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Como hacer esto.


JuegosPato

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Este es el gui.Pero me complica algo con las otras funciones :S

GUIEditor_Window = {} 
GUIEditor_Button = {} 
GUIEditor_Grid = {} 
  
GUIEditor_Window[1] = guiCreateWindow(391,195,507,430,"Vehicles",false) 
GUIEditor_Button[1] = guiCreateButton(0.0276,0.8186,0.3846,0.1465,"Use",true,GUIEditor_Window[1]) 
GUIEditor_Button[2] = guiCreateButton(0.5819,0.8186,0.3846,0.1465,"Close",true,GUIEditor_Window[1]) 
GUIEditor_Grid[1] = guiCreateGridList(0.0217,0.0558,0.9546,0.7419,true,GUIEditor_Window[1]) 
guiGridListSetSelectionMode(GUIEditor_Grid[1],2) 
  
guiGridListAddColumn(GUIEditor_Grid[1],"Vehicle name:",0.2) 
  
for i = 1, 1 do 
    guiGridListAddRow(GUIEditor_Grid[1]) 
end 
  
guiGridListSetItemText(GUIEditor_Grid[1],0,1,"BMX") 

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Este es el gui.Pero me complica algo con las otras funciones :S
GUIEditor_Window = {} 
GUIEditor_Button = {} 
GUIEditor_Grid = {} 
  
GUIEditor_Window[1] = guiCreateWindow(391,195,507,430,"Vehicles",false) 
GUIEditor_Button[1] = guiCreateButton(0.0276,0.8186,0.3846,0.1465,"Use",true,GUIEditor_Window[1]) 
GUIEditor_Button[2] = guiCreateButton(0.5819,0.8186,0.3846,0.1465,"Close",true,GUIEditor_Window[1]) 
GUIEditor_Grid[1] = guiCreateGridList(0.0217,0.0558,0.9546,0.7419,true,GUIEditor_Window[1]) 
guiGridListSetSelectionMode(GUIEditor_Grid[1],2) 
  
guiGridListAddColumn(GUIEditor_Grid[1],"Vehicle name:",0.2) 
  
for i = 1, 1 do 
    guiGridListAddRow(GUIEditor_Grid[1]) 
end 
  
guiGridListSetItemText(GUIEditor_Grid[1],0,1,"BMX") 

Si ese es el GUI (intentando copiar a CIT eh) xD pero yo no digo nada, ahora utiliza las otras funciones para crear los vehhicles :)

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Este es el gui.Pero me complica algo con las otras funciones :S
GUIEditor_Window = {} 
GUIEditor_Button = {} 
GUIEditor_Grid = {} 
  
GUIEditor_Window[1] = guiCreateWindow(391,195,507,430,"Vehicles",false) 
GUIEditor_Button[1] = guiCreateButton(0.0276,0.8186,0.3846,0.1465,"Use",true,GUIEditor_Window[1]) 
GUIEditor_Button[2] = guiCreateButton(0.5819,0.8186,0.3846,0.1465,"Close",true,GUIEditor_Window[1]) 
GUIEditor_Grid[1] = guiCreateGridList(0.0217,0.0558,0.9546,0.7419,true,GUIEditor_Window[1]) 
guiGridListSetSelectionMode(GUIEditor_Grid[1],2) 
  
guiGridListAddColumn(GUIEditor_Grid[1],"Vehicle name:",0.2) 
  
for i = 1, 1 do 
    guiGridListAddRow(GUIEditor_Grid[1]) 
end 
  
guiGridListSetItemText(GUIEditor_Grid[1],0,1,"BMX") 

Si ese es el GUI (intentando copiar a CIT eh) xD pero yo no digo nada, ahora utiliza las otras funciones para crear los vehhicles :)

xD, No, no quiero copiar al Cit, al Saur, ni nada de eso, (Pues en realidad si), me gusto la idea de eso.Porque evita que aya más lag en el servidor.

