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طلب كودين


tourra

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السلام عليكم و رحمة الله و بركاته

ابي كودين وربي ما لقيتهم في الويكي

الاول

هو لما يروح احد الى ذاك الدائرة الزرقاء او الصفراء يخرجله شيء

الثاني

لما احد يدخل المكان الاخضر يعني يقدر يعمل شيء بأمان

ارجو الرد و شكرا

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--- # First Code  
function teamMarkerHit () 
teamMarker = createMarker(1553.33, -1677.37, 15, 'cylinder', 1.5, 0, 0, 255, 150 ) 
window = guiCreateWindow ( 0, 0, 0.5, 0.4, 'This is Test Window', true) 
guiSetVisble ( window, false) 
function hitme ( hitElement, matchingDimmension ) 
if getElementType ( hitElement ) =='player' then  
guiSetVisble ( window, true) 
end 
end 
end 
addEventHandler( "onMarkerHit", teamMarker , teamMarkerHit ) 
  
---Second Code #  
  
x, y, size = 228.22802734375, 295.55911254883, 120 
local greenzone = createColRectangle ( 228.22802734375, 295.55911254883, 284, 312.22 ) 
local greenzonemaparea = createRadarArea (228.22802734375, 295.55911254883, 284, 312.22, 0, 255, 0, 120) 
  
function greenzoneEnter ( thePlayer, matchingDimension ) 
if getElementType( thePlayer ) ~= "player" then return end 
outputChatBox ( "* You Entered The Greenzone!", thePlayer, 50, 252, 3 ) 
toggleControl ( thePlayer, "fire", false ) 
toggleControl ( thePlayer, "next_weapon", false ) 
toggleControl ( thePlayer, "previous_weapon", false ) 
setPedWeaponSlot ( thePlayer, 0 ) 
toggleControl ( thePlayer, "aim_weapon", false ) 
toggleControl ( thePlayer, "vehicle_fire", false ) 
toggleControl ( thePlayer, "vehicle_secondary_fire", false ) 
end 
addEventHandler ( "onColShapeHit", greenzone, greenzoneEnter ) 
  
function greenzoneExit ( thePlayer, matchingDimension ) 
if getElementType( thePlayer ) ~= "player" then return end 
outputChatBox ( "* You Left The Greenzone!", thePlayer, 50, 252, 3 ) 
toggleControl ( thePlayer, "fire", true ) 
toggleControl ( thePlayer, "next_weapon", true ) 
toggleControl ( thePlayer, "previous_weapon", true ) 
toggleControl ( thePlayer, "aim_weapon", true ) 
toggleControl ( thePlayer, "vehicle_fire", true ) 
toggleControl ( thePlayer, "vehicle_secondary_fire", true ) 
end 
  
addEventHandler ( "onColShapeLeave", greenzone, greenzoneExit ) 
  
-----Third Code  
  
addEvetnHandler('onClientGUIClick' , root , 
function () 
show1 = guiCreateWindow ( 0, 0, 0.5, 0.4, 'This is Test Window 2', true) 
if ( source == Button1 ) then 
guiSetVisble( show1, true ) 
end 
end) 

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--- # First Code  
  
teamMarker = createMarker(1553.33, -1677.37, 15, 'cylinder', 1.5, 0, 0, 255, 150 ) 
window = guiCreateWindow ( 0, 0, 0.5, 0.4, 'This is Test Window', true) 
guiSetVisble ( window, false) 
function hitme ( hitElement, matchingDimmension ) 
if getElementType ( hitElement ) =='player' then  
guiSetVisble ( window, true) 
end 
end 
addEventHandler( "onMarkerHit", teamMarker , hitme) 
  
