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Error what problem?


berry172

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There is an infinite or never ending for/while/do loop in your script.

Please watch:

s_farmer_job:

local lockTimer = nil 
local farmruns = { } 
local farmwage = { } 
local farmroute = { } 
local farmerkocsi = { [531] = true } 
  
function giveFarmerozasMoney(vehicle) 
    outputChatBox("Kerestél " .. ( farmwage[vehicle] or 0 ) .. "Ft a fuvar(ok) során.", source, 255, 194, 15) 
    exports.global:giveMoney(source, farmwage[vehicle] or 0) 
     
    farmruns[vehicle] = 0 
    farmwage[vehicle] = 0 
     
    -- respawn the vehicle 
    exports['anticheat-system']:changeProtectedElementDataEx(source, "realinvehicle", 0, false) 
    removePedFromVehicle(source, vehicle) 
    respawnVehicle(vehicle) 
    setVehicleLocked(vehicle, false) 
    setElementVelocity(vehicle,0,0,0) 
     
end 
addEvent("giveFarmerozasMoney", true) 
addEventHandler("giveFarmerozasMoney", getRootElement(), givFarmerozasMoney) 
  
  
function checkFarmerozasEnterVehicle(thePlayer, seat) 
    if getElementData(source, "owner") == -2 and getElementData(source, "faction") == -1 and seat == 0 and farmerkocsi[getElementModel(source)] and getElementData(source,"job") == 2 and getElementData(thePlayer,"job") == 2 then 
        triggerClientEvent(thePlayer, "startFarmJob", thePlayer, farmroute[source] or -1) 
        if (farmruns[vehicle] ~= nil) and (farmwage[vehicle] > 0) then 
            triggerClientEvent(thePlayer, "spawnFinishMarkerFarmJob", thePlayer) 
        end 
    end 
end 
addEventHandler("onVehicleEnter", getRootElement(), checkFarmerozasEnterVehicle) 
  
function startEnterFarmer(thePlayer, seat, jacked)  
    if seat == 0 and farmerkocsi[getElementModel(source)] and getElementData(thePlayer,"job") == 1 and jacked then -- if someone try to jack the driver stop him 
        if isTimer(lockTimer) then 
            killTimer(lockTimer) 
            lockTimer = nil 
        end 
        setVehicleLocked(source, true) 
        lockTimer = setTimer(setVehicleLocked, 5000, 1, source, false) 
    end 
end 
addEventHandler("onVehicleStartEnter", getRootElement(), startEnterFarmer) 
  
function saveDeliveryProgress2(vehicle, earned) 
    if (farmruns[vehicle] == nil) then 
        farmruns[vehicle] = 0 
        farmwage[vehicle] = 0 
    end 
     
    farmruns[vehicle] = farmruns[vehicle] + 1 
    farmwage[vehicle] = farmwage[vehicle] + earned 
     
    outputChatBox("#F94DD4Információ:#4821F7 Kiszállítót árúk: #1DCC1A" .. farmruns[vehicle] .. " #1AB2CCKereslet: #1CC21C" .. earned .. "FT.", client, 0, 255, 0, true) 
  
    if (farmruns[vehicle] == 25) then 
        outputChatBox("#B304D2Üres a járműved. #F70F0BAMenj vissza a Cég állomására és kezd újra a munkálatokat!", client, 0, 0, 0, true) 
    else  
        outputChatBox("#F94DD4Szállítás: #F70F0BJellenlegi árúkkal folytathatod a munkát vagy elmehetsz a fizetésedért!", client, 0, 0, 0, true) 
        outputChatBox("#F70F0B((OOC INFORMÁCIÓ: #F4F828Sárga Jel#F70F0B=#282CF8Következő Hely #F70F0B| #F8282CPiros Jel=#282CF8Munka Befejezése#F70F0B))", client, 0, 0, 0, true) 
        triggerClientEvent( client, "loadNewCheckpointFarmJob",  client) 
        triggerEvent("updateGlobalSupplies", client, math.random(10,20)) 
    end 
end 
addEvent("saveDeliveryProgress2", true) 
addEventHandler("saveDeliveryProgress2", getRootElement(), saveDeliveryProgress2) 
  
function updateNextCheckpoint2(vehicle, pointid) 
    farmroute[vehicle] = pointid 
end 
addEvent("updateNextCheckpoint2", true) 
addEventHandler("updateNextCheckpoint2", getRootElement(), updateNextCheckpoint2) 
  
function restoreFarmerozasJob() 
    if getElementData(source, "job") == 2 then 
        triggerClientEvent(source, "restoreFarmerJob", source) 
    end 
end 
addEventHandler("restoreJob", getRootElement(), restoreFarmerozasJob) 
  

  
c_farmer_job: 
  
local blip, endblip 
local jobstate = 0 
local route2 = 0 
local oldroute2 = -1 
local marker, endmarker 
local deliveryStopTimer = nil 
  
local localPlayer = getLocalPlayer() 
  
local utvonalak = { 
  
    { -415.25, -1337.8, 25.7 }, 
    { -402.24, -1347.44, 24.96 }, 
    { -415.25, -1337.8, 25.7 }, 
    { -402.24, -1347.44, 24.96 } 
  
