "INSERT INTO items (owner, item, value, name) VALUES (" .. getID( element ) .. ", " .. item .. ", '%s', " .. name2 .. ")", value ) 
            if index then 
                -- add at the last position as a new item 
                table.insert( data[ element ].items, { index = index, item = item, value = value, name = name } ) 
                 
                -- tell everyone who wants to know 
                notify( element ) 
                 
                return true 
            end 
            return false, "MySQL Query failed" 
        end 
        return false, "Invalid Parameters" 
    end 
    return false, "Unable to load element" 
end 

Ningun error

Link to comment
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...