---Second Code #  
  
x, y, size = 228.22802734375, 295.55911254883, 120 
local greenzone = createColRectangle ( 228.22802734375, 295.55911254883, 284, 312.22 ) 
local greenzonemaparea = createRadarArea (228.22802734375, 295.55911254883, 284, 312.22, 0, 255, 0, 120) 
  
function greenzoneEnter ( thePlayer, matchingDimension ) 
if getElementType( thePlayer ) ~= "player" then return end 
outputChatBox ( "* You Entered The Greenzone!", thePlayer, 50, 252, 3 ) 
toggleControl ( thePlayer, "fire", false ) 
toggleControl ( thePlayer, "next_weapon", false ) 
toggleControl ( thePlayer, "previous_weapon", false ) 
setPedWeaponSlot ( thePlayer, 0 ) 
toggleControl ( thePlayer, "aim_weapon", false ) 
toggleControl ( thePlayer, "vehicle_fire", false ) 
toggleControl ( thePlayer, "vehicle_secondary_fire", false ) 
end 
addEventHandler ( "onColShapeHit", greenzone, greenzoneEnter ) 
  
function greenzoneExit ( thePlayer, matchingDimension ) 
if getElementType( thePlayer ) ~= "player" then return end 
outputChatBox ( "* You Left The Greenzone!", thePlayer, 50, 252, 3 ) 
toggleControl ( thePlayer, "fire", true ) 
toggleControl ( thePlayer, "next_weapon", true ) 
toggleControl ( thePlayer, "previous_weapon", true ) 
toggleControl ( thePlayer, "aim_weapon", true ) 
toggleControl ( thePlayer, "vehicle_fire", true ) 
toggleControl ( thePlayer, "vehicle_secondary_fire", true ) 
end 
  
addEventHandler ( "onColShapeLeave", greenzone, greenzoneExit ) 
  
-----Third Code  
  
addEvetnHandler('onClientGUIClick' , root , 
function () 
show1 = guiCreateWindow ( 0, 0, 0.5, 0.4, 'This is Test Window 2', true) 
if ( source == Button1 ) then 
guiSetVisble( show1, true ) 
end 
end) 

--- # First Code  
function teamMarkerHit () 
teamMarker = createMarker(1553.33, -1677.37, 15, 'cylinder', 1.5, 0, 0, 255, 150 ) 
window = guiCreateWindow ( 0, 0, 0.5, 0.4, 'This is Test Window', true) 
guiSetVisble ( window, false) 
function hitme ( hitElement, matchingDimmension ) 
if getElementType ( hitElement ) =='player' then  
guiSetVisible ( window, true) 
end 
end 
end 
addEventHandler( "onMarkerHit", teamMarker , teamMarkerHit ) 
  
---Second Code #  
  
x, y, size = 228.22802734375, 295.55911254883, 120 
local greenzone = createColRectangle ( 228.22802734375, 295.55911254883, 284, 312.22 ) 
local greenzonemaparea = createRadarArea (228.22802734375, 295.55911254883, 284, 312.22, 0, 255, 0, 120) 
  
function greenzoneEnter ( thePlayer, matchingDimension ) 
if getElementType( thePlayer ) ~= "player" then return end 
outputChatBox ( "* You Entered The Greenzone!", thePlayer, 50, 252, 3 ) 
toggleControl ( thePlayer, "fire", false ) 
toggleControl ( thePlayer, "next_weapon", false ) 
toggleControl ( thePlayer, "previous_weapon", false ) 
setPedWeaponSlot ( thePlayer, 0 ) 
toggleControl ( thePlayer, "aim_weapon", false ) 
toggleControl ( thePlayer, "vehicle_fire", false ) 
toggleControl ( thePlayer, "vehicle_secondary_fire", false ) 
end 
addEventHandler ( "onColShapeHit", greenzone, greenzoneEnter ) 
  
function greenzoneExit ( thePlayer, matchingDimension ) 
if getElementType( thePlayer ) ~= "player" then return end 
outputChatBox ( "* You Left The Greenzone!", thePlayer, 50, 252, 3 ) 
toggleControl ( thePlayer, "fire", true ) 
toggleControl ( thePlayer, "next_weapon", true ) 
toggleControl ( thePlayer, "previous_weapon", true ) 
toggleControl ( thePlayer, "aim_weapon", true ) 
toggleControl ( thePlayer, "vehicle_fire", true ) 
toggleControl ( thePlayer, "vehicle_secondary_fire", true ) 
end 
  
addEventHandler ( "onColShapeLeave", greenzone, greenzoneExit ) 
  