  
} 
  
local farmerkocsi = { [531] = true } 
  
function resetFarmerJob() 
    jobstate = 0 
    oldroute2 = -1 
     
    if (isElement(marker)) then 
        destroyElement(marker) 
        marker = nil 
    end 
     
    if (isElement(blip)) then 
        destroyElement(blip) 
        blip = nil 
    end 
     
    if (isElement(endmarker)) then 
        destroyElement(endmarker) 
        endmarker = nil 
    end 
     
    if (isElement(endcolshape)) then 
        destroyElement(endcolshape) 
        endcolshape = nil 
    end 
     
    if (isElement(endblip)) then 
        destroyElement(endblip) 
        endblip = nil 
    end 
     
    if deliveryStopTimer then 
        killTimer(deliveryStopTimer) 
        deliveryStopTimer = nil 
    end 
end 
addEventHandler("onClientChangeChar", getRootElement(), resetFarmerJob) 
  
function displayFarmerJob(notext) 
    if (jobstate==0) then 
        jobstate = 1 
        blip = createBlip(2196.068359375, -2265.8203125, 13.554685592651, 51, 2, 255, 127, 255) 
         
        if not notext then 
            outputChatBox("#EE1333(( FELHÍVÁS! #6488E2Farmerkodás: #E264BCMenj el a Farmer HQ-hoz a farmerkodás elkezdéséhez. #EE1333))", 255, 194, 15, true) 
        end 
    end 
end 
  
addEvent("restoreFarmerJob", true) 
addEventHandler("restoreFarmerJob", getRootElement(), function() displayFarmerJob(true) end ) 
  
  
function startFarmerJob(routeid) 
    if (jobstate==1) then 
        local vehicle = getPedOccupiedVehicle(localPlayer) 
        if vehicle and getVehicleController(vehicle) == localPlayer and farmerkocsi[getElementModel(vehicle)] then 
            outputChatBox("#EE1321((#D8EE13Kövesd a Checkpointokat a munka elvégzéséhez!#EE1321)) ", 255, 194, 15, true) 
            outputChatBox("#FCFCFCFeladat kiadva! Szántsd le az összes gabonát! Jó munkát! ", 255, 194, 15, true) 
            destroyElement(blip) 
             
            local rand = math.random(1, #utvonalak) 
             
            if not (routeid == -1) then 
                rand = routeid 
            else 
                 
            end 
            route2 = utvonalak[rand] 
            local x, y, z = route2[1], route2[2], route2[3] 
            blip = createBlip(x, y, z, 0, 2, 255, 200, 0) 
            marker = createMarker(x, y, z, "checkpoint", 4, 252, 254, 252, 150) 
            addEventHandler("onClientMarkerHit", marker, waitAtDelivery2) 
                             
            jobstate = 2 
            oldroute2 = rand 
            if (routeid == -1) then 
                triggerServerEvent("updateNextCheckpoint2", localPlayer, vehicle, rand) 
            end 
        else 
            outputChatBox("#F70F0BNem vagy árúszállító járműben!", 255, 0, 0) 
        end 
    end 
end 
  
addEvent("startFarmJob", true) 
addEventHandler("startFarmJob", getRootElement(), startFarmerJob) 
  
function waitAtDelivery2(thePlayer) 
    local vehicle = getPedOccupiedVehicle(localPlayer) 
    if thePlayer == localPlayer and vehicle and getVehicleController(vehicle) == localPlayer and farmerkocsi[getElementModel(vehicle)] then 
        if getElementHealth(vehicle) < 350 then 
            outputChatBox("#F70F0BA rakomány megsérült ezért így nem fogadjuk el!#0464D2 Megértését köszönjük!", 255, 0, 0) 
        else 
            deliveryStopTimer = setTimer(nextDeliveryCheckpoint, 100, 1) 
            outputChatBox("#F94DD4Szállítás:#B304D2 Árúk kipakolása és a beltér rendbe tétele folyamatban....", 255, 0, 0, true ) 
            addEventHandler("onClientMarkerLeave", marker, checkWaitAtDelivery2) 
        end 
    end 
end 
  