:C Me complican las funciones D:

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C:

GUIEditor_Window = {} 
GUIEditor_Button = {} 
GUIEditor_Grid = {} 
  
GUIEditor_Window[1] = guiCreateWindow(391,195,507,430,"Vehicles",false) 
GUIEditor_Button[1] = guiCreateButton(0.0276,0.8186,0.3846,0.1465,"Use",true,GUIEditor_Window[1]) 
GUIEditor_Button[2] = guiCreateButton(0.5819,0.8186,0.3846,0.1465,"Close",true,GUIEditor_Window[1]) 
GUIEditor_Grid[1] = guiCreateGridList(0.0217,0.0558,0.9546,0.7419,true,GUIEditor_Window[1]) 
  
col = guiGridListAddColumn(GUIEditor_Grid[1],"Vehicle name:",0.2) 
  
addEventHandler("onClientResourceStart",resourceRoot,function() 
local row = guiGridListAddRow(GUIEditor_Grid[1]) 
guiGridListSetItemText(GUIEditor_Grid[1],row,col,"BMX",false,false) 
end 
) 

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C:
GUIEditor_Window = {} 
GUIEditor_Button = {} 
GUIEditor_Grid = {} 
  
GUIEditor_Window[1] = guiCreateWindow(391,195,507,430,"Vehicles",false) 
GUIEditor_Button[1] = guiCreateButton(0.0276,0.8186,0.3846,0.1465,"Use",true,GUIEditor_Window[1]) 
GUIEditor_Button[2] = guiCreateButton(0.5819,0.8186,0.3846,0.1465,"Close",true,GUIEditor_Window[1]) 
GUIEditor_Grid[1] = guiCreateGridList(0.0217,0.0558,0.9546,0.7419,true,GUIEditor_Window[1]) 
  
col = guiGridListAddColumn(GUIEditor_Grid[1],"Vehicle name:",0.2) 
  
addEventHandler("onClientResourceStart",resourceRoot,function() 
local row = guiGridListAddRow(GUIEditor_Grid[1]) 
guiGridListSetItemText(GUIEditor_Grid[1],row,col,"BMX",false,false) 
end 
) 

Gracias Mota, pero ya lo solucione.

El problema que tengo ahora es:

-No le da el vehículo cuando lo selecciona.

-Cuando vas corriendo y tocas el marker, el personaje anda corriendo con el GUI.

Client:

local vehicles = {"BMX", "Bike", "Mountain Bike"} 
local bikes = createMarker(1183.2487792969, -1314.9769287109, 12.546875, 'cylinder', 1.5, 255, 255, 255, 255) 
function createVehGui () 
    MainGui = guiCreateWindow(408,203,240,349,"Vehicle",false) 
    VehGrid = guiCreateGridList(17,32,200,256,false,MainGui) 
    guiGridListSetSelectionMode(VehGrid,2) 
    _bikes = guiGridListAddColumn(VehGrid,"Vehicle name:",0.85) 
    Spawn = guiCreateButton(15,305,96,35,"Use",false,MainGui) 
    guiSetFont(Spawn,"clear-normal") 
    Cancel = guiCreateButton(128,305,96,35,"Close",false,MainGui) 
    guiSetFont(Cancel,"clear-normal") 
    for index, vehicle in ipairs(vehicles) do 
        local row = guiGridListAddRow (VehGrid) 
        guiGridListSetItemText ( VehGrid, row, _bikes, tostring(vehicle), false, false ) 
    end 
end 
addEventHandler("onClientMarkerHit", bikes, 
    function ( hitElement ) 
        if (hitElement == localPlayer) then 
            createVehGui ( hitElement ) 
            if (MainGui ~= nil) then 
                guiSetVisible(MainGui, true) 
                showCursor(true) 
                guiSetInputEnabled(true) 
            else 
                outputChatBox ("Error: Please Re-enter in the marker to get your vehicle.", 255, 0, 0) 
            end 
        end 
end 
) 
  
addEventHandler("onClientGUIClick", root, 
    function () 
        if (source == Spawn) then 
            local row,col = guiGridListGetSelectedItem(VehGrid) 
            if (row and col and row ~= -1 and col ~= -1) then 
                local vehicleName = guiGridListGetItemText(VehGrid, row, 1) 
                if vehicleName then 
                    triggerServerEvent("spawnBike",localPlayer,vehicleName) 
                end 
            else 
                outputChatBox("Erro: Please select a vehicle from the list.",255,0,0) 
            end 
        elseif (source == Cancel) then 
            guiSetVisible(MainGui, false) 
            showCursor(false) 
            guiSetInputEnabled(false) 
        end 
    end 
) 
  
addEventHandler("onClientPlayerWasted", root, 
function () 
            guiSetVisible(MainGui, false) 
            showCursor(false) 
            guiSetInputEnabled(false) 
end) 