-----Third Code  
  
addEvetnHandler('onClientGUIClick' , root , 
function () 
show1 = guiCreateWindow ( 0, 0, 0.5, 0.4, 'This is Test Window 2', true) 
if ( source == Button1 ) then 
guiSetVisible( show1, true ) 
end 
end) 

Link to comment

وضح طلبك زين، مافهمت وش تبي بالضبط خخخ

بالنسبة حق Shadow و top_sniper

اكوادكم فيها كم خطأ

--- # First Code  
function teamMarkerHit () 
teamMarker = createMarker(1553.33, -1677.37, 15, 'cylinder', 1.5, 0, 0, 255, 150 ) 
window = guiCreateWindow ( 0, 0, 0.5, 0.4, 'This is Test Window', true) 
guiSetVisble ( window, false) 
function hitme ( hitElement, matchingDimmension ) 
if getElementType ( hitElement ) =='player' then  
guiSetVisible ( window, true) 
end 
end 
end 
addEventHandler( "onMarkerHit", teamMarker , teamMarkerHit ) 
  
---Second Code #  
  
x, y, size = 228.22802734375, 295.55911254883, 120 
local greenzone = createColRectangle ( 228.22802734375, 295.55911254883, 284, 312.22 ) 
local greenzonemaparea = createRadarArea (228.22802734375, 295.55911254883, 284, 312.22, 0, 255, 0, 120) 
  
function greenzoneEnter ( thePlayer, matchingDimension ) 
if getElementType( thePlayer ) ~= "player" then return end 
outputChatBox ( "* You Entered The Greenzone!", thePlayer, 50, 252, 3 ) 
toggleControl ( thePlayer, "fire", false ) 
toggleControl ( thePlayer, "next_weapon", false ) 
toggleControl ( thePlayer, "previous_weapon", false ) 
setPedWeaponSlot ( thePlayer, 0 ) 
toggleControl ( thePlayer, "aim_weapon", false ) 
toggleControl ( thePlayer, "vehicle_fire", false ) 
toggleControl ( thePlayer, "vehicle_secondary_fire", false ) 
end 
addEventHandler ( "onColShapeHit", greenzone, greenzoneEnter ) 
  
function greenzoneExit ( thePlayer, matchingDimension ) 
if getElementType( thePlayer ) ~= "player" then return end 
outputChatBox ( "* You Left The Greenzone!", thePlayer, 50, 252, 3 ) 
toggleControl ( thePlayer, "fire", true ) 
toggleControl ( thePlayer, "next_weapon", true ) 
toggleControl ( thePlayer, "previous_weapon", true ) 
toggleControl ( thePlayer, "aim_weapon", true ) 
toggleControl ( thePlayer, "vehicle_fire", true ) 
toggleControl ( thePlayer, "vehicle_secondary_fire", true ) 
end 
  
addEventHandler ( "onColShapeLeave", greenzone, greenzoneExit ) 
  
-----Third Code  
  
addEvetnHandler('onClientGUIClick' , root , 
function () 
show1 = guiCreateWindow ( 0, 0, 0.5, 0.4, 'This is Test Window 2', true) 
if ( source == Button1 ) then 
guiSetVisible( show1, true ) 
end 
end) 

addEventHandler( "onMarkerHit", teamMarker , teamMarkerHit ) 

كود سيرفر في كلينت خخخخخ

x, y, size = 228.22802734375, 295.55911254883, 120 
local greenzone = createColRectangle ( 228.22802734375, 295.55911254883, 284, 312.22 ) 
local greenzonemaparea = createRadarArea (228.22802734375, 295.55911254883, 284, 312.22, 0, 255, 0, 120) 

مدري ليه مختصر الارقام x,y,size اذا ما راح تستخدمها

addEvetnHandler('onClientGUIClick' , root , 
function () 
show1 = guiCreateWindow ( 0, 0, 0.5, 0.4, 'This is Test Window 2', true) 
if ( source == Button1 ) then 
guiSetVisible( show1, true ) 
end 
end) 

معناها كل ما يضغط الزر يسوي له نافذة جديدة مفتوحة

ويقوم الكود

guiSetVisible( show1, true ) 

