Gugure Posted August 23, 2012 Share Posted August 23, 2012 ((right click the pictures and open them in another tab to have a clear sight on them)) As you can see in the pictures before, there is a black space inside the building of the LSPD.. which stops the player(s) to fall through the textures. What I want is ... to know how to get rid of that black thing... so the player COULD fall as soon as he literally enters the LSPD. ID: DFF name: TXD name: 4064 LODPoliceSt02_LAn lanlod Another thing if it is posibile, I would like to know if there is anyway to CROP textures, like... to actually make a square, for exemple into an building ( like if you jump through that square, you will fell down, through the textures ) FOR exemple here: I managed to get rid of the black thing (The same I showed in LSPD) Still, there are still those black walls, this time invisible... How I did it? Imported the model in 3ds max and deleted the walls, though in game they seems they are still there, inivisbly... Link to comment
Gugure Posted August 24, 2012 Author Share Posted August 24, 2012 Update: it seems the problem was .col (collision) , but another problem appeared: how do I implement the modified collision of a model (in my case: "foodmart1_lan") into the gta3.img ? Link to comment
Faw[Ful] Posted August 24, 2012 Share Posted August 24, 2012 into the gta3.img ? What ? We are not in samp, MTA have scripting function so you are free to chose when the col will be replaced, cool hu ? Above your head on this page you have the wiki link with these functions. Takes a look : https://wiki.multitheftauto.com/wiki/Cli ... _Functions Link to comment
Gugure Posted August 24, 2012 Author Share Posted August 24, 2012 What I exactly wanted in the last exemple (foodmart1_lan = exterior of a 24/7) was to get rid of the INSIDE collision (aka delete the collision, not to replace it). If I have the modified .col(deleting the "walls" I wanted of foodmart1_lan, what script does I need so I can change the default? And another question that I got: To change the shape of a building, you have to change the modified .dff of the building by changing it in gta3.img or there is a script way for that too? Link to comment
Faw[Ful] Posted August 25, 2012 Share Posted August 25, 2012 There : https://forum.multitheftauto.com/viewtop ... 6361e2d7e8 You can find a tutorial on this, btw just replace it by an empty col file to get ride of the collision. Link to comment
Gugure Posted August 25, 2012 Author Share Posted August 25, 2012 Wow, really appreciate it man, it truly helped me alot. But there is one more problem, everytime I change the .col of the City Hall, the collision of a few roads and stuff around CH is missing, basically if I change the .col of CH JUST abit, as soon as I step off the stairs in front of CH, I fell.. there ain't roads or sidewalks and half a pershing square anymore(models are, but collisions not as I fell through the roads) Link to comment
Gugure Posted August 26, 2012 Author Share Posted August 26, 2012 Well, it seems that the original .col of the building(foodmart1_lan -> the exterior of 24/7) is found in a "archive" of more .col files, and if I modify the original, it causes the other .cols in the archive to fucked up, that's why I fell through the roads and other building around it (the "archive" is named: lan_1.col). How can I fix that? Link to comment
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