Server

  
  
function spawnBike (lol) 
local id = getElementModel(thevehicle) 
  if id == 509 or id == 510 or id == 481 then 
  local x, y, z = getElementPosition ( source ) 
  local xr, yr, zr = getElementRotation ( source ) 
  createVehicle = createVehicle (id, x, y, z + 0.5, xr, yr, zr ) 
  warpPedIntoVehicle(source, createVehicle) 
  end 
end 
  
addEvent( "spawnBike", true) 
addEventHandler("spawnBike",root,spawnBike) 
  

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addEventHandler("onClientMarkerLeave", bikes, 
    function ( leaveElement ) 
        if (leaveElement == localPlayer) then 
                guiSetVisible(MainGui, false) 
                showCursor(false) 
                guiSetInputEnabled(false) 
            end 
end 
) 

si no funciona dime lo hize a la rapida :P

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addEventHandler("onClientMarkerLeave", bikes, 
    function ( leaveElement ) 
        if (leaveElement == localPlayer) then 
                guiSetVisible(MainGui, false) 
                showCursor(false) 
                guiSetInputEnabled(false) 
            end 
end 
) 

si no funciona dime lo hize a la rapida :P

No.No funcionó.

No se.Creo que puse mal en la linea.

Era así, no?

local vehicles = {"BMX", "Bike", "Mountain Bike"} 
local bikes = createMarker(1183.2487792969, -1314.9769287109, 12.546875, 'cylinder', 1.5, 255, 255, 255, 255) 
function createVehGui () 
    MainGui = guiCreateWindow(408,203,240,349,"Vehicle",false) 
    VehGrid = guiCreateGridList(17,32,200,256,false,MainGui) 
    guiGridListSetSelectionMode(VehGrid,2) 
    _bikes = guiGridListAddColumn(VehGrid,"Vehicle name:",0.85) 
    Spawn = guiCreateButton(15,305,96,35,"Use",false,MainGui) 
    guiSetFont(Spawn,"clear-normal") 
    Cancel = guiCreateButton(128,305,96,35,"Close",false,MainGui) 
    guiSetFont(Cancel,"clear-normal") 
    for index, vehicle in ipairs(vehicles) do 
        local row = guiGridListAddRow (VehGrid) 
        guiGridListSetItemText ( VehGrid, row, _bikes, tostring(vehicle), false, false ) 
    end 
end 
addEventHandler("onClientMarkerLeave", bikes, 
    function ( leaveElement ) 
        if (leaveElement == localPlayer) then 
                guiSetVisible(MainGui, false) 
                showCursor(false) 
                guiSetInputEnabled(false) 
            end 
end 
) 
  
addEventHandler("onClientGUIClick", root, 
    function () 
        if (source == Spawn) then 
            local row,col = guiGridListGetSelectedItem(VehGrid) 
            if (row and col and row ~= -1 and col ~= -1) then 
                local vehicleName = guiGridListGetItemText(VehGrid, row, 1) 
                if vehicleName then 
                    triggerServerEvent("spawnBike",localPlayer,vehicleName) 
                end 
            else 
                outputChatBox("Erro: Please select a vehicle from the list.",255,0,0) 
            end 
        elseif (source == Cancel) then 
            guiSetVisible(MainGui, false) 
            showCursor(false) 
            guiSetInputEnabled(false) 
        end 
    end 
) 
  
addEventHandler("onClientPlayerWasted", root, 
function () 
            guiSetVisible(MainGui, false) 
            showCursor(false) 
            guiSetInputEnabled(false) 
end) 

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me equivoque en 1 argumento :3

  
addEventHandler("onClientMarkerLeave", bikes, 
    function ( leftPlayer,matchingDimension ) 
        if (leaveElement == localPlayer) then 
                guiSetVisible(MainGui, false) 
                showCursor(false) 
                guiSetInputEnabled(false) 
            end 
end 
) 
  

proba asi

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me equivoque en 1 argumento :3
  
addEventHandler("onClientMarkerLeave", bikes, 
    function ( leftPlayer,matchingDimension ) 
        if (leaveElement == localPlayer) then 
                guiSetVisible(MainGui, false) 
                showCursor(false) 
                guiSetInputEnabled(false) 
            end 
end 
) 
  

proba asi

No. No aparece el gui.