يخليها مفتوحة فوق ماهي مفتوحة خخخخخخخخخخخخخ

Link to comment
وضح طلبك زين، مافهمت وش تبي بالضبط خخخ

بالنسبة حق Shadow و top_sniper

اكوادكم فيها كم خطأ

--- # First Code  
function teamMarkerHit () 
teamMarker = createMarker(1553.33, -1677.37, 15, 'cylinder', 1.5, 0, 0, 255, 150 ) 
window = guiCreateWindow ( 0, 0, 0.5, 0.4, 'This is Test Window', true) 
guiSetVisble ( window, false) 
function hitme ( hitElement, matchingDimmension ) 
if getElementType ( hitElement ) =='player' then  
guiSetVisible ( window, true) 
end 
end 
end 
addEventHandler( "onMarkerHit", teamMarker , teamMarkerHit ) 
  
---Second Code #  
  
x, y, size = 228.22802734375, 295.55911254883, 120 
local greenzone = createColRectangle ( 228.22802734375, 295.55911254883, 284, 312.22 ) 
local greenzonemaparea = createRadarArea (228.22802734375, 295.55911254883, 284, 312.22, 0, 255, 0, 120) 
  
function greenzoneEnter ( thePlayer, matchingDimension ) 
if getElementType( thePlayer ) ~= "player" then return end 
outputChatBox ( "* You Entered The Greenzone!", thePlayer, 50, 252, 3 ) 
toggleControl ( thePlayer, "fire", false ) 
toggleControl ( thePlayer, "next_weapon", false ) 
toggleControl ( thePlayer, "previous_weapon", false ) 
setPedWeaponSlot ( thePlayer, 0 ) 
toggleControl ( thePlayer, "aim_weapon", false ) 
toggleControl ( thePlayer, "vehicle_fire", false ) 
toggleControl ( thePlayer, "vehicle_secondary_fire", false ) 
end 
addEventHandler ( "onColShapeHit", greenzone, greenzoneEnter ) 
  
function greenzoneExit ( thePlayer, matchingDimension ) 
if getElementType( thePlayer ) ~= "player" then return end 
outputChatBox ( "* You Left The Greenzone!", thePlayer, 50, 252, 3 ) 
toggleControl ( thePlayer, "fire", true ) 
toggleControl ( thePlayer, "next_weapon", true ) 
toggleControl ( thePlayer, "previous_weapon", true ) 
toggleControl ( thePlayer, "aim_weapon", true ) 
toggleControl ( thePlayer, "vehicle_fire", true ) 
toggleControl ( thePlayer, "vehicle_secondary_fire", true ) 
end 
  
addEventHandler ( "onColShapeLeave", greenzone, greenzoneExit ) 
  
-----Third Code  
  
addEvetnHandler('onClientGUIClick' , root , 
function () 
show1 = guiCreateWindow ( 0, 0, 0.5, 0.4, 'This is Test Window 2', true) 
if ( source == Button1 ) then 
guiSetVisible( show1, true ) 
end 
end) 

addEventHandler( "onMarkerHit", teamMarker , teamMarkerHit ) 

كود سيرفر في كلينت خخخخخ

x, y, size = 228.22802734375, 295.55911254883, 120 
local greenzone = createColRectangle ( 228.22802734375, 295.55911254883, 284, 312.22 ) 
local greenzonemaparea = createRadarArea (228.22802734375, 295.55911254883, 284, 312.22, 0, 255, 0, 120) 

مدري ليه مختصر الارقام x,y,size اذا ما راح تستخدمها

addEvetnHandler('onClientGUIClick' , root , 
function () 
show1 = guiCreateWindow ( 0, 0, 0.5, 0.4, 'This is Test Window 2', true) 
if ( source == Button1 ) then 
guiSetVisible( show1, true ) 
end 
end) 

معناها كل ما يضغط الزر يسوي له نافذة جديدة مفتوحة

ويقوم الكود

guiSetVisible( show1, true ) 

يخليها مفتوحة فوق ماهي مفتوحة خخخخخخخخخخخخخ

مدري انا صلحت الاكوادد الى اكتشفتها بكود Shadow

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