Jockie Posted August 21, 2012 Share Posted August 21, 2012 Hey guys, The dxSetBlendMode is usefull for drawing things, but does not really draw something like I want. Currently I try to draw a loading icon on a white background, the texture size is 256x256. All the 4 blend modes gives almost the same result, but still, they're not close enough of what I want. Does someone know how to solve this? ^^ EDIT: Forgot to tell how it's drawn: The loading icon is drawn on a texture with 'modulate_add', which get drawn with 'modulate_add' on another texture, which get drawn with 'add' onto the screen. The background is directly drawn on the screen with 'blend'. Grtz, Jockie Link to comment
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