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addEventHandler("onClientMarkerLeave", bikes, 
    function ( leftPlayer,matchingDimension ) 
        if (leaveElement == localPlayer) then 
                guiSetVisible(MainGui, false) 
                showCursor(false) 
                guiSetInputEnabled(false) 
            end 
end 
) 
  

este, por ejemplo el argumento que usas se llama leftPlayer, pero tu comparas si un argumento (no definido) llamado 'leaveElement' es igual al localPlayer.

Link to comment
  
addEventHandler("onClientMarkerLeave", bikes, 
    function ( leftPlayer,matchingDimension ) 
        if (leaveElement == localPlayer) then 
                guiSetVisible(MainGui, false) 
                showCursor(false) 
                guiSetInputEnabled(false) 
            end 
end 
) 
  

este, por ejemplo el argumento que usas se llama leftPlayer, pero tu comparas si un argumento (no definido) llamado 'leaveElement' es igual al localPlayer.

:S Mmm.

Yo solamente quería solucionar sobre el botón del "Use" porque seleccionaba a un vehículo y después tocabas el botón y no aparecía, solamente quiero ayuda en eso.

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Client:

local vehicles = {"BMX", "Bike", "Mountain Bike"} 
local bikes = createMarker(1183.2487792969, -1314.9769287109, 12.546875, 'cylinder', 1.5, 255, 255, 255, 255) 
function createVehGui () 
    MainGui = guiCreateWindow(408,203,240,349,"Vehicle",false) 
    VehGrid = guiCreateGridList(17,32,200,256,false,MainGui) 
    guiGridListSetSelectionMode(VehGrid,2) 
    _bikes = guiGridListAddColumn(VehGrid,"Vehicle name:",0.85) 
    Spawn = guiCreateButton(15,305,96,35,"Use",false,MainGui) 
    guiSetFont(Spawn,"clear-normal") 
    Cancel = guiCreateButton(128,305,96,35,"Close",false,MainGui) 
    guiSetFont(Cancel,"clear-normal") 
    for index, vehicle in ipairs(vehicles) do 
        local row = guiGridListAddRow (VehGrid) 
        guiGridListSetItemText ( VehGrid, row, _bikes, tostring(vehicle), false, false ) 
    end 
end 
addEventHandler("onClientMarkerHit", bikes, 
    function ( hitElement ) 
        if (hitElement == localPlayer) then 
            createVehGui ( hitElement ) 
            if (MainGui ~= nil) then 
                guiSetVisible(MainGui, true) 
                showCursor(true) 
                guiSetInputEnabled(true) 
            else 
                outputChatBox ("Error: Please Re-enter in the marker to get your vehicle.", 255, 0, 0) 
            end 
        end 
end 
) 
  
addEventHandler("onClientGUIClick", root, 
    function () 
        if (source == Spawn) then 
            local row,col = guiGridListGetSelectedItem(VehGrid) 
            if (row and col and row ~= -1 and col ~= -1) then 
                local vehicleName = guiGridListGetItemText(VehGrid, row, 1) 
                if vehicleName then 
                    triggerServerEvent("spawnBike",localPlayer,vehicleName) 
                end 
            else 
                outputChatBox("Erro: Please select a vehicle from the list.",255,0,0) 
            end 
        elseif (source == Cancel) then 
            guiSetVisible(MainGui, false) 
            showCursor(false) 
            guiSetInputEnabled(false) 
        end 
    end 
) 
  
addEventHandler("onClientPlayerWasted", root, 
function () 
            guiSetVisible(MainGui, false) 
            showCursor(false) 
            guiSetInputEnabled(false) 
end) 

Server:

function spawnBike (lol) 
local id = getElementModel(thevehicle) 
  if id == 509 or id == 510 or id == 481 then 
  local x, y, z = getElementPosition ( source ) 
  local xr, yr, zr = getElementRotation ( source ) 
  createVehicle = createVehicle (id, x, y, z + 0.5, xr, yr, zr ) 
  warpPedIntoVehicle(source, createVehicle) 
  end 
end 
  
addEvent( "spawnBike", true) 
addEventHandler("spawnBike",root,spawnBike) 

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