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[Help] Spawn Marker Error.


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I made spawn markers it's supposed that when you spawn a car it gets spawned with a certain rotation and with certain colors and if you spawn another car it still does the same functions but it destorys the previous car.

My problem is:

1. it spawns the car with the 1st color only I need to make it with the 2 colors

2.it spawns cars from all markers not just this marker in the same rotation. example: I have four medic spawn markers they all spawn in the same rotation

3.When I edit the script to make each marker spawn in it's own rotation, when I spawn the previous car doesn't get destroyed.

Client:

local marker = createMarker(429, -1904, 2, 'cylinder', 1.5, 10, 10, 200, 200) 
  
local vehicles = {"Rancher", "HPV1000", "Police LV", "Police LS", "Police SF", "S.W.A.T.", "Police Ranger", "Enforcer", "Cheetah"} 
  
function createVehGui () 
    MainGui = guiCreateWindow(408,203,240,349,"SWAT Spawn Marker",false) 
    guiWindowSetSizable ( MainGui, false ) 
    VehGrid = guiCreateGridList(14,32,180,256,false,MainGui) 
    guiGridListSetSelectionMode(VehGrid,2) 
    _bikes = guiGridListAddColumn(VehGrid,"Vehicles",0.85) 
    Spawn = guiCreateButton(15,305,96,35,"Spawn",false,MainGui) 
    guiSetFont(Spawn,"clear-normal") 
    Cancel = guiCreateButton(128,305,96,35,"Cancel",false,MainGui) 
    guiSetFont(Cancel,"clear-normal") 
    for index, vehicle in ipairs(vehicles) do 
        local row = guiGridListAddRow (VehGrid) 
        guiGridListSetItemText ( VehGrid, row, _bikes, tostring(vehicle), false, false ) 
    end 
end 
  
addEventHandler ( "onClientMarkerHit", marker, 
    function ( hitElement ) 
       if ( getTeamName(getPlayerTeam(hitElement)) == "SWAT Team") then 
           if not isPedInVehicle ( hitElement ) then 
           if isPedOnGround (hitElement) then 
           if ( hitElement == localPlayer ) then 
                createVehGui ( hitElement ) 
           if ( MainGui ~= nil ) then 
                    guiSetVisible ( MainGui, true ) 
                    showCursor ( true ) 
                    guiSetInputEnabled ( true ) 
                    setElementFrozen ( hitElement, true ) 
                end 
        end 
    end 
end 
end 
end 
) 
  
addEventHandler("onClientGUIClick", root,  
function () 
        if (source == Spawn) then 
            local row,col = guiGridListGetSelectedItem(VehGrid) 
            if (row and col and row ~= -1 and col ~= -1) then 
                local vehicleName = guiGridListGetItemText(VehGrid, row, 1) 
                if vehicleName == "Rancher" then 
                    triggerServerEvent("spawnvehicleSWAT",localPlayer,490) 
                elseif vehicleName == "HPV1000" then 
                    triggerServerEvent("spawnvehicleSWAT",localPlayer,523) 
                    elseif vehicleName == "Police LV" then 
                    triggerServerEvent("spawnvehicleSWAT",localPlayer,598) 
                    elseif vehicleName == "Police LS" then 
                    triggerServerEvent("spawnvehicleSWAT",localPlayer,596) 
                    elseif vehicleName == "Police SF" then 
                    triggerServerEvent("spawnvehicleSWAT",localPlayer,597) 
                    elseif vehicleName == "S.W.A.T." then 
                    triggerServerEvent("spawnvehicleSWAT",localPlayer,601) 
                    elseif vehicleName == "Police Ranger" then 
                    triggerServerEvent("spawnvehicleSWAT",localPlayer,599) 
                    elseif vehicleName == "Enforcer" then 
                    triggerServerEvent("spawnvehicleSWAT",localPlayer,427) 
                                        elseif vehicleName == "Cheetah" then 
                                        triggerServerEvent("spawnvehicleSWAT",localPlayer,415) 
                end 
            else 
                outputChatBox("Error: Please, select a vehicle of list.",255,0,0) 
            end 
            elseif (source == Cancel) then 
                triggerEvent("closeWindow", root ) 
        end 
end 
) 
  
addEventHandler("onClientMarkerLeave", marker, 
function () 
        triggerEvent("closeWindow", root ) 
end 
) 
  
  
addEvent("closeWindow", true) 
addEventHandler("closeWindow", root,  
function () 
            guiSetVisible(MainGui, false) 
            showCursor(false) 
            guiSetInputEnabled(false) 
            setElementFrozen(localPlayer, false) 
end 
) 