function checkWaitAtDelivery2(thePlayer) 
    local vehicle = getPedOccupiedVehicle(localPlayer) 
    if vehicle and thePlayer == localPlayer and getVehicleController(vehicle) == localPlayer and farmerkocsi[getElementModel(vehicle)] then 
        if getElementHealth(vehicle) >= 350 then 
            outputChatBox("#F94DD4Szállítás:#D23004 Hééééééé, várjál már még nem pakoltunk ki mindent!", 255, 0, 0) 
            if deliveryStopTimer then 
                killTimer(deliveryStopTimer) 
                deliveryStopTimer = nil 
            end 
            removeEventHandler("onClientMarkerLeave", source, checkWaitAtDelivery2) 
        end 
    end 
end 
  
function nextDeliveryCheckpoint() 
    deliveryStopTimer = nil 
    if jobstate == 2 or jobstate == 3 then 
        local vehicle = getPedOccupiedVehicle(localPlayer) 
        if vehicle and getVehicleController(vehicle) == localPlayer and farmerkocsi[getElementModel(vehicle)] then 
            destroyElement(marker) 
            destroyElement(blip) 
             
            --vehicleid = tonumber( getElementData(vehicle, "dbid") ) 
             
            local health = getElementHealth(vehicle) 
            if health >= 85 then 
                pay = 5000 
            elseif health >= 65 then 
                pay = 4000 
            elseif health >= 45 then 
                pay = 3000 
            else 
                pay = 0 
            end 
            spawnFinishMarkerFarmJob() 
            triggerServerEvent("saveDeliveryProgress2", localPlayer, vehicle, pay) 
             
        else 
            outputChatBox("#FF9933Mit akarsz leadni?", 255, 0, 0, true ) -- Wrong car type. 
        end 
    end 
end 
  
function spawnFinishMarkerFarmJob() 
    if jobstate == 2 then 
        -- no final checkpoint set yet 
        endblip = createBlip(-410.6806640625, -1426.712890625, 25.585376739502, 0, 2, 255, 0, 0) 
        endmarker = createMarker(2196.068359375, -2265.8203125, 13.554685592651, "checkpoint", 4, 255, 0, 0, 150) 
        setMarkerIcon(endmarker, "finish") 
        addEventHandler("onClientMarkerHit", endmarker, endDelivery) 
    end 
    jobstate = 3 
end 
  
addEvent("spawnFinishMarkerFarmJob", true) 
addEventHandler("spawnFinishMarkerFarmJob", getRootElement(), spawnFinishMarkerFarmJob) 
  
function loadNewCheckpointFarmJob() 
    local vehicle = getPedOccupiedVehicle(localPlayer) 
    -- next drop off 
    local rand = -1 
    repeat 
        rand = math.random(1, #utvonalak) 
    until oldroute2 ~= rand and getDistanceBetweenPoints2D(utvonalak[oldroute2][1], utvonalak[oldroute2][2], utvonalak[rand][1], utvonalak[rand][2]) > 250 
    route2 = utvonalak[rand] 
    oldroute2 = rand 
    local x, y, z = route2[1], route2[2], route2[3] 
    blip = createBlip(x, y, z, 0, 2, 255, 200, 0) 
    marker = createMarker(x, y, z, "checkpoint", 4, 255, 200, 0, 150) 
    addEventHandler("onClientMarkerHit", marker, waitAtDelivery2) 
    triggerServerEvent("updateNextCheckpoint2", localPlayer, vehicle, rand) 
end 
  
addEvent("loadNewCheckpointFarmJob", true) 
addEventHandler("loadNewCheckpointFarmJob", getRootElement(), loadNewCheckpointFarmJob) 
  
function endDelivery(thePlayer) 
    if thePlayer == localPlayer then 
        local vehicle = getPedOccupiedVehicle(localPlayer) 
        local id = getElementModel(vehicle) or 0 
        if not vehicle or getVehicleController(vehicle) ~= localPlayer or not (farmerkocsi[id]) then 
            outputChatBox("#FF9933Csak a furgonban ülve tudod leadni.", 255, 0, 0, true ) -- Wrong car type. 
        else 
            local health = getElementHealth(vehicle) 
            if health <= 700 then 
                outputChatBox("Főnők:#D21F04 Ezt így nem fogadjuk el , javíttasd meg előszőr! ", 255, 194, 15) 
            else 
                triggerServerEvent("giveFarmerozasMoney", localPlayer, vehicle) 
                resetFarmerJob() 
                displayFarmerJob(true) 
            end 
        end 
    end 
end 
  

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repeat 
        rand = math.random(1, #utvonalak) 
    until oldroute2 ~= rand and getDistanceBetweenPoints2D(utvonalak[oldroute2][1], utvonalak[oldroute2][2], utvonalak[rand][1], utvonalak[rand][2]) > 250 
  

I guess this is your problem.

nothing serious

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