Server:

local vehicles = { } 
  
addEvent ( "spawnvehicleSWAT", true ) 
addEventHandler ( "spawnvehicleSWAT", root, 
    function ( vehID ) 
     if ( isElement ( vehicles [ source ] ) ) then 
            destroyElement ( vehicles [ source ] ) 
        end  
     vehicles [ source ] = createVehicle ( vehID, getElementPosition ( source ) ) 
        if ( vehicles [ source ] ) then 
            setVehicleColor ( vehicles [ source ], 10, 10, 200 ) 
            setVehicleRotation ( vehicles [ source ], 0, 0, 0 ) 
        end 
      setTimer ( warpPedIntoVehicle, 200, 1, source, vehicles [ source ] ) 
        triggerClientEvent ( source, "closeWindow", root ) 
end 
) 

and here is another marker just in-case:

Client:

local marker = createMarker(1598.6999511719, -1626.4000244141, 12.5, 'cylinder', 1.5, 55, 97, 255, 200) 
  
local vehicles = {"Police LS", "Police SF","Police LV","Police Ranger"} 
  
function createVehGui () 
    MainGui = guiCreateWindow(408,203,240,349,"Police Spawn",false) 
    guiWindowSetSizable ( MainGui, false ) 
    VehGrid = guiCreateGridList(14,32,180,256,false,MainGui) 
    guiGridListSetSelectionMode(VehGrid,2) 
    _bikes = guiGridListAddColumn(VehGrid,"Vehicles",0.85) 
    Spawn = guiCreateButton(15,305,96,35,"Spawn",false,MainGui) 
    guiSetFont(Spawn,"clear-normal") 
    Cancel = guiCreateButton(128,305,96,35,"Cancel",false,MainGui) 
    guiSetFont(Cancel,"clear-normal") 
    for index, vehicle in ipairs(vehicles) do 
        local row = guiGridListAddRow (VehGrid) 
        guiGridListSetItemText ( VehGrid, row, _bikes, tostring(vehicle), false, false ) 
    end 
end 
  
addEventHandler ( "onClientMarkerHit", marker, 
    function ( hitElement ) 
       if ( getTeamName(getPlayerTeam(hitElement)) == "Police Service") then 
           if not isPedInVehicle ( hitElement ) then 
           if isPedOnGround ( hitElement ) then 
           if ( hitElement == localPlayer ) then 
                createVehGui ( hitElement ) 
           if ( MainGui ~= nil ) then 
                    guiSetVisible ( MainGui, true ) 
                    showCursor ( true ) 
                    guiSetInputEnabled ( true ) 
                    setElementFrozen ( hitElement, true ) 
                end 
        end 
    end 
end 
end 
end 
) 
  
addEventHandler("onClientGUIClick", root,  
function () 
        if (source == Spawn) then 
            local row,col = guiGridListGetSelectedItem(VehGrid) 
            if (row and col and row ~= -1 and col ~= -1) then 
                local vehicleName = guiGridListGetItemText(VehGrid, row, 1) 
                if vehicleName == "Police LV" then 
                    triggerServerEvent("spawnvehiclePOL",localPlayer,598) 
                    elseif vehicleName == "Police LS" then 
                    triggerServerEvent("spawnvehiclePOL",localPlayer,596) 
                    elseif vehicleName == "Police SF" then 
                    triggerServerEvent("spawnvehiclePOL",localPlayer,601) 
                    elseif vehicleName == "Police Ranger" then 
                                        triggerServerEvent("spawnvehiclePOL",localPlayer,599) 
                end 
            else 
                outputChatBox("Error: Please, select a vehicle of list.",255,0,0) 
            end 
            elseif (source == Cancel) then 
                triggerEvent("closeWindow", root ) 
        end 
end 
) 
  
addEventHandler("onClientMarkerLeave", marker, 
function () 
        triggerEvent("closeWindow", root ) 
end 
) 
  
  
addEvent("closeWindow", true) 
addEventHandler("closeWindow", root,  
function () 
            guiSetVisible(MainGui, false) 
            showCursor(false) 
            guiSetInputEnabled(false) 
            setElementFrozen(localPlayer, false) 
end 
) 

Server:

local vehicles = { } 
  
addEvent ( "spawnvehiclePOL", true ) 
addEventHandler ( "spawnvehiclePOL", root, 
    function ( vehID ) 
     if ( isElement ( vehicles [ source ] ) ) then 
            destroyElement ( vehicles [ source ] ) 
        end  
     vehicles [ source ] = createVehicle ( vehID, getElementPosition ( source ) ) 
        if ( vehicles [ source ] ) then 
            setVehicleColor ( vehicles [ source ],  0, 0, 0 ) 
            setVehicleRotation ( vehicles [ source ], 0, 0, 0 ) 
        end 
      setTimer ( warpPedIntoVehicle, 200, 1, source, vehicles [ source ] ) 
        triggerClientEvent ( source, "closeWindow", root ) 
end 
) 

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